Surely different tanks needs a different % hit chance on thier various areas depending on the relative size of those areas. I mean the amount of turret hits on a KV-2 vs a T-34 has got to be drastically different.
I would have thought each tank would have its 3 areas (turret, upper and lower hull) and 3 sides (front, side, back) modeled as a % of overall size and that would be used to randomly calculate where a shot hit. Thus the T-34 front might be:
turret: 25%
Upper hill : 45%
Lower hulll: 30%
And the KV-2:
turret: 50%
Upper Hull: 30%
Lower Hull: 20%
This makes a huge impact on the game as most tanks have quite different armour values for thier differing areas.
Case in point... the Sherman. At best it gets 89mm for its turret front. But its hull is 51mm @ 56 degrees, which has a much better chance against the common german 75mm L48 at reasonable range.
Has anybody been able to track down any real world info on hit %'s for tank areas?