Jump to content

Lucky_Strike

Members
  • Posts

    1,612
  • Joined

  • Last visited

  • Days Won

    34

Reputation Activity

  1. Thanks
    Lucky_Strike got a reaction from Aragorn2002 in Lucky_Strike's Mods presents Berlin Bodenständig Pz IVG mod for Combat Mission: Red Thunder   
    Hehe, take it for a spin! Edit the scenario and add a few squads of supporting grenadiers, then plop some Russian armour out of sight around the corner at the other end of the map. Let the AI do its worst! Get your stack of grundies ready!
  2. Like
    Lucky_Strike got a reaction from quakerparrot67 in Lucky_Strike's Mods presents Berlin Bodenständig Pz IVG mod for Combat Mission: Red Thunder   
    Something for the weekend sir?
    Enjoy! (click the link to download)
  3. Upvote
    Lucky_Strike got a reaction from Aragorn2002 in Lucky_Strike's Mods presents Berlin Bodenständig Pz IVG mod for Combat Mission: Red Thunder   
    Something for the weekend sir?
    Enjoy! (click the link to download)
  4. Like
    Lucky_Strike got a reaction from RockinHarry in Pacific War Project   
    I think they should all be doable to an extent. We may have to forego having the large palm tree fronds waving in the wind, but otherwise I don't think there would be any major issues. SF2 has a couple of unique tree types in terms of models, very different from the rest of the games. I don't know why they are only implemented there. Anyway since we are essentially in Italy in the Far East that's irrelevant.
    Grapevines are something I haven't really looked at. They are very odd graphics/models but I suspect quite simple at heart, probably similar to bocage. They always associate with rocky ground I think, which probably adds to the hampering movement effect. I just had a thought about them, I wonder if they could be made to look like tea plantations ... is that a worthwhile use of time? Are there many tea plantations in the regions you're looking at? Either way we can surely come up with some creative uses for hedges, bocage and grapevines.
  5. Like
    Lucky_Strike got a reaction from RockinHarry in Custom 3D Models and Mods Compilation   
    Yes it's a real PITA. I always forget it has a habit of doing this with some stuff, sometimes it's fine but with these layered, multi textured objects it seems to cause mayhem. I also noticed the glitchy ruined walls on the barn.
    Seeing the horse I suddenly had a thought, we could hitch a horse to one of the carts as a flavor object, someone might find it useful ...
  6. Like
    Lucky_Strike got a reaction from NPye in Custom 3D Models and Mods Compilation   
    Great stuff Harry, proof of concept.
    But I should point out there's another bug - there's a horse in the church, strictly against local bylaws! All horses should be tethered outside of the churchyard. 🤣
  7. Upvote
    Lucky_Strike reacted to 37mm in Pacific War Project   
    I once wasted a month in blender trying to get a palm tree like this into SF2...
    https://www.dreamstime.com/stock-photo-river-scene-many-palm-trees-southern-vietnam-dong-thap-image69445091
    Replacing one of the huge Pine trees with something like a tall Dipterocarp...
    https://www.indefenseofplants.com/blog/2017/12/5/dipterocarps
    Also a teak tree would be cool...
    https://en.wikipedia.org/wiki/Teak
     
    We replaced hedges with lowbocage in H&E as we didn't need the straight look of hedges & we ocassionally used them to thicken up jungles.
    I like your thicket idea though, for CMFI, perhaps the grapevine .mdr's would be a better choice to play around with? Infantry & vehicle movement is severely hampered by them already.
  8. Upvote
    Lucky_Strike reacted to RockinHarry in Custom 3D Models and Mods Compilation   
    So at last got it working as well. Hehe 😅 Some minor issues with damaged wall textures left but should get it sorted out as well. Damn Blender auto renaming stuff then getting exported with MDR file. 🙄

  9. Upvote
    Lucky_Strike reacted to RockinHarry in Custom 3D Models and Mods Compilation   
    ooookayyyy..... 😁 always learn something new here. 😎
  10. Upvote
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    Nice idea! 😎 1945 Berlin saws lots of "Berlin bleibt deutsch" (Berlin stays german) slogans painted on walls. Maybe something to add to your scenes as well? Some here and there, not too many.

  11. Upvote
  12. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Yes, being unfair to the free stuff. It's all down to what one is trained on. Adobe is also renowned for obfuscating the simple as well. And where would we be without Blender?
    Yeah, I have four Blenders and two pythons installed all coexist happily. The reason I Thought we needed to install Python was for Sbobovyc's import addon. For sure his earlier mdr cracking stuff used Python, but I never used those. But it's all clouded in the past now. So long as Blender does what I want it to I'm happy.
    I do think having the right aptitude really helps. And it does get easier once some of the odd terminology and methodology starts to make sense. I think it's very easy to get over enthusiastic at the start with this stuff, willing everything to just work without any understanding of what's happening. I know for my part I just expected things that work in Blender to subsequently work in game, but, as we've all experienced, that's not the case. We then have to try to understand why, as well as understand that the tools we have are incomplete, and therefore limited.
    It can be sneaky that way. It also has some sort of memory regarding textures, sometimes linking them even though they are not necessarily in the same directory as a model, nor even linked to the model originally. Useful occasionally, other times not. I guess one day it would be worth collating all this learnt knowledge into a guide ... or BF could help us and go official on all this ...
  13. Like
    Lucky_Strike got a reaction from RockinHarry in Custom 3D Models and Mods Compilation   
    Yes, it was late ...
    ... is what Erwin says. Hiding behind the sofa on a Saturday night! Cybermen! 🤖 🥺 
    Though I could have gone for a Salvador Dali melted clock to add to surrealism of Rhino.
  14. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Mad a poster board from the Aquilas collection called Billboard. Great to be able to use some of these great models.

  15. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    I retexturized the Tram... big improvement and now looks smashed up which suits the Berlin Mod perfectly...




     
  16. Upvote
    Lucky_Strike reacted to Erwin in Custom 3D Models and Mods Compilation   
    Assumed it was ref to a Dalek.  Happy memories...
  17. Upvote
    Lucky_Strike reacted to RockinHarry in Custom 3D Models and Mods Compilation   
    What´s a Daley? 🤔
    Same here. Time to get my focus back on map and mission making now. 😎
  18. Like
    Lucky_Strike got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    LOL, it's been a long day! Have a beer and relax!
    I managed to get 3rd party objects working inside a building as well, used the same technique of parenting to one of the main object's sub-meshes. Here's a YT video of the results with three objects added to the building200 barn ...
    I think it's time I went back to some proper mods ...
  19. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Mostly we're importing stuff or appending so hopefully you won't see it too often, it's just downright confusing the first few times it happens, then just annoying. Presets are the way to go for sure.
    But, but ... you must have a Python installed already to run Blender, or am I thinking of something else altogether unconnected? Good thing with Python is you can have different versions live happily together so long as they're installed correctly. I think Butschi uses Anaconda, not that I know much at all about this stuff.😬
    This is the one aspect of the Blender GUI I do appreciate, it's very flexible for customising the colours and all that stuff.
    Frightened the life out of me first time. It was on my Mac as well which just never does that, well ... hardly ever. No crash dialogue or nothing, who'd have thought a bench could do that.
     
  20. Like
    Lucky_Strike got a reaction from RockinHarry in Custom 3D Models and Mods Compilation   
    Hehe, I did try to get a Daley in there as well, but couldn't find one that would work, people making them just make them too nice to chop up for CM! 
    Yep, I think I've had enough messing with buildings for now, I going back to mud and dragon's teeth ...
  21. Upvote
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    Hm... haven´t experienced that yet, but I (try) open a *.blend file directly in my active 2.79. If I click-open a Blend file directly (in Win Explorer) it opens in newest my version Blender 3.2 automatically. But I just´ve grabbed few Blend files from the net 2 years ago, so it might be cause of this maybe. Blender UI can be saved as preset and reloaded if things get messed up. That in my 2.79. I´ve no experience with 3.2+ yet.
  22. Upvote
    Lucky_Strike reacted to RockinHarry in Custom 3D Models and Mods Compilation   
    Lol 😅 Max was quite a lucky guy. The highly praised german comradery and such. 😬
    Well done Mark! 😎 I take a day off and try the bench thing tomorrow again...maybe. Couple hours wasted due to wrong file name. Don´t even recall why the f*ck I even changed it in first place. lol But again, learned a couple new things so it´s all good at last. 🤪
  23. Like
    Lucky_Strike got a reaction from benpark in Custom 3D Models and Mods Compilation   
    LOL, it's been a long day! Have a beer and relax!
    I managed to get 3rd party objects working inside a building as well, used the same technique of parenting to one of the main object's sub-meshes. Here's a YT video of the results with three objects added to the building200 barn ...
    I think it's time I went back to some proper mods ...
  24. Like
    Lucky_Strike got a reaction from RockinHarry in Custom 3D Models and Mods Compilation   
    LOL, it's been a long day! Have a beer and relax!
    I managed to get 3rd party objects working inside a building as well, used the same technique of parenting to one of the main object's sub-meshes. Here's a YT video of the results with three objects added to the building200 barn ...
    I think it's time I went back to some proper mods ...
  25. Like
    Lucky_Strike got a reaction from NPye in Berlin CMRT Map   
    I see updates on his YouTube channel occasionally so I think he's just moved on to other projects.
    Yes the manual is actually okay once one gets to grips with the language.
    I did notice in rereading sbobovyc's original thread that he said it's perfectly possible to work in a different 3D app then export the model back to Blender as an obj file to then export back to mdr. This might actually help with stuff like UV mapping when it gets too complex to understand in Blender. There are some bespoke UV mapping apps that look like they offer better interfaces, but most are pay-for often by subscriptions, so not likely to be worth it for most of us amateurs. I did find another app, FreeCAD, or something like that, which was quite useful for cracking certain 3D files that Blender doesn't open.
    Now when I open newer Blenders I get spooked by their modern looking GUI and have no idea where to start, it's like learning another app all over again!
×
×
  • Create New...