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Pinetree

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Everything posted by Pinetree

  1. LOL, memories of the range at Waiouru came rushing back.. [ June 26, 2007, 07:41 AM: Message edited by: Pinetree ]
  2. go to babelfish and translate the page.It's not perfect but gives you the gist of it.
  3. I'll repeat what I said when I saw the vid..... Bloody Hell! That was incredible.On another note,did anyone notice the funny shadowing going on in the background?
  4. Yeah me too, I had a go at the various ATF demos but none grabbed me neither,plus they had a horrible user interface.I recently downloaded the AATF demo and it's funny how it has a very AA-like interface now, imitation being the best form of flattery perhaps? [ March 21, 2007, 04:06 PM: Message edited by: Pinetree ]
  5. You really want to make that Thunder Run scenario don't you
  6. Operation Flashpoint does this by having an extra parameter added to the executable i.e. "-wgl" and inside the game folder is a folder for the mod with all the modified files inside copies of the game folders.Dunno how easy it would be to implement though..
  7. looking at the detail of the game, I'm wondering if a FPS would be possible too.
  8. You really should talk to the Russian bloke who hangs around here,he'll tell ya.
  9. People should wait for the demo and see how it plays before having a big waaa..
  10. ahem.... foxlingo is a wonderous thing... oops, er,sorry, le foxlingo est une chose wonderous... oh and, foxlingo ist eine wonderous Sache... for our German friends..
  11. That's great news Time to save some pennies:cool:
  12. Congrats BFC on another game that I cant afford Are you able to pause the game and give orders while paused?Or is this pure RTS?
  13. I think he wanted to show the picture at a 1:1 scale...
  14. There's no manual with the demo,but the descriptions are in the readme.
  15. Build a bridge and get over it,otherwise the terrorists win.
  16. Sounds like CMSF will play like HTTR.Funny thing is the devs of HTTR's successor, COTA have included a 'run-to' function that can make the game turn-based. Gonna be a good year for the innovative wargaming crowd...
  17. Doh!I see your point.I was on the mistaken assumption that CMC updates every minute,not every 60 minutes(or so). Ah well,probably would've been a nightmare to code anyway
  18. And another one while I'm here,Is the CMMC map able to be updated with new terrain features during the game? i.e. to simulate your recce elements giving you feedback on terrain etc.
  19. Say you've got 2 battles going on in CMBB in the same CMMC turn on maps that are adjacent to each other in the CMMC map.Are you able to move units off one map and join as reinforcements on the other one?I'm guessing no to individual units(due to no-splitting) but what about small-sized ME's? [ October 30, 2005, 11:52 PM: Message edited by: Pinetree ]
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