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rocketman

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Everything posted by rocketman

  1. Is this correct - "mark mines" command only becomes available when mines have been spotted, right? If so, it is easy to miss. I would rather have some kind of message (like reinforcements) so you rally the engineers.
  2. I don't quite understand the HQ Support unit and how to make the best use of it. Should I consider it an intermediary between HQ and Squads for C2 purposes or more or less like a fighting unit, keeping your HQ safe?
  3. In this regard, what differs in the CM*2 engine from CM*1?
  4. I'm not after an exact percentage, but rather a rough estimate whether a shot is worth taking or not (especially if it gives your position away). This would be based on the crew's experience and the exactness of spotting the target.
  5. One feature that I miss from CM*1 is the kill likelihood/percentage when aiming at an armoured vehicle/tank. I guess it's not moddable, but I wish BCF will add it in the coming patch.
  6. That's too bad - then BFC, consider this thread a plea :-)
  7. Two mods that would improve game-play IMHO are: 1) Floating icons turning into another color when unit is out of command 2) The box containing ammo info to change background color to red to indicate low ammo. Too many times I have kept units in harms way while having almost no ammo to fight back with. Are these possible to make?
  8. Awesome! Looks like you got off to a good start with the project.
  9. My intention with this thread was CMBN "it" moments, but old moments are also welcome, so I might as well share my first "it" moment. It was with CMBB. I had tested the demo on a mac but to my chagrin it didn't work. A couple of years later I got a PC and remembered CMBB and bought it. I never really got into it at first, probably because I started with too big scenarios. Then, what could have amounted to my last try with the game, I played a scenario with fog. Then all of a sudden, out of nowhere, I saw this huge flame scorching my unsuspecting troops. It was a flamethrower. Didn't even know they were in the game! From that moment on I was hooked by CMBB and just a few months later CMAK. I've played them (SF era of no interest) since then, but somehow CMBN flew under the radar, so it came as a surprise to me - a VERY welcome one as I was reading Anthony Beevors D-Day book at the time.
  10. Prepare to be mightily impressed with the realism of this game (which can be rather unforgiving at times...).
  11. ...that I will spend hours and hours with this game. Please post your "it"-moment. For me: Reaching the top of the cliffs of Pointe du Hoc, soldiers scurrying back and forth for cover, bullits flying everwhere - all hell breaking loose. One of my all time gaming moments.
  12. I can't wait for a beach landing (other than Pointe du Hoc - recommended!) scenario and this looks promising.
  13. "Getting the word out" - nice review - this is exactly what needs to be done, to spread the word about an excellent and addictive game.
  14. I had indeed a lot of fun. Well done! By the way, is there a chance that you're about to make a scenario for the coming days fighting around Pointe du Hoc (like described in the video you linked to)?
  15. I have now finished the scenario and it was great (but I ran out of ammo too soon...). One minor bug was that one of the MG-teams never made it off the beach. No matter which movement command I used, only three of the four guys climbed the cliff. One of them remained on the beach (the one with the MG) and after that they were stuck. Maybe the game engine isn't flexible enough for these steep cliffs in all kinds of situations.
  16. When troops start to run low on ammo, will they also start to ignore orders which are obviously dangerous to them if they have little ammo, such as doing assaults, moving into known enemy territory or engage the enemy? IMO they should. They would want to be in the back of your formation and secure overtaken objectives.
  17. I wish there was a seperate setting to toggle bocage (like trees) so it was easier to follow what's happening to troops that are close to it, goes through a hole, or simply to trace movement easier.
  18. Is there some other way to deselect units rather than right-clicking on the map? I'm getting a serious case of "battle-thumb" from right clicking all the time, using my roller-mouse. Can you assign a key to deselecting if you use direct mode?
  19. This looks fantastic. Please don't hesitate if you need someone to playtest if you turn this into a scenario.
  20. I'm currently playing Pointe du Hoc scenario and am planning an artillery strike (off board). I tried to trace a LOS to my intended target, using the targeting line, and concluded that I didn't have LOS. Then I started an artillery mission and when I was about to set the target I noticed that I had LOS to certain points of the target (houses behind bocage). I've read in other threads about odd situations when you can clearly see the tops of houses, but if you haven't LOS to the base of the house, then it is simply out of sight. Might that be the case here? Or is it so that plotting a target for artillery is more accurate when it comes to LOS than tracing a targeting line?
  21. That's too bad. How are you going to improve your spotting skills if you never get any feedback. This annoys me in particular as I was a FO in my military service. Artillery is one of the most exciting aspects of the game so this is a let down.
  22. Where does casualties caused by off-board artillery end up as stats: - at the spotting unit? - not at all? - as a seperate unit (but I don't know how to access...)?
  23. It did, "Combat Mission: Battle for Normandy is definitely one of the best gambling tactical war games" - well, I wouldn't gamble with my troops...
  24. I've seen the same thing and it looks rather funny. Same thing with MG-squads at times.
  25. Although I'm now used to the command tabs, I would rather see them taken out - good suggestions. Hope BFC reads this and takes it into consideration.
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