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Panzer76
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Everything posted by Panzer76
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Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
I disagree, the mantlet covers atleast 40 % of the turret. I agree that any skirts would not add any significant protection, and added tracks cant really be included as it varied from vehicle to vehicle. -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
It varies from AFV to AFV. </font> -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
It varies from AFV to AFV. -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
The Tiger has "reinforced turret" to simulate the mantlet, why couldnt the PzIV also get this? -
List your 3 favorite cm sites here
Panzer76 replied to jamesroe16's topic in Combat Mission: Afrika Korps
The BFC forums, CMMODS and.. thats it -
1000pt Meeting Engagement Allied Artillery
Panzer76 replied to REVS's topic in Combat Mission: Afrika Korps
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Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
Yup, but then it's no longer a "Sound contact". </font> -
1000pt Meeting Engagement Allied Artillery
Panzer76 replied to REVS's topic in Combat Mission: Afrika Korps
Well, I seldom play scenarios. And how would the inclusion of lower ammo FOs affect your ability as Scenario desginer to make historically correct scenarios? Or in this case, the inclusion of 4 Guns FO. And, when you are talking about "historically correct". How about, as Redwolf has pointed out, this "correctness" leads to ahistorical arty use? (the allied very limited 1500 pts battle or less, while the axis are not) This is a GAME after all, and while I certainly like, and applaude how BFC strives to make it as historical correct as possible, it cannot shut it eyes to the ahistorical results it generates as a consequence. Or, thats IMO anyway -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
Yup, but then it's no longer a "Sound contact". -
Sniper ammo (why 10 shots?).
Panzer76 replied to Bogey_English's topic in Combat Mission: Afrika Korps
Sharpshooters very seldom manges to inflict more than one cas, if any, pr "shot". The TacAI refuses to fire on reg inf. Do a test. Set up a Sharpshooter in a heavy 2 story building, have a toon approach it from 600 m away over open terrain. What happens? Does the Sharpshooter deftly supress and and inflict cas on the approching enemy toon? No, nothing happens, nothing at all. The enemy is allowed to walk right up to him before his starts using his pistol. *Sigh* If you force him to pick targets, you will see that he inflicts very few cas on the approaching toon. Perhaps 2-4 cas (for a reg sharpshooter). Sharpshooters are ok for scouting and picking off TC, perhaps supressing MGs. Pretty useless, IMO and I very seldom buy em in QBs. -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
No. Units cant target sound contacts. There ofcos has to be los to target. The moment there is los to the target, it's no longer a sound contact as that implies no los. The moment there is los, the unit should be partial IDed. -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
It's not, and it wont happen with this CM series. So, the % of the different parts on different AFVs means nothing. Wait for CMX2 -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
I did a test some time ago on a related issue, approx 25 % of the hits was upper hull hits. This was by no means a scientific test, so the results are guide lines. -
Turret hits and the poor ole PZ-IV
Panzer76 replied to Kiwi Joe's topic in Combat Mission: Afrika Korps
I replied before, but it dissapered toghter with a post from Redwolf. The sizes of the turrent doesnt matter in CM. 75 % of the hits when hulldown will hit the turret no matter if the turret is 1/4 or 3/4 of the target. This togheter with the big toon size for PzIV (5)makes the PzIV a seldom sight in QBs. -
How Germans really took out KV-1s
Panzer76 replied to tar's topic in Combat Mission: Barbarossa to Berlin
Thought he was Austrian? -
Dont hold your breath.
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As a decent player will strive for his Hetzers to be in a hull down pos, it will be kinda hard to fire underneath the tank
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Hetzers are great bang for the buck. In a typical 1500 pts QB, you can get a platoon of 4 Hetzers. Problem with Hetzers are ofcos their poor anti inf capabilities and slow ROF. As with any tank vs tank engagement, you should avoid going head to head and this is very true for the Hetzer. Use fast AFVs/AC (M18, Grayhound) to outflank turretless TDs. From the rear a .50 can take out a Hetzer
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My massive military experience: 3 months basic training and 8 months as medic. Using, AG3, Glock 18, HMG 12.7mm etc in the cold, cold reaches of northeren Norway. And I have to say, it was one mind blowing boring year! PS! Never get shot! After learning about the effects various bullets etc can have, it's nasty, nasty stuff!
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How about using the game to see the cost of the units?
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How 'Bout Those M3 Turrets!
Panzer76 replied to Treeburst155's topic in Combat Mission: Afrika Korps
No, it's the same for all AFVs. It's one of the CM series small "secrets" and the it's due to the all powerful "abstration" which there are so many of. Approx 25 % of all shots will be upper hull hits.