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rocketman

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Everything posted by rocketman

  1. Sounds interesting, but can you give some more information on how the info and rank display works / looks like / replaces / etc?
  2. Now at battlefront.com They are stated as beta-pictures, so we might be getting close to a release, even though they say not close to final product
  3. It might. I pointed (no pun intended:rolleyes:) it out to the guy who made the scenario (sorry, I forget how you are...) and he said it might be expected as the climbing of the cliffs uses a "flaw" in the programming.
  4. The very same thing happened to a MG team of mine in Pointe du Hoc, but I never figured out "the spooky man" issue. They just never got off the beach.
  5. Must admit up front that I haven't read the entire thread, but the title seemed appropriate for what I'm trying to "get off my chest". Current scenario: I have one panzer asset. The ground condition is dry. I plot my first move: slow along a dirt road. I barely stray after 30 sec, so the minimum of track/treads goes over the border of the road into plain dirt and I immediately get immobilized. That just seems wrong or I'm the unluckiest german in Normandy. I dearly hope that lost asset won't be the back-breaker, since I'm starting to spot enemy tanks. Life/war is a b*tch :mad:
  6. Check it out here: http://cmmods.greenasjade.net/mods/4438/details
  7. This will go great with the German Voices mod i just downloaded Good job Fredrock.
  8. Does CMBN take into account that it is much harder to spot things when you have the sun in your face (squint your eyes etc.), especially a low hanging sun?
  9. What I forgot to state was that my additional test was going back in the same scenario using an old save and do the barrage again. Som my test is only for 105 mm in La Valance. Nice tests stoex.
  10. I made another test and can safely say that each and every smoke shell that hits a roof will bounce. Maybe the cause of this "bug" is that smoke shells doesn't explode on impact, but rather emit smoke after landing, and since shells can't stick to roofs, they "must" bounce like a ricochet. I made another video showing that shells (two) that land on the map after a bounce then will emit smoke. Sorry for poor video quality
  11. Me as well. Expensive: Yes. Worth it?: Absolutly!
  12. Re: bouncing howitzer smoke shells. So, anyone from BFC, is this a bug? If so, will it be corrected?
  13. It's Juju's tweaked UI. Mind you, the movie was captured on a widescreen HD monitor.
  14. On a side note: I know next to nothing about ballistics. But to me the small weapons ricochettes sometimes fly all over the place. Did they do that IRL? Or is this another case of the "bouncies" - maybe surfaces of houses are somewhat mismodeled?
  15. Yep, the two other shells (not in video) both did this. After landing, they emitted smoke as they should. Not like the shell broke on impact :eek:
  16. I dare anyone try to set this up in the editor and try. If they succeed they should be treated to a free Commonwealth module by BFC. Apart from eternal internet (or at least CMBN-nuts) fame.
  17. It sure does. Thing is, in a barrage of about 30 shells, all (three) that hit buildings did the "bouncy-thing". Maybe the roofs in the village La Valance is made of some special stuff.
  18. I figured out how to make a video. Watch in 1080p and full screen:
  19. So, that was the secret German weapon, not the V2-rockets
  20. I have a save - how do I turn it into a video? Noob question, I know...
  21. It bounces approx. 100 m! One would think it would bury itself in the roof, or shatter into pieces.
  22. +1 Being an arty and stats nut, I really miss this.
  23. I just saw, within a couple of minutes, two smoke shells, from a 105 mm howitzer, literally bounce off the roof of a house. Bounce high aswell :eek: Didn't know shells of that caliber had that "in them", or is this a bug?
  24. Reason I asked is that I have three missions at the same time, with spotting rounds falling in very different places at the same time. No noticable delay of FFE or accuracy. Maybe better if it was a FO unit, but a lowly platoon HQ.
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