Jump to content

umlaut

Members
  • Posts

    1,915
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by umlaut

  1. Hmmm. I quit my FGM membership years ago because it felt more like a white supremacist/tea party kind of forum than a wargaming forum. Here too?
  2. Another vehicle added to the Dropbox: image post
  3. This? No, no. But I had this project a couple of years ago, I never finished: image upload no size limit
  4. Hi Just a quick note/warning about flavor objects: Unfortunately, Kohlenklau is wrong about mod tagging flavor objects. Unless somehting has changed recently with some upgrade, then flavor objects cannot be mod tagged in the same way as vehicles and other units. This leads me to the second warning: If you make and release your own flavor objects you should be aware that their names/numbers might be identical to other edited flavor objects. If you dont take this into account, you'll probably wreak havoc on the maps of players using the previous flavor objects. An example: In my Factory Mod set I have made a flavor object that is meant to resemble a piece of old machinery. This is the "Cart 2" flavor object and is strewn across the factory area of my Bitvagorod map. If you name your windmill "Cart 2" then every player who is using your flavor object and my Factory Mod set will have a factory area in the Bitvagorod map that is strewn with windmills! Read more about this in this thread: http://community.battlefront.com/topic/115326-a-guide-to-adding-extra-flavor-objects/#comment-1538535
  5. New set of files in the Dropbox: A set of grim/shell shocked/resigned looking german soldiers faces. As Kohlenklau had called for. One of them was supposed to resemble a european artist. But it seems that I failed to nail down his appearcance accurately enough for him to be recognized. Hint: Had he been born 40-odd years earlier he could have been one of the guys in Stalingrad. image hoster imgurl post a picture upload image online free
  6. Here are all the StuG III's. I am aware that other modders have already made snow versions of these and I am not trying to bud in here. But since I had already made StuG III mods for RT before, it was very easy for me to make these - as I had already made all the hard ground work. imageupload
  7. In the Dropbox: image hosting 30 mb image sharing
  8. I usually dont test if my mods are compatible with other CM titles. But I cannot remember a single instance when they were not. Sometimes it takes a bit of "translation", though. As with transferring my snow mods from CMFI to CMRT: You can use the FI vehicles as they are in RT, but the base colours of the vehicles is plain yellow, instead of the camo schemes of RT. So that needs a bit of "translation" if you want to make it look right. But technically, the bmp's normally works fine when transferred between games.
  9. Yes, the faces will be uploaded to cmmods soon. In fact I already have, but there seems to be some sort of foul up, because they apparently don't recieve my uploads (?) Waiting for comfimation from GreenAsJade. Regarding the mystery guy, I must have made it too hard. Firstly, I probably haven't made him recognizable enough. Secondly, he is not that well known - especially not to americans, I guess - even though he has claimed to be living there (hint, hint) I'll try to narrow it down a bit. One of these guys: imgurl
  10. Well, he's not the one, though. Lets give it another day or two. Any comments, Phil? Are they tested and approved?
  11. I once tried to find some way of creating those chimneys from existing flavor objects. I gave up.
  12. BTW, if you need movers, I have heard that they are very cheap and efficient in Bangalore
  13. Sorry, I now see that I may have misunderstood your question slightly. So just to clarify: Standard: Only m43 uniforms Mixed: m43 and smock uniforms
  14. Yes, this seems to be the case, based on a quick test I made with CMRT. But the engines should be the same, so I guess it applies to BN as well.
  15. Here you go. I hope they are scruffy and bearded enough. I've tried to emphasize a war weary/shell shocked/resigned look (I've also tried to sneak an actual person in, but I'm not sure if managed to nail him well enough so that anyone will actually be able to recognize him. We'll see) Will upload as soon as they have been tested and approved by the NoKohlemature upload images free post a picture upload image online free image free hosting
  16. Depends on how far you'd care to travel, I guess. There is the tank museum in Munster - but that is about 100 k south of Hamburg. I went there this summer and really enjoyed it.
  17. This is incredible, Nigel. Fantastic work. Really looking forward to trying it. Please let me know, if you want to somehow coordinate files with my Factory Mod set.
  18. That made made laugh out loud! Because, when I was a kid I used to make WWII dioramas. And for my east front diorama the snow was... ...flour
  19. Really? I'll have to give that a look. Thanks both of you Edit: Just found it at cmmods - under "scenery". I think you should upload it to The Scenario Depot or The Proving Grounds (if it still needs testing), as more people are likely to find it there, when they look for scenarios. Also, there is no need to upload my entire mod set with the scenario, because those of us that already have the mod set will have to download all 350 MB's in order to get it. Looking forward to play it :-)
  20. Thanks guys. I will probably not be making any new snow mods for the time being. As you know it is a very time consuming process, and I really dont think I can find the time for it. Especially not, once CMFB has been released So I'll concentrate on translating - and updating - the snow mods I have already made for CMFI. Phil: I am not entirely sure I understand what your [frosty] idea is about? Has it got something to do with there being different verisions of the same vehicles? If so, I still prefer to keep the mod tag [snow] on my vehicles - and then let players themselves decide which ones they are going to use. I think adding yet another mod tag to a map/scenario will lead to way too much confusion. There's plenty of that regarding mod tags already, I think. BTW; I couldn't resist trying to make a quick snow version for the rubble on one of my factory_mods maps. I think it looks quite cool (pun intended): picture share
  21. I am. I am currently working on translating my CMFI snow mods to CMRT. These are: All the Pz IVĀ“sAll the spw 251'sAll the spw 250's.SdKfz 7All the Tiger I'sGerman uniformsAs you may know, my mods are not winterized vehicles or uniforms, but merely normal equipment sprinkled with a bit of snow - like your SU-122. My vehicle mods are all using Aris' mods as the base layer. BTW: I'm really impressed with the layout of your preview pics. They look just like pictures on the scale model kit boxes (do you have a template I could use?). Here's a preview: host image online
  22. That is one beautiful SU-122 mod, BarbaricCo. Great job!
  23. OK, Combat MIssion: Final Bewegungskrieg it is then
×
×
  • Create New...