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Hubert Cater

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Everything posted by Hubert Cater

  1. Ok I think I understand what you are seeing here... I thought you meant the on map resources stayed the same. Essentially what is happening here is that the changes are not fully updated until you exit the Country Data dialog. Once you exit this dialog, return to the map and then re-enter the Country Data dialog all the updates should show as finalized with the proper lists of cities, industrial centers etc.
  2. Dispalor, that might indeed be a bug (or unintended result) on my end, I'll take a look.
  3. Bromley, exactly, originally we had it the other way but the uber unit issue was too much of a problem so it was changed to the current system.
  4. This is an option found in the Editor under Campaign Data. Click on the Advanced tab and you will see some more of the advanced options.
  5. Sombra, there haven't been any new introductions that I can think of that would have an effect on the items you are reporting... any chance you made any new installations related to Media Player or other applications that might be having an effect?
  6. It shouldn't as the scripts are still only read in event order and I only organized it the original way purely as a preference... but so long as the event order doesn't matter then your organization should have no effect. For example if I am bringing an apple and an orange to the party then it doesn't really matter in what order I have them listed in my reminder note.
  7. William, if you must point fingers feel free to point them at me and not the beta testers as at the end of the day I am the one that is fully responsible for the end product.
  8. AndreasL, thanks for the feedback and the good news is that work is still progressing and expect a few more improvements with the next patch. Hubert
  9. This is something I will be working on for hopefully the next patch.
  10. Edwin, unfortunately this does not make a difference as it is still checked in the original order listed.
  11. Edwin, it should be fine so long as the naval units are adjacent a port or along a coastal tile. In this case there will be no at sea losses due to stormy weather tiles and this despite being located in a stormy tile.
  12. It is likely a combination since as Tim pointed out his scripts could very well be leaving additional MPPs available and this coupled with the upgrade logic changes I made (with the latest patch) could be having the desired effect of improved upgrade behaviour.
  13. MS, hard to say without me seeing the scripts and the code in action as it could be any number of things... problem is that I am only one person and currently my focus is not in this particular area at the moment as I have quite a few other high priority items that need attention as well.
  14. Honch, I'm actually reworking some of the scripts for a future patch as I noticed the same thing... essentially I had originally designed the scripts to do very specific things and then started adding more control to each script type as needed. Now I think additional (generic) control would be a good idea in order to allow the most flexibility and not limit the imaginative possibilities
  15. Haven't had a chance to take a look just yet but based on the feedback, this looks like great stuff Normal Dude
  16. There was a bug related to this in v1.00... I suggest updating to v1.02 and this problem should be resolved.
  17. Barcelona, I tried a quick test on my end and it works for me... can you confirm that the Albanian territory was in fact set to Albania as the default in the game has the territory simply start out as part of Italy.
  18. Yes at the moment the latest Vista beta does not support SC2 because it does not have the latest DirectX 7 COM dynamically linked libraries installed. I have a tester who is also on the Vista beta list and is keeping me updated for each release.
  19. Can you send me this customized campaign (subfolders and all) so I could take a look... no way for me to know really what is happening without seeing it run through the code and seeing what is causing the crash. Thanks! Send to support@furysoftware.com Hubert
  20. FYI, I think I found the problem with some Amphibs becoming stuck... more on this soon
  21. There are some situations where the AI will override scripts (as necessary) to protect weakened or threatened fronts etc., and perhaps this is what was happening in your case. You can verify this by checking the AI text, it would show 'Protect Weak Front' and possibly work around it by ensuring a satsifactory Garrison so that it would not need to steal units to fortify an area against enemy attack.
  22. The problem is that the ship effect is a coded effect and not happening via scripts so it would be tricky to have a similarily coded effect for land units as I am sure not everyone would agree with this for all situations... so in this case I think it would be better to have this via a script (with much more control) if it becomes available.
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