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Erwin

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Everything posted by Erwin

  1. Mord: I was going to mix and match but of course we can't explode your .mdr files, so it's either yours OR the previous mod (sorry I forgot the author) then.
  2. Small detail that may or may not be helpful. IIRC Tankers had silver piping on the uniforms, TD crew had pink piping. Juts another way to distinguish the branches. Also, FYI with your older UI mod, I always chose the graphic of guys with binoculars for tank crew and without binocs for inf, just so I could instantly tell armor from inf leaders.
  3. "Trust me, he's SS alright. Oak leave camo, I believe." I believe you, but cos it's a tiny icon, it's hard to tell at a glance. I am all about "can I tell instantly what I am looking at." The SS dude with his arm out looks INSTANTLY like SS is all I am trying to emphasize. It would simply be even more cool if he had a deathshead. Maybe he doesn't need his arm out if space is the problem.
  4. CMBN and the CW module are superb and there is no close competitor out there regarding the quality and detail of the CM2 series of games. We can discuss AI scripting and other details, but that is like debating the color scheme of a moon rocket as a determinant as to whether to launch or not. BF has provided excellent free demos. If you like em you will love the full games. If you don't like the demos you probably won't.
  5. Churchill et al did make plans to continue the war via "terrorist/spec ops" means should GB be invaded. I don't think GB would meekly surrender or ceasefire. The US strategic interest was to destroy the Brit Empire so it could replace it. You'll notice how strategic locations changed hands as well as (probably) gold reserves and nuke technology. Heck, all Brits know that most of the US "inventions" around that time were actually British. So long as there was an advantage to keep GB in the fight if only to drain the Third Reich - for the same reasons that the Russians were being supported (why would the Brits send resources to Russia if they were not confident the US would keep replacing em?), the US would continue to support the Brits so it could swoop in and pick up the imperial empire pieces later. It was not in US interests to have an even more powerful German empire bent on world domination to exist. Kinda like we're starting to realize re China.
  6. Yes, lovely. Thanks... and I am well insulated in my bunker, so no neighbor problems.
  7. Fantastic work! I still really like the SS flags with the skull. But the dude with the skull looks a bit like Heer. The camo guy with with his arm out is the one who looks most like SS - but there is no skull. I know some folks don't want the skull. You sure you can't squeeze the skull in someplace on the icon with the camo dude with arm out and maybe remove it from the cap uniform guy?
  8. I know one can have branched campaign missions depending on if the player had a Win (incl Draw), or a Loss (incl Draw). But, are branches possible for a level of win (or loss)? ie: Could a Total Victory lead to a different path than a Tactical Victory?
  9. So, the previous mod of yours which had a mix of helmet models is really all we need unless we want our units to ALL have the same Mk3 turtle helmets?
  10. Rather than repeating an old scenario but with Army, I would do something new (more fun?).
  11. If only CMA and CMSF were compatible, we could use LLF's superb map for NATO, SYRIANS, RUSSIANS and UNCON forces to melee.
  12. Xian: Not sure if you're looking for feedback or not. But, the white or color on a black BG is by far the easiest to read fast.
  13. Well, if you need the upper class twit/chinless wonder Brit officer accent, am willing to skype it with you.
  14. Any advice as to whether all those nationalities had the same helmet, or is it appropriate to mix and match Mk2 and Mk3 helmets?
  15. Thanks. I will add to the previous single decal SS helmet folder that had 2 helmets.
  16. The vehicles that are supposed to have telescopic antenna for spotting or ATGM's get no such advantage. The system acts as if they were regular vehicles and just as visible, and therefore may have a short life unless used at very long range (~3Km).
  17. Okay, so for accuracy we should use these rather than the "two decaled" SS helmets.
  18. Thanks for your patience... Now stop replying to my stoopid questions and get back to modding!
  19. "I named that Beret mod as Commando instead of Red Devils..." Yes, it ruins the entire game and I have refused to play any para scenarios until the mod is renamed correctly!
  20. Presumably, you can delete the helmets you do not want. I simply wondered whether the CW would troops would have worn different versions of helmet at the same time.
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