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rocketman

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Everything posted by rocketman

  1. First scenario: In the brief, you might emphasize that you should avoid fighting and head for the tunnel, as it states that you should take on troops in the village. I lost a few men, causing it to be a draw, even though I didn't do too bad. You could also state that you can cross the cliffsides along the railroad, so you won't have to go trough the village. Finally, the exit zone could be a bit bigger to be more visable. I almost hit cease fire when I was close to the text showing the exit.
  2. I guess my question was what other player's experience with this was. It's better after the patch, but I my recent game the spotting rounds fell outside the target areas (with poor view of) but still FFE was called and all the round promptly fell in the same area as the spotting rounds. It should have been called off.
  3. There are three ways of calling an arty strike: 1) Point target: Straight forward, if you can see the point you can call the strike. 2) Area target: You basically only need to see the center of the area, as well as a single spot on the outer circumerance of the area, to call a strike. 3) Line target: You only need to see the start and end point of the target line to call a strike. I have a feeling, but no evidence, that cases of poor accuracy can be attributed to case 2) and 3) in which you have minimal target information but still able to call the strike, that is when you basically only see two spots of the entire area or line target. If you also fail to have a LOS to spotting rounds, all the worse.
  4. Sorry if this has been dealt with before, couldn't find it. What is roughly the effective range of a Pak38 and Pak40 to knock out a Sherman? Consider both side/front hits.
  5. A bit of Forrest Gump I assume. Is it you or the opponent that is quoted?
  6. I wonder if Michael will put this in his signature - I think he should
  7. Wouldn't the blast/concussive effect of such a direct hit at least kill the crew, even if it doesn't knock out the tank?
  8. Consider this: start of a scenario, you have a FO and some 50 105mm, known objective areas that are supposed to contain trenches, bunkers etc, there are also some indication icons of suspected targets - what do you do: 1) Use pre-planned arty to saturate the entire area (even with a delay) hoping for as many casualties as possible. 2) Maneouver the FO along with you advance, run the risk of having him capped, find LOS to the area that by this stage have spotted known target, saturate with arty a smaller area that has known target. Up until know I have done 2) but I'm thinking of switching more to 1). Please ignore discussion of house rule not to use pre-planned on turn 1 in ME multiplayer.
  9. I know this is a question that contain a generalization, but here goes: What caliber shell will knock out a tank in general if a top hit is produced? Will any mortar suffice?
  10. Rumour has it that the next module of the game is CM:XO, with focus on the badly maligned XO team, tactically fulfilling their true potential in numerous ways. Epic.
  11. I'm more than happy to be a member of a niche community, and I think you'll be so too. The game can have a steep learning curve, but each and every step towards perfection (if ever attained!) is full of rewarding moments - each and every one making the game worth its purchase. Be prepared though, you might get addicted to it, and then you'll play for hours upon hours upon hours...
  12. Sounds like a good idea. I think I can attack on both flanks. That way, it will be exposed either way if it takes long to turn.
  13. Thing is, no mortars/HQs/FO close enought to call fire, and I'm trying to decide wether to fire small arms with infantry, and run the risk of getting creamed before artry can be called, or just hide/run away. Also short on time for the entire scenario, so I don't want to waste time.
  14. As far as I remember, the same thing happened to me in that scenario. Has someone done testing how wind conditions affect arty "wildness". It would make sense that strong winds would cause spotting rounds to be off target. I can't check now, but what are the conditions in that scenario?
  15. Is there any point, besides suppression, to shoot at Heavy Flak with small arms, that is - is there any chance of killing a crew member if you fire at the front of it?
  16. That plus the effect of seeing artillery land somewhere in the distanse and then wait for the sound delay. Makes the experience more immersive.
  17. I haven't quite decided if I like transporting squads in halftracks. Sure, they are protected from gunfire and can use an MG for defense, but then they are all too vulnerable to an AT-gun that can take the entire squad out with one shot. Once I start a scenarion with squads in halftracks, I alway want to disembark them, but somewhere in the back of my mind I "know" this is the wrong way to go about things as compared to real life. But I'll rather "hunt" with a squad at foot than a halftrack not knowing what is in fron of me. How do you usually go about using them?
  18. Nope, no other problems apart from getting beaten quite bad There were some key units that were really hard to knock out...
  19. Unfortunately I don't. I had one the turn before the situation arose, but I've tried to recreate it several times but all the time I get blown away. As far as I remember I had a short "hunt" command since I knew there was a tank in that area. My guess is that the "hunt" command stops just before firing the main gun is possible, even though I got LOS and "blue line". It could be a matter of mm on screen and 0,5 m in-game, that causes the unit to get stuck in between being able to fire according to the game engine, but is isn't executed due to some other factor. Same thing goes for the enemy tank that must have had spotted me as I was in the open, and yet he didn't fire either.
  20. I might have a save to check, but wouldn't even "firing" be odd as they don't fire. More accurate would aiming - fired - reloading be.
  21. Or a cold war one - I won't nuke you if you don't nuke me. Is CMBN getting peaceful?
  22. Also, as I stated in my initial post, why would the indication be "aiming, firing, reloading" - if nothing happens? Doesn't make sense. I agree with you re blue line. Should be gray instead.
  23. I thought the main gun had LOF if the commander has LOS and when you can target the enemy icon with a clear light blue line.
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