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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. I would just save a copy of the 1.01 executable file somewhere. Then you can swap it out with the 1.10 file as needed.
  2. Noooooooooo! They can bug-up the campaigns and scenarios all they want, but the QBs must work!
  3. Yeah, the GeForce 5200 is the minimum graphics card CMBN supports. The suggested card is a 6800 or later.
  4. A good description of real combat, which CM's spotting model is presumably based on rather than gunnery range testing conditions. I don't see the problem.
  5. Maybe some answers: http://www.battlefront.com/community/showthread.php?t=102819
  6. http://www.amazon.co.uk/gp/product/0750917318?ie=UTF8&tag=ww2today-21&linkCode=as2&camp=1634&creative=6738&creativeASIN=0750917318
  7. I know little of UK politics in the 1930s, but I am wondering if there was perhaps very little public support for attacking Germany in 1936, and so was not a realistic option for Chamberlain, who after all did not have dictatorial powers.
  8. The in-game multisampling toggle is found in the options screen on the main menu. At least that's where it is in the retail game. You have to exit the game and restart after changing it.
  9. Perhaps you should consider that noob's test is in an artificial environment not representative of reality. In WW2 tanks did not typically face off against each other on perfectly flat featureless terrain with no other units existing other than themselves, nor do they do so in non-test scenarios, particularly in NW Europe. In fact, it's interesting to note that in my quotation the tanks were in a desert, where spotting would be much easier than in terrain you expect to see in a realistic CMBN scenario. If you are looking for a wargame with a highly deterministic modeling of human actions and reaction then CM is probably not for you. Try Chess.
  10. EDIT: Scratch that. I screwed up the test. Here's the correct results: Taking a random look at some troops under a canopy of trees I get 26 FPS. With 4x AA supersampling and 16x AF on I get 18 FPS. Take those off and turn shadows on and I get 15 FPS.
  11. I don't see anything inherently unrealistic about highly variable spotting times, particularly at long ranges.
  12. If you've played the demo then you already know whether you will get acceptable FPS. Turning shadows off/on is the setting that makes the biggest difference in FPS. You may want to avoid huge-sized scenarios and QBs with only 2 MB or RAM, however.
  13. IIRC the break-even point is around 800m, give or take a hundred. Inside 500m the Sherman will win most of the time.
  14. I think you can have different versions of the game at the same time. You just have to make a backup copy of the 1.01 executable before you upgrade and swap them out as needed. I haven't tried it myself but it should work.
  15. CM: Afghanistan was made by a independent team in Russia. So if a development team were to approach them about it there is a precedent. But they do not appear to be willing to release development tools to the general public, beyond the scenario editor of course.
  16. Since the required changes go well beyond cosmetic it couldn't be done in a mod. It would have to be a separate product like the Afghanistan game.
  17. In the base game the US 2.5 ton truck has a better off-road rating than the Sherman tank, and better than any US halftrack. :confused: Although it's not quite as beastly as the go-anywhere Bedford truck.
  18. I'm not sure where the idea comes from that tank riders would create a prohibitive performance hit. AFAIK BFC has never said that. What they have said is that it would take a lot time to implement correctly, but they will look into doing it when it becomes more relevant.
  19. It sounds like the code for thermal optics may still be in there
  20. Wikileaks has obtained a copy of the 1.10 change log. They're going to post one change per day on their website until the module is released.
  21. I think what he meant was an entirely different game. BFC have given no indication that CMx3 is coming any time soon.
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