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B00M$LANG

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Everything posted by B00M$LANG

  1. I posted last back in October 2005, and it was in defense of BF's decision to produce a MODERN CM title with this new engine. Many of you whined and moaned about it. Many of the same people are now raving about it and have pre-ordered it...just like me. I can't help but feel a tad bit vindicated!
  2. You are missing the point. They are NOT trying resemble real world tactical situations, they are reinforcing the proper use of teamwork and capabilities to acheive a specific goal. That kind of training really doesn't even require a military simulation or game. The important thing to remember here is that they are dealing with 18-24 year old who are more likely to play the FPS and clickfest as a pasttime. Take that "fun factor" to the next level with guidance and learning objectives, and you have a VERY effective learning tool.
  3. Warhammer DoW is being used to teach teamwork and proper use of the available warrior-types to accomplish a given mission. They also use WoW, C&C:Generals, and a great deal of other products to reinforce these lessons.
  4. Stick to your guns, BF! I, for one, will be purchasing your effort! I design games myself, and I know what kind of effort and all-consuming world you live in during development of something like this! You guys have a vision, and you should follow it through knowing that you will create the best game possible through a labor of love. If it fits in with a defense contract or two, bonus! If it is expressly FOR a defense contract and you can also deliver the product to the civilian market, double-bonus and good for you! Curt
  5. And yet, you aren't tired of the THOUSANDS of WWII games?! Seems a bit, well, skewed. Tell you what, you don't buy the new games and those of us that WANT the modern games will, and everything's copacetic. Anytime you want to truly test your military knowledge and abilities, I'll meet you on the modern battlefield instead of the same old European countryside.
  6. If you're interested in this kind of scenario, check out "The Star and the Crescent" from Shrapnel Games! Although it concentrates on the Yom Kippur War, it does address an altercation with the Syrians in 2009. The Star and the Crescent [ October 10, 2005, 08:13 AM: Message edited by: B00M$LANG ]
  7. Perusing this thread, something very stark and amazing hits me - so many people are very ignorant of exactly how "games" and simulations are used today to train military professionals. I suggest all of the naysayers here pay attention to the people from Battlefront, jrcr, etc., as they actually KNOW what it's all about. I can say this because I am involved in using commercial games in training the US military's fine officer corps. I can't go into minutiae, but the US military uses games like Decisive Action, TacOps, and the ATF series to train its professional warriors. Even Battlefield 2 and Warhammer are being used by the US Military academy to teach squad-level tactics and teamwork. IED's, Homicide Bombers, and civilian militia are all a key component in this training - any company who can't deliver these important components in their product are often left out of government contracts. Every single one of these titles have benefited from their relationship with the military, and, in a very direct way, so has the civilian gaming community. Any company that does NOT have a provision in their contract to use any and all non-classified material in the civilian releases of their product deserves to go bankrupt. The self-proclaimed "purists" who hate to see anything modern portrayed in "their" games are fooling themselves, as todays modern wargame will, at some point, be tomorrow's WWII game. Some people need to get out of their "comfort zone", read some books written about tactical employment of men and material written AFTER the 1970's, and see if they can meet the challenge of true fog-of-war and the lack of historical information to rely on to play a game. If you don't like the genre, don't buy the product, plain and simple. The fact that some people here are insistant that Battlefront is "selling-out" to the "man" are completely unaware of some of the history behind Battlefront's products, and should realize that mudslinging isn't going to endear you or your opinions to the great folks that have been bringing you games you love - it smacks of immaturity. Why not just wish them the best of luck with their official endeavours and evaluate any new release that is the result of this relationship on its own merits? You may find yourself a fan of the new product(s). Being a huge fan of contemporary warfare and the uniqueness of all aspects of it, I am looking forward to the new releases! Curt
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