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rocketman

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Everything posted by rocketman

  1. This seems to be the case, the only MG unit that can fire and clear the berm, is the Heavy MG.
  2. If one HQ runs several simultaneous arty-missions, is accuracy lower than with just one mission/spotting rounds to concentrate on?
  3. There is a mod, that desaturates textures, Aris Terrain Mod - check it out.
  4. I does seem like a "hit or miss" kind of a thing. In the scenario I'm playing I have two MG-teams along the same bocage line (no elevation difference) with just a few action points between them (deployed in the same fashion) - one has full LOF of the field beyond the bocage, and the other no LOF whatsoever. :confused: :confused: :confused:
  5. I usually mark the last waypoint into the bocage square with a face command and then hit "Deploy" - is this the wrong order? Should I wait one turn (WEGO) between getting to the square and hitting "Deploy". After deploying at the bocage and not having LOS, the "Face" command is not enough to get LOS.
  6. I'm having serious trouble setting up MG at bocage properly - they usually end up with no LOS. I've done searches and found nothing, but know that the issue has been discussed here before. I would much appriciate if someone can instruct me on the proper setup procedure (Deploy/Face etc.) or point me to another thread.
  7. If trying to take out a unit on the ground floor of a two level building, would/should you: 1) Aim arty (point/81 mm) at house and hope for the shell to penetrate the roof and 2nd level, to get to the unit? 2) Aim one action point in front of the house, hoping for shrapnel to penetrate the walls, to get to the unit?
  8. SPOILERS_______________________________________________________ I playtested this scenario and got a major victory. Don't know if it has been changed since. But key, like Fredrock said, are accurate linear arty targets on key areas. Other than that, make ALL identified pillboxes and AT-guns your top priority, directly after each wave of tanks arrive. I also found that the center of the map was a good area to "funnel" your units through, after getting them on the beach. Your initial units will be cut to pieces, but that goes with the territory I guess....
  9. When I have tanks and assault a village I usually hit houses I suspect contain enemy units with a couple of preemptive HE shells to either kill, rattle or flush out the enemy. AI tanks though, never seem to do this, unless fired upon from a particular house (something you'll sure notice if you forget that covered arc...). I feel that this is a flaw in the TacAI or was it really so IRL that this wasn't the MO?
  10. Maybe you should post this in the tech support forum to get some help.
  11. I've only tried QB once and found the force selection by the AI a bit wonky (post patch). Maybe that was a one off, but it put me off QBs for a while. Maybe I'll give Huzzar a go, or both...the other one suggested in another post is bit heavy both for my laptop and myself
  12. I'm looking for a scenarion with mainly tank vs. tank action. Any recommended?
  13. Maybe it's more common with lighter tanks, rather than Tigers and Panthers?
  14. I constantly find little details that amaze me. For example how tanks rock back and forth a while after stopping.
  15. IMO the tank crews bail out far too quickly after being hit/knocked out. They are usually out in about 1 sec. Given the shock of being hit, seeing comrades perish, fire sometimes breaking out, and being in a confined space all adds to this being too fast. Does anyone know what it was like IRL?
  16. Fantastically well done. I tip my virtual hat to you good sir
  17. I watched the end scene of the movie yesterday (to get me into the CMBN mood) and noticed what looks like a german HMG on wheels, pushed by 4-6 men. It looks like it is very easy to move and packs a devastating punch. Is this a fictional weapon? If not, is it in CMBN? If not, why (within the time frame of the game)? I wouldn't mind giving it a go.
  18. This link sent me to the start page of battlefront.com and not the repository :confused:
  19. Quick question: do AI opponents have the ability to adjust arty missions if they can see the target move to a new position? To me it seems like it can't. If you get out of there as soon as the spotting rounds fall, the full "mission" will still fall on the first intended spot.
  20. I like these, packs more of a punch than the stock sounds. Is there one for the bigger guns too?
  21. To my great satisfaction there looks like a lot of arty to bust it up with Just have to finish a campaign and then I will take it on.
  22. Stockholm calling! Is it the "The Western Gate" scenario? Is it a "what if?" kind of scenario if Germany had invaded Sweden? I'll give it a look and decide wether to play it or not.
  23. I climbed down just next to the exit zone, so you can cross there and not only close to the village. Maybe that caused me to miss the invisible victory zone and only scoring a draw.
  24. You could add pictures showing the difference between hedges and low bocage.
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