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Sequoia

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Everything posted by Sequoia

  1. I've read you can't tow the 88. I'm guessing this is because the towed arrangement was quite a bit different than the deployed arrangement and they didn't want to do the animations. This is just a theory of mine though. Maybe in the Commonwealth module we'll have that along with a sdkfz7 to tow it but it's probably not a priority.
  2. Now available at Green as Jade's Mod site.
  3. Wasn't this "Hasty" type pattern the norm for one of the Panzer divisions in Normandy?
  4. That is Syrian extremist leader Abu Ziyad, leader of the faction that overthrew the Assad regime and ordered the terrorist attacks that instigated the CMSF war as detailed in the terrific backstory developed for the Operation Nemesis Campaign game which was unfortunately cancelled. The image was used with permission from SDP. Any resemblance to any real person living or dead is purely coincidental-or maybe not.
  5. So when you add the Maus in the Battle of the Bulge family Battlepack we're going to get the T-28 too right?
  6. Well since we have some Canadians here, I'll bring this up. I once read about a fued that developed between the French Canadians and the SS that started in Normandy. Again no prisoners. Has any one else heard of this? I believe I read it in an old Strategy and Tactics magazine from the '70s.
  7. So out of curiosity, after Malmedy did SS troops have an even bigger problem surrendering than before?
  8. I think there is something odd going on with background noise mod files. I was testing some new night background mods and they kept on working even after I removed them from the z folder.
  9. MJ, sorry for your troubles. Here is the setup that works for me. In the data folder I have a Z folder. In the z folder I have Veins sound mods and another folder named z. In the second z folder I have the Background day combat wav file with no explosions in the background and nothing else. I have the same setup in CMSF and it works there too. Anyway good luck.
  10. Are you using Veins sound mod? If so I believe the folder within the z folder must start with a letter after v to work.
  11. BTW I'm working on a background night with no explosions, only crickets. I have some good cricket wavs but the crickets are always too loud and annoying, I'm going to have to learn Audacity to lower the volumne.
  12. If you are using another sound mod the single background day combat wav mod may not work. Try creating a z folder inside your z folder and dropping it in there.
  13. Please read my post #17. I said I hadn't tried it myself and I was assuming this was by design based on quotes directly from the designers about the same issue in CMSF. Since they haven't commented directly in this thread it's possible this is not the case.
  14. Ok thanks, I didn't know it worked that way. I'm going to try some stereo files for the background file.
  15. Here's a response from Steve about the use of towed artillery in the game from a prior instance when this came up.
  16. Does this mean you have hired another artist besides Dan, Fernando, and Cassio?
  17. Thanks for checking Mike. Hey, maybe someone will want to make a scenario featuring a Black Tank Destroyer battalion someday. It may not be important to everyone but if it's an easy fix why not?
  18. This post by Moon from 2009 encourages me to believe they'll start a third team to help churn out a Eastfront game at a faster pace. Maybe we will get it before 2015.
  19. Fighting Seabee. I suspect when Battlefront does the Market-Garden module they will have campaigns that feature maps of actual places along that long road to the Rhine. They should hire you to do those maps. (or is this a labor of love?)
  20. Steve did say at various times the British forces and NATO modules sold better than expected. I think the Afghanistan game did at least as well as expected in non-Russian sales. I wouldn't be surprised if even they didn't know how well Afghanistan sold in Russia.
  21. Of course when the Battle of the Bulge game comes out we can start asking for the Sturmtiger. By the way, I keep telling everybody this, but it was mentioned we will be getting King Tigers and Jadgpanzers with the Commonwealth Module so there will be new German vehicles along with all the British stuff.
  22. Sure we ALL would have liked to have seen CMBN finsished and released at an earlier date, but the vibe I'm getting is this was a relatively clean release and sales are going at least as well as expected and we actually can count on getting all those cool future releases you've hinted at. Of course if you don't answer this question because you're all too busy sipping cocktails in Bremuda that would actually be an answer too.
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