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Le Tondu

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Everything posted by Le Tondu

  1. I guess this means that there is no news phil stanbridge. Who knows? Maybe there never will be a patch.
  2. How about importing/ exporting maps from Operations?
  3. Of course there is an advantage to spending points on getting the best available. You just might win. Since there appeared to be no pre-game agreement about mixing nationalities (or QB parameter settings for that matter), your opponent who was pissed-off had absolutely no legs to stand on. You did the right thing. No pre-game agreements about the game means "do whatever you want, its all legal." Everyone should know that by now. All it takes is a little thinking (and communicating) before you start. Your opponent did his best to purchase the best troops available so as to bring about your demise. Why shouldn't you in regards to him? Nope. Don't feel bad about it --at all.
  4. Is this normal for an ATI graphics card?
  5. I've had a feeling that it was imminent for some time now. I'm betting that it is fairly soon.
  6. Yes, thank you VERY much for the update.
  7. Hopefully it'll get us the CMAK patch faster.
  8. Irregardless, you should start with the Beginner's Tutorial. Start with what is in the "box."
  9. Also so another good place to start is : FIONN KELLY'S OFFICIAL COMBAT MISSION BEYOND OVERLORD "BALANCED FORCE" RULES Get them here : http://leswanson.org/Downloads/FionnKellyBFRules.doc
  10. I'll buy two if it is WWII, or Napoleonic, or ACW, or the Peloponesian War, or Rome vs ..., or hmmmmmmm, yup that's about it.
  11. Any chance of getting them released in a pack as opposed to having to d/l them individually? Thanks.
  12. If one likes "Real-time" games. I can't stand clickfests.
  13. Nothing left to fix? Pardon me but, what about the reported issue of Infantry HQs commanding tanks? It has been around since CMBB and that is something pretty important. Isn't it?
  14. This happens in CMBB. I like the fact that a senior commander from a diffrent allied nationality can command troops of another nationality under him. </font>
  15. Hello Michael, I would respectfully say that what CM models is what CM presents to the player. To me they are one and the same. Ok, I am looking at a 8k x 2k map for a ME. Everybody gets to ride to the forward postions but the spotter? In this situation, the ride of the spotter is really far from over, but it currently happens to be artificially over. Now, I know some are prejudiced against MEs, but I really, really like them. They're one aspect (amongst many) of CM that makes it GREAT in my opinion. Another thought is: are there any times when a side doesn't have a spotter available with a radio? In the short run, your suggestion about choosing smaller maps is a "solution." The big flaw with it is that it limits CM in an extreme way. Why have HUGE maps at all? It seems to me that the other way to solve this is to get rid of the HUGE maps altogether. (Yuck!! I don't believe anyone wants that at all.) The other solution is to allow them to ride vehicles with some sort of time delay for setting up. Unfortunately, taking no action continues to expose a flaw, in my opinion. Minor as it may seem to others, it is still a flaw of an otherwise brilliant diamond.
  16. Fatigue comes to mind when spotters are forced to always be on foot during the winter scenarios. I brought to this forum a suggestion and I have been trying to explain it. It is about realism, it is about what happened historically. Spotters w/o radios rode in and on vehicles all of the time --and the ONLY place where they can't is CM. I'm sorry but, its just not right. It is the same point one would have to make if sharpshooters weren't allowed to ride vehicles. Or ANY other unit.
  17. Well Andreas, look at it this way. A spotter w/o a radio would ride any distance and there would be a time delay before he can call in artillery. The time delay would simulate the laying of wire back to wherever. Time delays are already in the engine with heavy weapons teams. A time delay in game terms can be related to anything one wants because it is something that is subjective. That means it is a choice -and "distance traveled" can easily be one choice. Another choice is calling the time delay "set-up" time for mortars or HMGs. That is not much of a change, IMO and time delays are already covered in the current game engine. Nothing has to change for the times when spotters w/o radios hoof it. I'm just trying to help out a good friend who will be teaching at the War College in two months. He noticed the issue and he didn't have the time to bring it here, -so I volunteered. He is pretty busy with his current unit. Needless to say, I like it and it beats the heck out of the current way things are handled in relation to spotters w/o radios, IMO. I'm sure that no one can say the situation with them is perfect. I'm just offering some constructive suggestions to help out. That's all.
  18. Just because something is intended to be a certain way, it doesn't mean that it cannot get better. I believe the purpose of this entire thread is based upon that. What I said in an earlier post is to let them ride vehicles and when they stop and get off, have a "set-up" time just like mortar teams and HMG teams have. This "set-up" time would simulate the running back of wire by someone and it can be based upon the time it would take someone to half run and half move to the edge of the map. "Not covered by the current engine?" It most certainly is. The laying of wire is abstracted in exactly the same way when they walk to a different location, isn't it?? Isn't there a delay before they can call in their artillery? Why should it be any different when the team rides a vehicle? When we have so many scenarios with a HUGE map and/ or many turns, allowing spotters w/o radios to ride makes perfect sense. Not allowing them to ride a vehicle doesn't make sense and in my opinion, it is not realistic at all. If there was a situation where a tank couldn't do something it historically did (-say something like traverse its turret), one would call it a bug and there would be all sorts of hair tearing until it was corrected. It is the same for spotters w/o radios not being allowed to ride a vehicle. It might not be of the sam magnitude as the tank example, but it is something that should get corrected, IMO. If one reads my earlier posting, you will see that I gave this suggestion for future use. (No whining about taking time away from CMII please.) Yet, on the other hand, it wouldn't be all that much to have it corrected and put into CMAK too. *This was edited only to clean up UBB code for Andreas' quote and grammatical errors. [ February 05, 2004, 12:20 PM: Message edited by: Le Tondu ]
  19. Hello all, Yes, I did a search for this one. Artillery spotters without radios cannot embark on anything. You cannot even place them on vehicles during the setup. I have to say that it doesn't makes sense to not allow an artillery spotter (w/o a radio) to embark on a jeep -or a halftrack -or a kubelwagen -or a tank. Try it. If one considers that maybe the wire is already supposed to be in place for the scale that CM represents, then what about meeting engagements? I'm hoping this will be fixed with the next update. Let them ride the vehicles and just adjust the time for the unit to get set up and operate(ie. having someone trace the wire back.) It takes so long for a HMG or mortar to get set up. Why not have something similar like that IF they ride a vehicle?
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