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mrpwase

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Everything posted by mrpwase

  1. Has anyone got a better word than 'groan' to express distaste towards bad jokes? >_<
  2. I'm pretty sure I read Steve saying that the PTO wasn't a very priority for CMx2. A bit of a shame, but oh well. >_>
  3. Aww come on, I was being serious. Maybe another thread. At any rate, that third thread is an vast slimy cavern infested with people reciting Monty Python sketches. *shudders*
  4. Is this a joke? >_> One interesting thing I read there is Steve talking about HMG crews and ammo. The main drawback to mobility isn't the gun or the tripod, but the ammo. Could CMx2 have a feature where the less ammo a crew is carrying, the faster it can move?
  5. Friendly fire at night is common, methinks. It's just squads firing at what it thinks is the enemy, usually. Tar, that enemy HMG might have been firing at its own AT gun...>_>
  6. Yes, but other people will have found it appropriate and right. Anyway, there were mods for CM1 that replaced all the Nazi and SS insignia, and I assume some will be made for CMx2. Does it really matter that much?
  7. Sounds like a very good idea. Firing at muzzle flashes in the darkness sounds awesome. >_> Seriously, that's a good idea and I hope it's implemented.
  8. I don't really care what real AARs are like. I want to know what tank killed what where. This is a game. A realistic one, but still a game. :mad:
  9. TBH, I'd rather play a game rather than a simulation, yet these ideas seem to be tilting towards the latter. Sure, they'll make it realistic, and maybe what I usually play with CM1 is unrealistic (i.e. playing with large numbers of troops and no further command delays as a result), but I would find it a lot more fun playing without these restrictions, IMO. Hopefully if something like this is introduced it will be an option. I might try the other option for a while to see if the command restrictions make the game more interesting, but I would prefer if it remained an option. That way, people who want a simulation out of CMx2 can have one, and likewise people who want a game out of CMx2 can have one.
  10. I agree with the 'eliminated' graphic for KIAs. A long stream of dead bodies trailing my squads obviously won't be good in the long run for me, but will at least look nice.
  11. Try all three. It'll be funny. >_> This sounds interesting, although I agree with Jon when he says it might spoil suspense. Having not read the topic too thoroughly, I might be flamed for this, but...it is optional, right? EDIT: Crap, didn't notice the other three pages.
  12. I'll be perfectly happy playing company-sized CM games for a while, like I was with CMBB/AK a few years ago. I gradually got bored of small games, and started making large one-player campaigns which I enjoyed immensely. But, as long as there's fresh features in CMx2 (and it looks like there are a LOT ) then I'll be fine. Thanks.
  13. Now you're set off my reactionary recoil of horror syndrome again, Sergei.
  14. May I ask why? If the format stays the same from CM1 to CM2, it'll go action phase --> orders phase straight away when you click 'done'. Is your memory that short?
  15. So basically, the first CMx2 title (and perhaps the second one) will be company level due to hardware limitations, and then when we get better computers we can play bigger battles. Gotcha. That's what I wanted to hear.
  16. Basically, the solution proposed by Steve seems to be what we're looking for. >_>
  17. Hopefully that's wrapped things up. CMx2 will be what it will be. It'll most likely be good. Some people might not like it. I might not like it. But then again, I probably will like it, and I think most CM1 fans will like it too. >_>
  18. Meh. I much prefer WWII and onwards to anything before then. I'd probably skip an ACW module.
  19. I wonder if going without food until a screenie is posted will give me a 32" waist?
  20. Why the hell can't you play a few turns on TCP/IP, then save it and resume it later? I know there's a need for PBEM when there's only one player online, but TCP is a lot more convenient than you think.
  21. Does one have to bill the game as anything in particular? CM1 can cope with anything from company to regimental (divisional?) level (if not in gameplay, then at least in capability), and if CMx2 can do the same (eventually) why restrict it to company level? I understand the principle behind Combat Mission is to make the game as realistic as possible, and this is admirable, but I do think sometimes the realism gets in the way of the game. To be honest, I don't mind if battalion/brigade/regiment battles don't factor in all the challenges facing a commander of said formations - in the end I just want to play a large battle. What matters to me is the realism at the very lowest level, in the combat and movement of units. All the rest I can quite happily abstract.
  22. For the current CM, reinforcements simulating paras are all we've got and we have to make do with them. However, some kind of para drop/glider simulations would be much appreciated (at least by me) - especially with 1:1 representation.
  23. Ooh, scenarios to relieve my boredom. Yes please. My email's around here somewhere.
  24. Way to hijack the thread. >_> I didn't know CMx2 will use a paint system, although that's what I expected. Awesome! No more tiles making crappy-looking forests!
  25. Way to hijack the thread. >_> I didn't know CMx2 will use a paint system, although that's what I expected. Awesome! No more tiles making crappy-looking forests!
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