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Kiwi Joe

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About Kiwi Joe

  • Birthday 11/05/1971

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    NZ

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  1. To a man with a hammer every problem looks like a nail... No wounder 1/2 the world hates America.
  2. I check in once a fortnight or so. Aint been much to see/read so far this year. Guess its done when its done
  3. The U.S. Army needs to spend less of it's budget on tinfoil APC's and more on fashion frames for its visually impaired soldiers. I just cant take that 1st dude seriously with those geeky thick frames.
  4. Memories, like the corner of my mind, misty water colored memories, of the way we were.. Pirates! Defender of the Crown Raid over Moscow Civilization Master of Orion Combat Mission
  5. Man how many points will a "mothership funk bomb attack" cost in a PBEM?
  6. I'm also a WWII junkie. I don't have any real interest in mordern combat and it's long range "impersonal" weapons. But I'm actually looking forward to SF. I'm a little burnt out on all the WWII games around and this will be a great chance to learn about mordern combat. I have faith BFC will make another great game that will suck me away from the real world once agian And hopefully the mordern setting will attract a fresh bunch of monkies for me to smash on the battlefield. P.S. No more cats please. thanks.
  7. Every dog, errrr cat, has its day. I'll give ya 1st crack at me when CMX2 arrives Reichmann
  8. You still here mate? I'm all outta wine, was hoping the CMX2 wine tourney was about to kick off
  9. Yeah yeah I'm back - Im sure a lot of you remember me Anyway I'm keen for some information on CMX2, there doesnt seem to be much on the net about it. Anything would be good...
  10. Yup, a "reinforced front turret" as with the Tiger I would be enough to make me happy. But what tanks, other than the PZ-IV, should recieve this bonus?
  11. Please post replys to this thread in the Africa Korps froum thanks
  12. Surely different tanks needs a different % hit chance on thier various areas depending on the relative size of those areas. I mean the amount of turret hits on a KV-2 vs a T-34 has got to be drastically different. I would have thought each tank would have its 3 areas (turret, upper and lower hull) and 3 sides (front, side, back) modeled as a % of overall size and that would be used to randomly calculate where a shot hit. Thus the T-34 front might be: turret: 25% Upper hill : 45% Lower hulll: 30% And the KV-2: turret: 50% Upper Hull: 30% Lower Hull: 20% This makes a huge impact on the game as most tanks have quite different armour values for thier differing areas. Case in point... the Sherman. At best it gets 89mm for its turret front. But its hull is 51mm @ 56 degrees, which has a much better chance against the common german 75mm L48 at reasonable range. Has anybody been able to track down any real world info on hit %'s for tank areas?
  13. Apoligies: havent been round in ages and things seem to have splintered into several sections. Will not happen agian.
  14. Well I would have thought you would aim for centre mass not a particular part of the tank, since actually scoring a hit is the most important thing. But I have no real world experience with that issue. I guess it depends on range also. Still it leaves the question: Why did the germans put the weakest front armour on the turret of the PZ-IV if turrets are the mostly likely place to be hit? I mean it was in production for several yrs, they could have up armoured it at some stage if there was a real need.
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