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umlaut

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Everything posted by umlaut

  1. More kitties with cold paws http://cmmodsiii.greenasjade.net/?p=4188
  2. And the Tigers: http://cmmodsiii.greenasjade.net/?p=4151
  3. And there: http://cmmodsiii.greenasjade.net/?p=4162
  4. Here you go: http://cmmodsiii.greenasjade.net/?p=4158
  5. I now have official confirmation that the overriding [snow] tag is not a bug. So the only way (that I know of) to avoid to avoid the abovementioned problem is the workaround.
  6. Hi I wonder if this will be fixed with the patch. But I dont know if it is even considered an official bug?
  7. There is the problem described below, though. Hopefully it will get fixed in the upcoming patch, but I havent gotten any confirmation from BFC that it is considered a bug: http://community.battlefront.com/topic/122747-snow-mod-tag-overrides-whitewash-bug/ And the workaround:
  8. Nope. These ones wont conflict with Aris' mods: His mods are either for normal (no mod tag) [muddy] or [whitewash]. Mine are normal vehicles in [snow] conditions.
  9. Finally pulled myself together and begun converting some of my snowy german Fortress Italy or Red Thunder mods to Final Blitzkrieg. The next days I'll upload the ones I've already made. But I doubt I am going to make many new ones – it is just too much work. But perhaps I'll change my mind – who knows? Snowy Panzer IV's image ru
  10. A plain-colour version of each vehicle (it is of course is primarily the german ones I'm talking about) would cut my modding time considerably. Would it be possible for you to upload plain colour versions of german vehicles to cmmods, Mikey?
  11. Thanks a lot. Doesnt sound much different to what I have been doing myself already. Just wanted to check if you might had found a less time consuming method. Keep up the good work.
  12. Looks great. Could you please share which technique you're using for replacing the original camoflage with a single colour (white/yellow)?
  13. Thanks for making these. But have you considered using the photos as Force Specific Backgrounds instead? Then we would have the opportunity to view all of the pics ramdomly when the game loads. Cheers
  14. Important update!! As mentioned above, it turns out that modtagging the vehicles [snow] has a rather unfortunate side effect: The [snow] modtag somehow overrides the [whitewashed] modtag. This means that these snowy vehicle mods will replace the [whitewash] vehicles in the games with a date of january 1st 1945 or later. Normally, all vehicles would be whitewashed in snowy ground conditions after this date. But since the [snow] modtag overrides [whitewash] this will not happen for these vehicles. I am not at all happy about this, as I think the whitewashed vehicles in FB look great. Unfortunately this a game code thing I cant do anything about. There is a workaround that I have used myself, though. But it takes some time. Here's what I've done: 1) Go to the data directory in your game and copy these four brz files: final blitzkrieg v100c.brz final blitzkrieg v100e.brz final blitzkrieg v100f.brz final blitzkrieg v100g.brz 2) Put each folder separately into your rezexplode input folder and the explode the file 3) Use a bulk renaming software (I use Bulk Rename Utility) to rename all files modtagged [whitewash]. The new modtag must be [whitewash snow]. 4) Place these files in you mod folder. Or if you - like me - suffer from lack of hard drive space, repack them with rezpack and let the new files replace the original data brz files (if you do this I strongly suggest that you backup the originals to someplace safe). This can be done in about 15 minutes. Cheers
  15. Just for the record: The Stalingrad Mods are primarily Nigel's (NPye) work - even though he has kinldy put my name on it too. He has made the all of the building mods and much of the other stuff - such as maps and terrain. My contribution have mainly been a few terrain, vehicle and flavor object mods. Plus a bit of testing, file coordination and such.
  16. Hi Unfortunately, I've stumbled into a problem/bug regarding these snow mods, so I'll hold work on them for the time being. Here's my report in the tech support forum:
  17. The rationale behind BFC's decision to make bridges unblastable is - as far as I understand it - that a normal CM game is a lot shorter than the time needed to prepare and place charges on a bridge.
  18. The latest set concludes the US vehicles. The set contains: Snowy versions of all US Tank Destroyers and Self Propelled Guns for CM Final Blitzkrieg. Each modtagged [snow]. http://cmmodsiii.greenasjade.net/?p=3760 free upload The vehicles are: M10 M18 Hellcat M36 "Jackson" M36B1 "Jackson" M7B1 Priest M8 HMC M12 GMC These are what I call ”quick” mods, which means created faster than usual – and as a consequence the quality is less than usual. I'll upload some german vehicles later. But they are much harder to quick mod, so I really dont know how many I am going to make. We'll see.
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