Le Tondu
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Everything posted by Le Tondu
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The early war fanboy club
Le Tondu replied to Cpt. Cook's topic in Combat Mission: Barbarossa to Berlin
I'm with you too Michael, but hey, he can certainly dream. Can't we? The general idea of CM is such a terrific idea that I am shocked that I haven't seen more of it. Matrix Games is doing a "we-go" version of "Empires in Arms/ Empires in Harm" and they should certainly be applauded for it. On their discussion board, their comments about COMBAT MISSION are filled only with praise. -
The early war fanboy club
Le Tondu replied to Cpt. Cook's topic in Combat Mission: Barbarossa to Berlin
I like it early too. 1792 to 1815. Is that early enough? -
Gun damage on tanks? You Crazy?
Le Tondu replied to Patton21's topic in Combat Mission: Barbarossa to Berlin
Well, I'm certain that this sort of thing wouldn't happen at all if BTS would only give us good power ups. -
mechanics of CMBB ??
Le Tondu replied to Charlie Co 2nd /8th's topic in Combat Mission: Barbarossa to Berlin
Yes, but not until the 15th level where you will find a power up that looks like a pair of ripe bing cherries inside the golden King Tiger with a death ray instead of a gun. -
Any plans on making a CM:BO revision?
Le Tondu replied to Bone_Vulture's topic in Combat Mission: Barbarossa to Berlin
Thanks Moon. [ June 09, 2003, 09:57 AM: Message edited by: Le Tondu ] -
HQ bonuses while HQ hiding?
Le Tondu replied to Lt Bull's topic in Combat Mission: Barbarossa to Berlin
This is absolutely silly. Why should this ever be changed? It isn't something that is broken. The bonus, IMO represents the training this HQ has given his men. The men won't forget this important training just because the HQ is hiding. It also should represent the experience that the HQ and his men has recieved over time in regards to hiding. Keep the bonus. -
The Official v1.04 Patch Thread
Le Tondu replied to c3k's topic in Combat Mission: Barbarossa to Berlin
That's it! There better be better power ups in 1.04 or I won't buy CMAK. -
The Official v1.04 Patch Thread
Le Tondu replied to c3k's topic in Combat Mission: Barbarossa to Berlin
Power ups! We need better power ups! The ones in 1.03 were no better than the ones in 1.02. -
If the patch is to be released simultaneously with the Euro's patch, I wonder where is the US version is? I bet that we see it soon. [ June 05, 2003, 09:47 AM: Message edited by: Le Tondu ]
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A request for the locked tank commander view
Le Tondu replied to Le Tondu's topic in Combat Mission: Barbarossa to Berlin
Gpig, Yes, I was aware of the camera adjusting that can be done. It won't let you pan around as you move with the view locked after you zoom in and it really isn't a tank commander's view. Another problem is having to do all of that every time that one wants to have this cool perspective. My idea is a locked view that follows the unit along as it goes just like the other settings. Select the unit and hit a hit is all that should be necessary. Rick -
I've seen that this has been posted before, but never was there any answer. So, everyone grab your tin cup and start banging it against the bars. I think that it would be absolutely cool to have a locked view that is the tank commander's view. Riding behind is ok, but there really needs to be a locked tank commander's view. I think that it should be in addition to the views already established and not necessarily replace any.
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So when do we Europeans get the patch then?
Le Tondu replied to Ant's topic in Combat Mission: Barbarossa to Berlin
Oh, that was so much better than the worn out cliche "It'll be out when it is done!" WOW! Thank you Madmatt. Hope is renewed! -
So when do we Europeans get the patch then?
Le Tondu replied to Ant's topic in Combat Mission: Barbarossa to Berlin
I agree with you Ant. Yes, it would be nice to know how things are going. -
How about having our QB force purchasing to be exactly the same as it is in the Scenario Design area of CM? Let us change the ammo or reduce the size of a tank platoon and face the consequences in points when we buy for a QB. This might alleviate the need to add Shadow 1st Hussar's idea to the QB parameter page.
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I've seen this with CMBO for years as well. Hit shift-C to see what unit scale you are at. If it is above realistic, the base might be less visible. It has always been something strange, but I always ignored it. Too bad BFC has too. I am only guessing here, but I would bet dollars to donuts that this and a bunch of other stuff will be taken care of with the new engine when it is written. (It will be a real sad comment if they aren't taken care of.)
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Operation Briefings....y not before each battle?
Le Tondu replied to Juardis's topic in Combat Mission: Barbarossa to Berlin
Nevermind. [ May 18, 2003, 08:25 PM: Message edited by: Le Tondu ] -
Apache, Go to DeanCo's site and find out: http://mapage.cybercable.fr/deanco/
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Help re meeting engagement and unit select..
Le Tondu replied to Ady's topic in Combat Mission: Barbarossa to Berlin
That is to say the least. I sure wish that it would get fixed. -
Resolved: Computer Select is Better
Le Tondu replied to PeterX's topic in Combat Mission: Barbarossa to Berlin
I understand the challenge aspect that PeterX illustrates in his #1 example, but I have seen things to be far more out of balance than that. Its just that it is really tough in a "Pure Armor" setting 1250 pt. QB when you have absolutely no AT weapons (just stinking flampanzers and SP artillery) against against a Russian opponent with AT weapons (tanks with turrets). The force selection really does need some minor tweaking, IMHO. I have seen SP artillery & flampanzer types be picked far too many times in Pure Armor QBs. I say all this because when I see "Pure Armor" for a QB, I think "Great! tanks vs. tanks. Cool!" But it seems to be not entirely that way. Afterall, this is supposed to be a game. Isn't it? -
Hey! Somefink is missing in these here parts.
Le Tondu replied to Le Tondu's topic in Combat Mission: Barbarossa to Berlin
Well for some mysterious reason the 1.03 patch thread has reappeared! Well my title is still true. It is the sticky aspect of that thread that is surely missing. Don't say that I didn't look for it cause I did. Oh well, we can now go back to thinking that it will NEVER be released. [ April 28, 2003, 08:59 PM: Message edited by: Le Tondu ] -
One thing that I have noticed is that when I set up a TCP/IP game, CMBB gives me an incorrect IP address for my opponent to connect into. I just ended up waiting and waiting for him to connect. He even tried connecting to what CMBB gave me while still on the phone with me and it wouldn't connect. I got the correct IP address by connecting here: http://lawrencegoetz.com/programs/ipinfo/ When I supplied what that website gave me, it worked. I won't trust CMBB anymore. (For now.) I will say one thing and that is when I had a dial-up 56K connection the IP address given by CMBB was always correct. This was my first attempt with a TCP/IP game since I got DSL. I just noticed this about a half hour ago. I hope that it helps. [ April 26, 2003, 02:55 PM: Message edited by: Le Tondu ]