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Kapitein KAB

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About Kapitein KAB

  • Birthday 01/19/1980

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    http://www.narmplaza.nl

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  • Location
    Leiden, The Netherlands
  • Interests
    anything
  • Occupation
    Student

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  1. I don't remember, but I do remember that there is a movement command that gives ur AFV/TD a mindset that he remembers when he reaches his destination. I used the command for putting my vehicles on slopes; if a after a few turns some big tanks showed up, it would back down the slope to conceil itself. I could do a trial and error of course, the irony is that i remember finding this tactic somewhere on the forum but i can't find the post
  2. I am going to start a QB via PBEM for the first time. Is there anything I want to consider regarding balance (should the attacking player have more points, etc.)? thnx very much for your help
  3. no it isn't. The shoot and scoot order is kinda dangerous, caus it's not easy to determine the top of the slope you want to fire from. There is a command that allows you to let the vehicle the minute it's weapon can be fired on enemy, and it also retires when it believes it can't win a gun battle
  4. I am just starting playing again after 6 months or so. i remember there was this command for vehicles that resulted in a vehicle going somewhere and staying ther, but made it to back down (the slope) should superior firepower arrive in front of it. Which one was it again?
  5. every once in a while people ask for useful CM links. Can't there be a sticky with a list of useful/cool Cm sites? Would be handy for all the noobs me guesses. cheers from holland
  6. In my current PBEM, Iam using my US infantry in the same manner that I tend to use German grenadiers; I try to flank enemy vehicles and kill them with handheld AT weapon. The only thing is, I can hardly believe that the rifle grenades are capable of the things that I use them for in CM! Did these things really penetrate PzKfW III side turret armor from 35 meters? In Cm they almost seem as potent as panzerfausts! Is this a compromise from the devs to sacrifice realism to give US troops better AT capability?
  7. Oh yeah, I mixed them up. (5. SS Wiking was the first West-European Battlefield formation ever fielded) I found the skulls on panzer wrap collar tabs on the internet; they are a little different from the SS skulls, as indeed they are on the CM uniforms. The headgear skull is for all SS units right? Thanx for the info! i was wrong again.......
  8. is this true? that's too bad why isn't this modeled in CM? I am a new player, so have not tried it yet,but inf should be able to follow tanks. Maybe the dev's could use a special command for it, "follow" command or something. Maybe you could model with such a command that the tank driver knows, that there is inf. behind him.
  9. Something else; most of the uniforms sport a Luftwaffe style eagle instead of the normal wehrmacht breast eagle. Love the correct color insignia by the way; here is a link for all colors in the german wehrmacht; http://www.angelfire.com/sk2/germanuniforms/wehrmacht39_42.html
  10. Hey Andrew, I use most of your uniform mods and I must say i like them. Just one thing though, allmost on every german uniform you did there are death's heads on the collars, which is the insignia of the 2. SS Pz "Totenkopf" division (FYI, the SS death's head originated from the Kaiser's own family/cavalry regiment), and very few of them have the wehrmacht bars on the collar. Why is this, did most panzer uniforms have death's heads on their collars? One of the previews in your original post has the wehrmacht bars, for the authenticity freaks among us that is what we want, right? Or am I mistaken here? greetz from holland
  11. Should have started this thread sooner! In my current PBEM I already lost most of my AT halftracks to some pesky PzKfW III's, even while I helt all the objectives, so there was no reason to show my dumb little face over the crest! Well that's ANOTHER lesson. Luckily real commanders train before they go into action........(I hope)
  12. I am currently in a NA PBEM with desert rats vs. DAK. I was already in turn 3 when I installed this mod: ftp://ftp.combatmission.com/Gordon/Junk/GEM_Crusader_II.zip I was just starting to use mods and this one looked nice. So I installed it and started playing again, but I noticed something funny; My front-platoon of crusaders, which I had sent forward to flank German tanks, did not have the same (modded) skin as my other crusaders, instead they were still in the 'normal' colours! Looking into this I saw a little CS, next to the CrusaderII designation!!! And after looking into the penetration numbers closer I discovered that CS tanks are as useful against german armor, as prayer against WindowsXP crashing! Luckily this was still turn 3, and I could manouver my close support tanks back to support Inf. where they belong, pfffffffffff. GEM, whoever you are, thanx alot! The mod actually looks cool too, and, as I just showed, helps you to identify your crusaders more easily (yeah yeah, I know, review your forces' capabilities carefully during setup, well that's another lesson leaned for this noob) (will post screenshot after game is over, don't want to give it away to my opponent, don't know if he participates in the forum.)
  13. doesn't everybody play extreme FOW? Isn't extreme the most realistic?
  14. How much time does it take? It can be done by the tanker himself right? I don't imagine that there where battalions of whitewashers running around behind the front. I imagine that it was done with regular servicing of the vehicle?
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