mrpwase
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Everything posted by mrpwase
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Hunt order (or am i missing something?)
mrpwase replied to Oddball_E8's topic in Combat Mission Battle for Normandy
I don't see why not...? Tank moves towards area, spots target. Player orders tank to halt and target enemy. Once enemy is suppressed or destroyed to player's satisfaction, player orders tank to move again. -
Hunt order (or am i missing something?)
mrpwase replied to Oddball_E8's topic in Combat Mission Battle for Normandy
Hey hey woah there, I was just pointing out that this problem is solved by playing RT and pausing frequently. It's how I play, and I rarely miss the replay function. Most of the time I can absorb all the information I need from watching events as they unfold, and on the rare occasion that I miss something I chalk it up to the commander not knowing every little detail of the battle. I definitely don't play RT as a 'clickfest fast reaction sim', I do go through a 'thoughtful, reflective decision making process' every time I pause to give orders, and in addition I don't have troops sitting there doing nothing for 1 minute because I forgot to give them orders or because something cropped up on the first second of the turn. -
Hunt order (or am i missing something?)
mrpwase replied to Oddball_E8's topic in Combat Mission Battle for Normandy
..or playing RT. -
Basic commands I'm missing from CMx1
mrpwase replied to Scipio's topic in Combat Mission Battle for Normandy
For infantry, use Hunt. If you want them to not stop when fired upon, that's bad I guess, but that's the 'advance bent double' command I use. -
I think he's referring to moving vehicles and tanks right up to the edge of bocage (tall bocage) and being able to see and fire through, albeit in a limited fashion. The second mission of the Panzer Marsch campaign featured this heavily for me.
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I heard mentioned somewhere that artillery ordered to fire smoke will fire HE spotting rounds and fire smoke upon hearing 'fire for effect'. Not sure whether that's in the game or not, or whether this is the problem you're having?
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By the time the briefing appears the scenario has been launched anyway, and when you click 'ok' it takes you straight to the map, unless my copy is a mutation or something. So I don't see what the problem is - read the briefing and look at the tac. map, make your decision, then hit ok and either play or quit...?
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Get to the page where it says 'click here to download' (i.e. the download link), right click that link, click 'copy address' or similar depending on your browser, then feed that into Flashget.
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There we go
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That sucks man...patience, and hope you enjoy your steelbox, eh?
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I'm fairly sure they're seperate programs. Was the same for CMSF IIRC. e;f,b
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I'll drink to that, buddy. Decaf coffee, mind, I have work in the morning, but still...
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Not that you guys are gonna care much (you lucky bastards ) but when do you think they'll release it to the rest of us?
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It's a good thing I don't have enough money or I'd pre-order just so I could download now...
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Is it available for sale yet? Or is this just download for pre-order customers?
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The only reason I'd play WEGO any more is so I could see events again as many times as I wanted. Like YankeeDog says, if they ever add a 30 second rewind or something similar to RT, I'd never go back. Why wait 60 seconds to change an order when I can change it immediately? (disclaimer: I abuse the hell out of the pause button )
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I think the idea with using the target button as the new 'L' is that once a unit can see an enemy (which obviously requires LOS) then it can attempt to fire at it, even if it can't hit it. I remember in CMx1 there were times where a TC could just see over the top of a wall but couldn't order the tank to fire. Or maybe I dreamt that. Correct me if I'm wrong.
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Enemy Intel wierdness (Basic vs Warrior)
mrpwase replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Haha, I think I just found out why I got a total defeat on my first playthrough and a total victory on my second... -
Enemy Intel wierdness (Basic vs Warrior)
mrpwase replied to GreenAsJade's topic in Combat Mission Battle for Normandy
It's a valid point you make, but to be honest, if you're playing on Basic Training difficulty you will most likely spot the units alluded to by the pre-battle recon '?'s, and you shouldn't be playing on Basic past your first few games anyway -
Awesome,downloading Demo Now.
mrpwase replied to finalcut's topic in Combat Mission Battle for Normandy
I never thought I'd see the day a trollface was posted on the BFC forum. -
Hey, that's not very nice!
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DeNicholo, Williams, weapons and ammo! This is clearly an order for the rest of the squad to carry the two laziest soldiers present as well as the latter items.
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Combat Mission: Battle for Normandy Video AAR
mrpwase replied to tyrspawn's topic in Combat Mission Battle for Normandy
This is a bit late and a few pages back, but there's been a mod released for it - I remember playing it a while ago, it seemed quite good IIRC. http://www.easternfront.org/ -
How about you stop whining and wait for the release.