Jump to content

akd

Members
  • Posts

    12,476
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by akd

  1. 2 more modules are planned for CMBN.
  2. Sten Mk. V. Some had a forward pistol grip.
  3. There are shots of both a Marder I and a Wespe there.
  4. I think you are confusing the "cap, comforter" worn during some raids with the berets which were worn by some commando units in Normandy. Commandos with berets, airborne with helmets:
  5. Best solution is to segregate your AT assets into AT teams and give them the necessary orders. They aren't firing at the tank, they are firing at the exposed tank commander. Would you want a squad to not fire at an exposed tank commander at 60m with their small arms just because one man in the squad carries a 30m panzerfaust? Probably depends on the situation, and is a conundrum not entirely solved by a "cover armor arc".
  6. If the Coy HQ is in their chain of command, then they should have "in command" status as long as they stay within voice/close visual range of the HQ. The only negative is that your platoon HQs (or other spotters) won't have remote access to the mortars unless you park a vehicle with a radio nearby them as well (they don't get to steal the Company radio for themselves).
  7. Of course there was no fixed size or density for bocage hedgerows, but that does look more like a roadside ditch and embankment than fully developed bocage.
  8. Yeah, there is a bit of tricky overlap, as the Market-Garden date brings you into the initial battles all along the West Wall, but the terrain and art needed for those overlaps more with the Battle for the Bulge. I kinda suspect we will see a lot of West Wall content (Ardenne/Hurtgen forests, more fortifications, German towns, industrial buildings etc., fall/winter textures) held for the Bulge, but that both titles will have some date overlap.
  9. You can rotate buildings before placing in the map editor (not 3D view) by CTRL+RMB clicking on the map window just as you do with walls, etc., but the buildings are fixed to their compass orientation, so no 45 deg. rotations, just 90 deg.
  10. Not sure where you got that from. I think you are mixing up what has been said about the Bulge and EF, amongst other things.
  11. 1 minute in the scenario editor will answer your question.
  12. Very little. Expect to not see Cromwells and Churchills and expect to see lots more Staghounds. And no, the helmets are not different, AFAIK. Oh, and they are greener. (But does greener mean meaner, or just more stylish for the French ladies?)
  13. Guy on the far left of the MG appears to be firing it. Looks like he has not surrendered, but is out of alignment with the MG. His hands are in "working the gun" pose.
  14. Except that is CEP at the absolute maximum range of the system. Differences in CEP at minimum and maximum range would be dramatic in and of themselves. Also, although I have no particular reason to question the figure, I find it strange that I can only find it referred to in promotion or news coverage of the new PGM 120mm rounds.
  15. Closest I can get to an answer: from FM 7-90 This cannot be assumed. Offboard assets have no variable distance from target. Not sure if you can get there that way.
  16. Sorry Jason, but the fact that a PGM can achieve 10m CEP under all conditions does not mean that an unguided munition can never achieve the same probable error under any condition. Doesn't mean the current accuracy is right or wrong, but we can't get to the answer that way. And would you really need a PGM direct laying a mortar on a target at 300m (setting spotting rounds aside)?
  17. SHIFT+ALT+LMB click on the building to progressively destroy it (first roof, then leveled). CTRL+LMB on a particular wall to cycle through options on a modular building (various combinations of windows/doors, breached, or removed entirely). Doing the same on an independent building will just cycle between an intact and destroyed wall. Fortifications are purchased under units as they are subject to fog of war.
  18. *sigh* There are also sack flavor objects that can stand in for sandbags, and then a placeable sandbag wall under fortifications. Not sure about the need for tractors, as Normandy was still mostly horse-powered at this time, no? Can't help with trains.
  19. The T in the designation for US AP rounds stands for tracer, e.g. M61 APC/HE-T.
×
×
  • Create New...