David I
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Everything posted by David I
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Why not use military symbols?
David I replied to Bil Hardenberger's topic in Combat Mission Campaigns
I like the horses. DavidI -
From tears to a stiffy all in a couple of days... I can barely cope! DavidI
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CMBB players - don't miss this!
David I replied to Moon's topic in Combat Mission: Barbarossa to Berlin
WOW! :eek: Count me in! This and Grognards oughta keep me going for a long time. DavidI -
Leave it to Wicky, one of our true artists. DavidI
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NEW website for CMBB scenarios to download
David I replied to George MC's topic in Combat Mission: Barbarossa to Berlin
George, Brilliant! F...ing brilliant! Are you going to do any Western Front scenarios? David -
You need to play those games in "Italy" late war (ie June 44 onwards). DavidI
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The Idiots Guide to Stryker MGS tactics
David I replied to J Ruddy's topic in Combat Mission Shock Force 1
I think Strykers are going to go the way of the B-1 bomber (a truely stealthy aircraft that cost a bundle and is rarely seen in combat). The Strykers were thought up prior to the 2nd Iraq War with the concept that speed and firepower, combined with overwelming air support would send the heavy tank the way of the dinosaur. The lessons of the 2nd Iraq War, however, were the exact opposite. More and heavier armor is the lesson learned on the ground during the "Invasion" Phase of the War. If Strykers had been used for the dash into Bagdahd instead of Abrams, there would have been a butt load of knocked out Strykers and dead GI's (Read "Thunder Run"). Perhaps the analogy of the battlecruiser might be appropriate: The battle cruiser concept came in just prior to WWI, it would be fast and heaviley armed at the cost of less armor. It would have enough firepower to sink anything but the most heavily armed Battleship, and able to run away from those. Unfortunately that theory gave way before the Navy's (all navies) desire to use their heavy guns in the line of battle. As a result the Battlecruiser was the Capital Ship that lost the most heavily in ship to ship combats (although fewer in number than battleships in the German, British, American, French, Italian and Japanese Navies more Battlecruisers were lost than Battleships). At Jutland the Brits lost primarily Battlecruisers, the German BC's were pounded to pieces, in WWII the Hood, Sharnhorst, Hiei, and Kirashima were all Battle Cruisers and all were sunk by naval fire. Right now, to the best of my knowlege, the Strykers in Iraq are stationed in some of the more quiet regions. One of these days the temptation to use them in an inappropriate way, or to run into an unexpected situation will quite literally test their metal. A lesson you will be able to learn in CMX2. My two bits. DavidI -
Winterized MikeyD Grey Panzer3-J's Posted
David I replied to DEY's topic in Combat Mission: Barbarossa to Berlin
Dey, I think your right. So keep 'em coming! DavidI -
Shucks, it does work! Well I'm off to my DENSA meeting. DavidI PS. Grumlin, Sure. My email address is above. CMBB or CMAK, any side, any time. di
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A bump for the newbies. DavidI
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A bump for the newbies. DavidI
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Navy, I likee! DavidI
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enigma, Unfortunately there is no way BFC is going to patch this game. DavidI
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Hear, Hear! DavidI
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And I thought that the worst thing they could do was a current time military simulation (how are sales on T-72 doing?), but for them to pick a future game smells like "Space Lobsters of Doom". I will wait till the price drops on it, purchase it (second hand) just to find out how to mod it. My two bits. DavidI
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Military brat. 1976 Basic Training (Fort Knox), ROTC UCLA, they changed the obligation from 5 years to 7 years. Having got a taste of Military life, a good look at my fellow cadets (some of whom I would not want to go hunting with), and with absolutely no guaranty of MOS I refused to sign the contract, despite pressure from the staff. Hardest/best decision I ever made. DavidI
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Attn: All CMAK Mod Designers !!
David I replied to Fredrock1957's topic in Combat Mission: Afrika Korps
Larry, If you are using "Tanks-a-lot's" small Normandy buildings make sure that the doorways are facing the street. He made his buildings with the doors on the "long, eave" sides and not the "peaked roof" ends. Rightfully so in my opinion. However when placing them on the map you have to turn them 90 degrees from the way they are shown on the map symbols. DavidI -
This is Paul "Makjager" McMahon's excellent CMBB Lynx modded to work for CMAK. I think it's awesome, and it looks like this: My part was mearly removing the cargo from the CMBB mod. By the way you can find Paul's excellent winter Lynx for CMBB at CMHQ/CMMOS! Enjoy. DavidI
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Gpig, Are you saying that a HQ and a couple of mortars can move across the map come upon a ridge, stop the mortars on the reverse slope, advance the HQ to the ridgetop and as long as the HQ and the motars maintain communications the mortars can Area fire on targets the HQ can see? Is that right? Have I not noticed this for the years that I have played this game? Am I retarded? DavidI
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Bluster, Don't forget that if you move your motar it will lose it's ability to do this! DavidI
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How do I take a screenshot?
David I replied to Michael Dorosh's topic in Combat Mission Shock Force 1
I think BFC should show us some screenshots so that we can judge whether or not such a feature would be of interest to us. DavidI -
**!!ALL Your PzIII Fs and Gs are Modded!!**
David I replied to MikeyD's topic in Combat Mission: Afrika Korps
MikeyD, Ha Ha. The joke's on you mate! I am on vacation today so that your Monday morning release has no more effect on me than High voltage wires do on Godzilla! Ha. DavidI PS. Off to CMMODs di -
Mark, I would highly recommend AndrewTF's Italian Uniform mods. Indeed I would recommend all of his uniform mods. All can be found at CMMODs. David