Agree with WWB - an improved multiplayer with spectator mode would be great.
Improved graphics would be good IMHO - while looking good at the moment, buildings etc. sometimes look a bit dodgy.
How about doors and rooms inside buildings? Would make for a slightly more tactical game, especially city fights. Or would that be too much change?
Why? What practical use would it have beyond (at a stretch) trying to get captured troops out of an surrounding enemy ring so you retain the VPs (I believe captured units get 'uncaptured' when within about 5m of an enemy unit and there are no escorting friendly units). Maybe just for effect/taunting?
Or am I missing something?
I had a fantastical idea - create a map about 30km square and give each side a large army (never mind regiments ) - instead of fighting a battle, it would be more like a war - i.e. on-map reinforcements, front lines etc.
Stupid idea? I though playing battles continually might get a bit boring.
I haven't got Combat Mission yet, but I've had an idea for a massive scenario, and I was wondering what the limits are to map size, ammo stockpile per unit, turn limit, and army size by points are.
Thanks,
mrpwase
Ha! You'll laugh at me for this, but in the interests of gameplay 'Call of Duty' sacrificed all reality in order to make ATRs as powerful as killing a Tiger I with 5 hits on its front armour.
Fun game though...although I was pissed off that the only tanks are Tigers and the occasional SPW.
Anyway...back to CM...nice, thanks for that JC.
As for destroying ATGs - I absloutely agree with Sirocco. 60mm infantry mortars can take out almost any ATG in a single shot (well, maybe with a few ranging shots first).
Lies! If your tanks are already moving at the start of the turn and the Grants come into view in the first 5 seconds or so (more for slower-turreted vehicles, I think), then you can target the Grants even though you have no LOS, and it will stay on target for a moment just in case the tank reappears - or in this case, your tank maneuvres into a good position.