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umlaut

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Everything posted by umlaut

  1. I've read somewhere that Rommel had a fit when he inspected the german defence on the danish west coast (the germans apparently considered this a possible D-Day landing site!). He learned that the reinforcements were supposed to move 50 kilometres from their inland positions to the beaches - on bicycles.
  2. OMG! Has the current POTUS been messing with CMSF?
  3. Thanks a lot for sharing that - I´ll have a more detailed look at it later. Ah! Now I get your nick (didn´t know you speak danish) https://translate.google.com/?hl=da#view=home&op=translate&sl=da&tl=en&text=Mord
  4. Thanks for the very well written piece. Your comment above reminded me of this interesting subject (that you´re probably already aware of). Provided me with a lot of food for thought.
  5. Hmmmm? Considering how prophetic BFC turned out to be in regards to CMSF and CMBS , I´d prefer they´d just leave the US-PRC game be. Well, somewhere in a box I have "People´s General" which were a US vs. China version of the good old Panzer General. One of those games that I played once and then scrapped.
  6. I made this years ago and have found it extremely handy ever since. Not much different from Mikeys, though:
  7. So if you are a scenario designer that doesnt like players extending the duration, you just make sure that the "moreale ballast" reinforcements arrive 5 minutes after your time limit
  8. Incidents like this one are the reason I save every action turn of a game, until the game is completely finished. Then I am (nearly) always able to go back see what actually happened. My guess is the same as Wicky´s: a mortar round through the hatch.
  9. I´d like to clear up a thing about spotting mines. I did some testing in CMBN a couple of weeks ago. I'm not sure if there are any differences regarding the game mechanics of mine behaviour between SF and BN. But what I learned was this: Some people in the forums have said that engineers will detect mines if sitting long enough in the action spot next to the mines. This is not so: My test engineers did not spot a single mine in an adjacent action square - no matter how long I let them stay there and no matter how experienced they where. They only spotted the mines once they moved into the actual action squares containing the mines.
  10. Hi A few thoughts - that might or might not help: Have you tried installing the Stalingrad mod set? Because I just checked the files - and we had 67 modular buildings in that set. So if you try to install that mod set and it works - then I guess the problem should be with the way you set the files up. I remember that at first I myself had some problems getting more than the original number of modular buildings to work. Unfortunately, I cant remember exactly how I fixed it, but I think it had something to do with the original files not being a part of the modded folder. In other words, I think I began with the buildings 9 and upwards in the z folder - and it didn´t work. But I then added the first 8 buildings to the mod folder as well - and then buildings 9 and upwards loaded too. As I said, I am not sure - but I think it was something to that effect. Unfortunately, I havent got the Stalingrad mods installed now - so I cant test it myself. But I hope this was helpful.
  11. But why not, if it turns out to be the best game you´ve ever purchased? I have bought scores of games during the last couple of decades - and CMBN was surely the most expensive single purchase. But most of the cheap games I´ve bought were probably cheap because nobody wanted to pay full price for them. So in some cases I have paid 10 $ for a game I have scrapped after two hours. 10 $ might be cheap for a game - but is 5 $ an hour cheap? The 60 $ I paid for CMBN has given me thousands of hours worth of enjoyable gameplay for the past seven years. So in terms of cent pr. hour it is the cheapest game I ever bought.
  12. About five to seven years ago I calculated the average age of those CM players who volunteered their age in a discussion. If I remember correctly, it was 46. It probably hasnt gone down since.
  13. Hi again Checked some more and discovered what I had completely forgotten: The map is lumped together with my Factory Mod Set - as it will only work with the set. So I can be found here - at cmmods: http://cmmodsiii.greenasjade.net/?p=266 Please remember to read the pdf before you use it - or you are bound to run into frustration.
  14. I know. Just checked myself. Perhaps it was uploaded to the old sites and got lost in the move. I’ll try to upload it soon.
  15. Thanks a lot. I´ve only discovered your just post now. Glad you enjoy it
  16. Yes, it is an Aris mod. But you shouldnt need to do anything with it - except drop it in your mods folder. It already works as my own splash screen.
  17. Lots of things not related to CM. I am still playing a bit, but I think my modding and scenario design days are over.
  18. Thanks. It turns out, that it is just the right size - so here you go https://www.dropbox.com/s/fi5z9m8fcwoy179/splash background.bmp?dl=0
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