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Retributar

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  1. http://mmp.perilousrealm.com/reference/index.php GIANT SPIDER from MIRKWOOD FOREST: THE BALROG OF MORIA: DWARF IRON HILLS STANDARD BEARER: MERRY & PIPPIN:
  2. http://mmp.perilousrealm.com/reference/index.php RINGWRAITHS_NAZGUL_LORD OF THE NAZGUL: The Witch-King of Angmar: Lord of the Nazgul[Witch-king] on Dragon Fell Beast!. Mounted Nazgul on Galloping Horse The RingWraith in the Shire_Left Arm extended forward. Nazgul on foot with Sword extended above him. Lord of the Nazgul [Witch-King] on-foot w/arm extended_Looking Sideways
  3. MORDOR Contingent's_Phase II: http://uk.games-workshop.com/mordor/marks-army/1/ An Army Worthy of MORDOR: Mark Bedford's Mordor Army ENGINES OF WAR: MORDOR CATAPULT: MORDOR TROLLS: The Trolls of Mordor are even larger and more aggressive than their stunted cousins who inhabit the caves of Middle-earth. These monsters of the battlefield are one of the best weapons in the arsenal of Mordor, capable of crushing almost any individual they come up against with their 3 Strength 7 attacks. ORC CAPTAINS AND BANNERS: Not only are Orc Captains somewhat better in combat than their underlings but with their Might points they can be used either to kill large numbers of enemy troops or to initiate heroic moves and combats, allowing their troops to pick their fights and seize advantageous positions. Gorbag!, Grishnákh! and Shagrat!,...bring a bit of variety to the force, as well as an extra point of Might over a normal captain of their race. 'NAZGÛL RIDER' ON 'FELL BEAST'...or 'FELL BEAST' is Carrying a 'RingWraith Dark-Rider': Mark's force is often led into battle by one of the Ringwraiths mounted on a Fell Beast. The Nazgûl is not only a competent fighter but has also a range of magical powers to utilise, including the chance to Transfix its opponents, rendering even the most powerful of enemy characters temporarily useless. MORDOR ORC URUK-HAI: Stronger and better in a fight than standard Orcs, the Uruk-hai make the perfect shock troops for an army of Mordor. Although they lack the different options available to the Uruk-hai of the White Hand this is no bad thing as you can concentrate on giving them the equipment most suited to what Uruk-hai do best - charging into combat with the enemy. REGULAR ORCS WITH TWO HANDED WEAPONS: These Orcs with double-handed axes are less likely to strike a blow than their more lightly equipped fellows, but the blows that do land are even more devastating. As such they make good troops to have in support of other Orcs. REGULAR ORCS WITH BOWS AND SPEARS: Orc archers are not particularly accurate, and their bows lack the impressive range of those wielded by other races, but they can harry an enemy who is unwilling to get up close - such as other archers. [ August 11, 2006, 03:19 PM: Message edited by: Retributar ]
  4. More information on the DWARF REALM'S_to begin with anyway!.: http://thewarofthering.ca.games-workshop.com/dwarves/dwarf-gateway/1/ There are many gateways built by the Dwarves that lead into their once-great realms. Almost all have been forgotten, but those that have not, continue to endure the ages. http://uk.games-workshop.com/dwarves/ http://uk.games-workshop.com/shadowandflame/miniature-gallery/1/ MAKING TERRAIN FROM THE DWARF HOLD OF MORIA http://uk.games-workshop.com/dwarves/moria-pillars/1/ http://uk.games-workshop.com/dwarves/building-mines/1/ BUILDING THE MINES OF MORIA: Moria is the ancient kingdom of the Dwarves. In Middle-earth's distant past the Dwarves were a vast power and their many-pillared halls were filled with light and great works of wonder. But ages ago the Dwarves were driven from their ancestral home by a great evil. In The Fellowship of The Ring, dire needs drive the Fellowship to undertake the dangerous journey underground into and through Moria. MODELLING: http://uk.games-workshop.com/thelordoftherings/modelling/ http://uk.games-workshop.com/harad/modelling-mumak/8/ Siege Towers assist the assault on Minas Tirith: http://uk.games-workshop.com/mordor/siege%2Dtower/6/ [ August 10, 2006, 09:25 PM: Message edited by: Retributar ]
  5. Continuing on with the MORDOR contingent's!. http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=WEB045&orignav=16 ***Here below is an illustrated Bundle-Pak, however each illustrated piece can be viewed/downloaded separaely at this WebSite!.*** Mordor Orc bundle: http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061462004&orignav=16 Mordor Orc Bowmen (3 figures)_Again all are illustrated SEPARATELY at this WebSite!. http://uk.games-workshop.com/mordor/miniature%2Dgallery/1/ A large selection of images here!. MORDOR/Morannon Orcs: Morannon/The BLACK GATE: Mordor Troll: The Trolls of Mordor have been bred by Sauron so that they can withstand the light of the sun without turning to stone like normal Trolls do. Even bigger and stronger than their subterranean kin, these monsters are among the most lethal troops of the armies of the Dark Lord. MORDOR WAR CATAPULT: Catapults are massive constructions of wood and iron that propel either immense boulders or clusters of smaller rock. Although able to destroy enemy warriors, the true value of catapults is their ability to swiftly break apart enemy defences. ORC WARG RIDERS: [ August 10, 2006, 09:30 PM: Message edited by: Retributar ]
  6. Numa Takeda, Your Quiery is definetly a 'Hubert Cater' Quiery!. I saw your difficulty back many month's ago...and put feeler's out for alternate mapping technique's/System's. It look's like to me that you require TWICE the allotment of map space than is allowed,...therefore, in this case i asked for the ability to use more than one map, except that they would now need to be separate zones or theatre's. I believe that the program used by Hubert will not allow him to use a map size area larger than the one you say does not have enough room for 50-mile segment's to encompass the Earth!. So in this case one would need to transfer unit's from theatre to theatre as in for example: U.S. Pacific Naval Fleets being transferred to Europe !. One would then need to play out one map at a time, and when both would be completed, then, the next game turn could take place!. I also had other concept's such as for example, if you wanted to play out the 'Battle for France', that you could then elect to have the map for France alternate to a larger more detailed map enhancement to explore this Campaign in more detail!. Of course the Unit Sizes would need to be 'auto re-sized' to reflect this smaller land area scale. I believe that my fantasy idea's are for some other far off time in the future!,...as for now, it's probably just too much trouble to deal with!.
  7. Morannon_The Morannon, also called the Black Gate of Mordor, was originally a gate built by Sauron, the Dark Lord of Mordor, to prevent invasion at the gap between the Ered Lithui and the Ephel Duath. It was probably built with the power of the One Ring BLACK GATE Location in MORDOR:The Black Gate that Sauron built across the entrance of the valley of Udûn, the only opening in the mountainous defences of his Black Land of Mordor. During the War of the Ring, the Army of the West, numbering some 6,000 men, arrived at the Black Gate with the intention of drawing the Eye of Sauron away from Mount Doom, to allow Frodo the Ringbearer to cast the One Ring into the Crack of Doom within it. This they achieved, and the Ring was destroyed in the fires of Mount Doom, following which the Black Gate and the Towers of Teeth immediately collapsed. http://www.tuckborough.net/fortress.html Map of Durthang in NW MORDOR: http://thewarofthering.ca.games-workshop.com/mordor/mordor-home/1/ Mordor Orc Captain: " One does not simply walk into Mordor. The Black Gates are guarded by more than just Orcs. There is evil there that does not sleep - the Great Eye is ever watchful. And if, by some miracle, you slip past the Morannon, what then? There is nowhere to hide on the plain of Gorgoroth - it is a barren wasteland, riddled with fire, ash, dust - its very air is a poisonous fume. Not with an army of ten thousand men could you do this - it is folly - Boromir at the Council of Elrond. ." http://uk.games-workshop.com/mordor/legions/1/ See also this WebSite: http://uk.games-workshop.com/thesiegeofgondor/miniature-gallery/1/ DOL GULDUR SHAMAN MAGICAL POWERS_Drain Courage:_victim loses 1 point of Courage from his characteristic profile. This penalty applies for the rest of the battle. This ability can take effect several times on the same target - reducing a model's Courage value each time. Sap Will:_The victim's Will value is reduced to 0. The effect lasts for the remainder of the battle - although it can be increased by the Strengthen Will or Will of Iron magical powers. Terrifying Aura:_This power enables the model to assume a terrifying aura. Once this power has been successfully cast, the model counts as terrifying to all enemies as long as he has at least 1 point of Will remaining. If his Will drops to 0 the terrifying aura is extinguished. See the Courage section of the rules for more about terror.: http://uk.games-workshop.com/dolguldur/miniature-gallery/132/ CASTELLANS OF DOL GULDUR: http://uk.games-workshop.com/dolguldur/miniature-gallery/64/ 6 Separate-Individual Dol-Guldur Warg Rider Miniatures at this WebSite!. Wargs are gigantic evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. A Warg is so large and strong that an Orc can ride upon the creature's back much like a horse. These Warg Riders scout far ahead of the main armies of Orcs and other Evil creatures, spying out the land and picking off stragglers for interrogation or some far worse fate. [ August 11, 2006, 03:16 PM: Message edited by: Retributar ]
  8. DUNLENDING WARRIORS: http://uk.games-workshop.com/thetwotowers/miniature-gallery/150/ The Dunlendings bear unequaled animosity to the Men of Rohan. They call them the forgoil, the strawheads, and have hated them for 500 years. In battle, they are ferocious, fighting with round shields and sharp axes. Though they lack the finesse of other, better-trained soldiers, the Warriors of Dunland are a formidable enemy to face. http://www.starstore.com/acatalog/Starstore_Catalogue_Lord_of_the_Rings_FIGURES___TOYS_1960.html Frodo & SAM, together in the Quest to reach Mt. Doom...to destroy the 'One Ring To Rule Them All'!. King Theoden_King of Rohan_joins forces with Gandalf the White, Aragorn, Gimli and Legolas to fight Saruman's army at Helm's Deep. Gandalf The White : Treebeard_ one of the ancient Ents!...carrying on his back...'Merry & Pippin'!, WHO along with the ENT'S... will all be soon attacking ISENGARD!. http://www.starstore.com/acatalog/Starstore_Catalogue_LOTR_THE_RETURN_OF_THE_KING_ACTION_FIGURES__4_2891.html King Aaragorn: [ August 11, 2006, 02:03 PM: Message edited by: Retributar ]
  9. http://www.larsonweb.com/Transfer/Miniatures/Tolkien/MinasTirith/MinasTirith.htm http://www.larsonweb.com/Transfer/Miniatures/Tolkien/MinasTirith/LordOfNazgul2.jpg Lord of the Nazgul mounted on a Dragon FELL-BEAST!. http://en.wikipedia.org/wiki/Image:Middle-earth.jpg http://www.starstore.com/acatalog/Starstore_Catalogue_Lord_of_the_Rings_FIGURES___TOYS_1960.html Aaragorn_The next King of Gondor...to be!. Legolas_The Wood Elf!: http://uk.games-workshop.com/mordor/miniature-gallery/86/ SAURON, THE LORD OF THE RINGS_Delivering Deathblow to Isildur_Isildur severs Sauron's ring finger with ring thus temporarily removing Sauron from the affair's of Middle Earth during the 2nd Age!. http://us.games-workshop.com/games/lotr/legions/getting_started/default.htm MORDOR'S HEROES - THE NAZGÛL/RingWraith: They have the ability to render the mightiest Hero impotent. By simply using Transfix on a powerful character, you can remove their chances of tearing through your own precious warriors. With their huge store of Will, Nazgûl can unleash magical powers onto the Good force. By putting a Ringwraith where you need him you can stagger your enemy's plans and bring the greatest Hero to his knees. http://us.games-workshop.com/games/lotr/catalog/moria/plasticbalrog.htm BALROG_Dwell's in MORIA'S Cavern's...Gandalf the Grey's Opponent before Transforming into Gandalf The White http://us.games-workshop.com/games/lotr/sog/default.htm Orc War Catapult:: [ August 11, 2006, 01:43 PM: Message edited by: Retributar ]
  10. Past 'Canadian' topic discussion!: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=34;t=000348;p=2 http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=34;t=000348;p=1 http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=34;t=000348;p=3 http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=34;t=001429 http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=34;t=001523#000008
  11. eppu!... your work look's very-good!. The Russian's look very-strong, i guess this is where 'Finnish Winter Finnese' will help to equalize the odd's. As some obscure saying goes..., "I'll take you out at the knee's, and then bring you down to my size!."
  12. Look's like it's pronounced 'Hew-Bert',...that's what i would bet!.
  13. The 'Finnish Winter War' Was to the Soviet's as 'Dunkerque' was to the Allies,... 'A Wake Up Call!!!',... to improve Organization, Implementation & Support!.
  14. Definitely a ' BUG ' Lurks within the Fallschirmjaeger Stormtruppen'!.
  15. Definitely a ' BUG ' Lurks within the Fallschirmjaeger Stormtruppen'!.
  16. Desaix, ...many other's have initially had a similar reaction to your's, including me, but as you give yourself a chance to acclimate to this alternate perspective, you will probably get quite used to it!. Now, i myself, prefer it!,...and it's not an irritation or hardship in any way!. I hope that you can make it work out for you!.
  17. Liam , if you take 'Italy',...you will 1st get to see Mussolini be hung!, then 2nd...let down to the ground so that the angry Italian mob can kick him in the head!,...to vent their displeasure with his Dictatorship!. This has come to be known as the,...'Mussolini Head-Kick',...this is no joke,...this really happened!.
  18. 'Don't be sorry!, just don't do it again!'... Just kidding, your obviously swamped, and you are an ambitious soul at the very least!. We are all grateful for your effort's!. 'Never give up!, Never surrender!'.
  19. Extra motivation would be a good source of 'Bit-Maps' to use for the game(s)!. This is one of the crux's to be crossed in making Campaign's or Scenario's,...is an available source(s) of Bit-Map's to create games that range through-out history!,...as well as for hypothetical & fantasy simulation's!. Not just 'Units' but 'Settlements' and 'Fortresses' etc as well.
  20. The Easterlings: http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301785&orignav=16 ***At the listed WebSites...'Group-Shots' of Units are usually also displayed as individual pieces!.*** Easterling Command http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061464045&orignav=16 Khandish Chieftain (2 figures) http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061464098&orignav=16 Easterlings http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061464044&orignav=16 Easterling Kataphrakts http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99111499063&orignav=16 Khandish Charioteer http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99111499064&orignav=16 Khandish Horsemen http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99111499062&orignav=16 ***See 'COMPONENTS' section at this website to see INDIVIDUAL Horseman Units.*** Khandish Warriors http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99061464095&orignav=16 ***See 'COMPONENTS' section at this website to see INDIVIDUAL Infantry Units.*** EG: Khandish Bowman 1
  21. More Dwarf Sources: THE FORCES OF GOOD - WARRIORS http://uk.games-workshop.com/shadowandflame/miniature-gallery/1/
  22. With time and Fixes/Adjustments,...SC2 has the potential to,...if not ascend into the 'Top-5' listing in this game category,...to at least 'Ascend' to even a higher category-rating than it has already Ascended!.
  23. Good Question's!,...Many will be eagerly awaiting a thourough and precise answer to them!. If what you ask is currently not possible, then i would hope a 'Patch' could perhap's remedy these particular concern's.
  24. Hail 'MAXIMUS'!. < A 'Real' Roman Gladiator!. Sound's like a little more tweaking will be in order, then, 'Let the Games begin'!.
  25. Walking Dead : THIS WEBSITE BELOW WILL GIVE ONE ACCESS TO ALMOST ANY FIGURINES REQUIRED!.>>> http://mmp.perilousrealm.com/reference/index.php The Dead are the spirits of Men (and perhaps also of Elves) who are cursed to wander Middle-earth. Aragorn raises an army of the Dead to aid him in the War of the Ring. King of the Dead Wight of Tughaib Skeleton of the Under-deeps MORDOR Close-Up INTERACTIVE MAP: http://www.thelandofshadow.com/mordorgate/1darkdomains/map/map1.htm http://www.glenrhodes.com/lotrpop.html http://www.tuckborough.net/mordor.html#Map MAP of MORDOR: http://theminiaturespage.com/news/937087 Mordor Troll: One of the most captivating scenes in The Return of the King is the one in which Aragorn battles the ominous Olog-Hai at the Black Gate of Mordor. http://uk.games-workshop.com/mordor/marks-army/2/ Important Units in the Army of MORDOR: SHARKU AND GOTHMOG: Like the characters on foot Sharku packs extra punch in combat and has access to extra points of Might, with the added advantage that he is mounted on a vicious and speedy Warg. Gothmog is even more formidable and gives the army of Mordor one of its greatest warriors and cunning tacticians; especially useful is his ability to countercharge any enemy character who calls an heroic charge after he has. FOR THE FUTURE: One of the things Mark wishes to add to his force in the future is a second Nazgûl on Fell Beast (perhaps even the dreaded Witch-king of Angmar himself) . [ August 11, 2006, 02:00 PM: Message edited by: Retributar ]
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