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Pinetree

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Everything posted by Pinetree

  1. Really nice work there. Hopefully they'll put terrain shading in soon which will make your map really come alive.(It's really noticeable in the first campaign mission where there's that big berm but no shadow )
  2. Ahh, just opened another thread but exact same problem using artillery in first campaign mission.
  3. I'm playing the first mission in the Campaign in WeGo (Elite) and I have a spotter on the berm, now all of a sudden if I click on the spotter, then the fire support button and then select the 155, I get a CTD. I have a save game and it's repeatable.Do you want me to send the save to you? [ July 31, 2007, 03:17 AM: Message edited by: Pinetree ]
  4. You could designate it in the editor. Remember how the fonts were in a .bmp in CMx1? You could do the same thing here, tell the editor it's 2 Pl, B Coy and it would type on the the decal 2/B etc.
  5. How about decals instead?Give each vehicle it's own decals so you could have different numbered tanks etc.They're not too VRAM intensive if I recall...
  6. I don't mind the camera controls at all, in fact I think they're a great improvement over CMx1, but it's the orders UI I'm not too happy with.I'm not saying that they should change it as a lot of people are happy with it, but if BFC can give us more options for giving commands then we can all be happy with our own preferred way of playing.IMHO of course...
  7. there's a couple of ways you can do this, first pull the squad back out of small arms range and they should let loose a javelin, or you could detach the anti-tank team, pull them back a bit and then target the wall.
  8. yeah same here and unless I'm missing something in the manual, I can't adjust waypoints neither..
  9. Michael Yon witnessed British troops using Javelin missiles to take out insurgents in open ground. (If you scroll down to the bottom of the page in the link there's video of them in action.)
  10. Hmmm now I see why everyone's complaining. I just hope they improve the AI to avoid baby-sitting. </font>
  11. You don't have to baby-sit the AI in HTTR..
  12. Put me down for another vote for right click menu. They could even put the current right button functionality into the middle mouse button as that doesn't seem to be used. So did I, but now they keep changing which is a real PITA.
  13. I think it's your card's memory, it has 64MB correct? You need a card with at least 128MB to play it.
  14. I've noticed that when you replay a turn, the buildings will show damage that they haven't received yet. For example: In the MOUT training mission,I let loose a Javelin and it took out the bottom floor of a two-story building(awesome sight BTW )It didn't destroy the building but the walls were knocked out.In the turn replay, I zoomed into the doomed building to get a close look at the action and before the javelin had fired the walls were already showing as destroyed. As I zoomed back out they went back to being whole until the Javelin did it's thing.
  15. Yep, me too. In the Mout training mission(WeGo mode, elite setting BTW) at the start I sent 3 strykers on parallel diagonals to the left(they should have finished the movement in a line) and one on a diagonal to the right, one of the ordered-left strykers started going right then corrected itself, it then went round the other ordered-left strykers (who by this time were in their line position, sort of) and ended up facing sideways in front of them. I don't suppose BFC has modelled drunkenness and the driver was having a "way-hey!" moment?
  16. Yup. Unless they have a change of heart(which is not likely ), it's always been like this with CM.
  17. Hit the hotkeys button in-game there's options to turn off the shadows and couple of other things there.
  18. It's lucky I'm too drunk to read the big paragraph then...
  19. "When the Sarge said he'd crucify us for screwing up again, he wasn't joking."
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