Jump to content

william bowen

Members
  • Posts

    97
  • Joined

  • Last visited

About william bowen

  • Birthday 05/11/1934

Contact Methods

  • Website URL
    http://none

Converted

  • Location
    upper darby,pa.
  • Interests
    wargaming,golf
  • Occupation
    retired

william bowen's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. Hi Hubert this was waw 1939 by battlefront with 104 patch. my subs were completley surronded by axis ships italian and german in the english channel, playing fog, I was sorta stunned when an uk destroyer stopped by a battleship and then fired two hex'S, past the battleship in the first hex and the sub was in the next hex, also caused some damage. If you need more information I do not know what to tell you. Willy
  2. downloaded the new update 104, notice several things that may be correct or incorrect 1-the color of the tiles remain neutral when units move to another area axis or allies. 2-allied destroyers fired at my subs from two tiles away when they were completely blocked from moving next to my subs. willy
  3. Used the editor for the first time, changing Honch's artillery from range one to a range two, he was going to do that anyhow, worked fine, to you editor pros "yeah so what" to me a computer nerd [dumbkoff]I produced a miracle. I added land hexes to Wake, Midway, Oahu islands in Sami's waw global mod, the idea being to make possible the invasion of these islands by Japanese forces and vice versa I placed land hex's on some of the Japanese islands so the U.S. could invade by sea. My question is why didn't you modders do that? Maybe not feasible. Even though the size proportion might not be to accurate[it isn't] I think for game play it would be acceptable. The problem with this for me anyway is how do you tell the American forces to take advantage of a bigger Oahu and place strong forces there as the AI. Any pros or cons about this and can't Hubert put this into the global mod [bigger islands] that they are working on? Willy
  4. I do a lot of play testing besides playing the game. Two things must change in waw add on or global or whatever, supply and zones of control must be implemented or this game for me is through. I watched closely in global war and watched an all out attack by the Japanese on Wake island, boy what a joke, attack after attack by six battleships and six aircraft carriers could hardly dent the island and its American fighter plane on it, the fighter had an attack of 7 which was after many attacks reduced to 1, lo and behold it was replenished to a 7, no wonder the japs lost the war, they let supply ships slip thru I guess from Pearl, This must be corrected and some sort of ZOC's have to be implemented before the next patch or I personally have to find another game to play. Willy
  5. Honch I mentioned ZOC's for waw global is this a nono because of the scale of waw. And I still believe that a unit that is surrounded even on a seaside hex with combat units and powerful naval forces adjacent cannot be resupplied, for goodness sake can't we have a little realism once in a while? Willy
  6. Honch I agree with everything you are saying in your post, adding from my view point that two of the most important rules that can be implemented into a good game are zones of control and resupply into places that really can't happen in reality [i know just a game] Maybe WAW is too vast to implement those kind of rules I will let smarter people than I am figure that one out. I have read and reread the rules and studied the maps of WIF and they are quite good, this is a game at least three years in the making with maybe another year to go. These are two entirely different games to me, one is a great beer and pretzels game [WAW, not a dig] and the other is a very deep and complicated game that may be too hard for the average player meaning me, some of the greatest board games ever made sit on the shelf gathering dust because they are superbly done but are too difficult to play. Willy
  7. As always you are right on the stick in the forums, thank you for your replies, I have just downloaded Sami's updated version of global war and it is working fine. Bill
  8. Hubert I am not sure I know how to do that, when I start the game it loads as beta0_1 and the game plays well as the Japanese but when I go to save the game it saves as beta2, and when I go to load saved game a pop up tells me it cant find beta2 and cannot load the custon part of the mod which means the Japanese now become the French forces,as for this [save as] comment I have not done anything different than all the other mods I have downloaded which all play well. Not being argumenative I just want it to play right. Bill
  9. Hubert I am not sure I know how to do that, when I start the game it loads as beta0_1 and the game plays well as the Japanese but when I go to save the game it saves as beta2, and when I go to load saved game a pop up tells me it cant find beta2 and cannot load the custon part of the mod which means the Japanese now become the French forces,as for this [save as] comment I have not done anything different than all the other mods I have downloaded which all play well. Not being argumenative I just want it to play right. Bill
  10. I am playing your global mod and it plays well until I save the game and go to play it later, all the Japanese forces become French forces. When I go to load the game a caption tells me it cant find the custom mod named beta2 and must load it without the custom functions, also it puts a beta2 on the end of your mod name when saved instead of the beta1 that I have listed in my campaigns. Please help. Bill Bowen [ April 26, 2008, 07:48 PM: Message edited by: william bowen ]
  11. Thank you Honch, I am sure your sources are better than mine which are none but it seemed to me that it wasnt even on the table anymore with this Patton thing. bill bowen
  12. Late 2007 Hubert said they would work on a waw global game that would be an add on and possibly be released in April 2008, I thought great that would be right up my alley. Then came this Patton thing that I am not interested in, and some comments on the forum where who is going to make waw global? Huberts busy with Patton, WHAT GOES! I know another member has put one on the combat mission data base mods but I want it done by Huberts people and to redo the whole thing to make invasions possible in the pacific war on the tiny islands, with World in Flames coming soon by Matrix somebody better get on the stick and at least tell me what is going on with waw global, if I have missed this forum about this[waw global] than I apoligize. Bill Bowen [ April 25, 2008, 05:38 PM: Message edited by: william bowen ]
  13. I did the A3R mod. Powergmbh's global mod is different. Apples and oranges. </font>
×
×
  • Create New...