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Battlefront is now Slitherine ×

c3k

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Everything posted by c3k

  1. The Soviet loss numbers, even today, are very suspicious. The archives are locked, and only certain academicians are allowed access and only to specific files. Different time frame, but of interest: One author (Soviet) trying to uncover the truth about his father's death just before operation typhoon, is a Soviet historian. He lists, exhaustively, strengths, equipments, and casualties. Of 3 fronts, 2 of them lose about the same number of rifles as they lose men. One front loses 3x the number of rifles as they lose in men. That is suspicious. Did that many men, over MONTHS, drop their rifles and run? Were the rifles never issued, so this was how the front covered up for it? Or, did one report correctly list the equipment issued/returned, and another report dealing with manpower get manipulated? The Soviets won. The price they paid is higher even than they have yet admitted. Ken
  2. ^^^ Agreed. It depends on timing and a platoon HQ away from the platoon can neuter the platoon. It may be a 10 minute trip. A few to get there, several to call in the mission, then quick back to his prior location. Maybe longer than 10, but not by much. Unless he dies. It's a gamble.
  3. Sounds like English is not your native language. It sounds like a complaint about tanks being too accurate. If I've misunderstood, I apologize. Tank vision has been reduced. That should help. Also, some players use tanks with very high experience level. That makes them react too quickly. I think it's pretty much correct. (Not perfect, but very close.) Thanks, Ken
  4. If both of you could, please pm me here, and I'll send you my email (or, better, give me yours). We'll set up a dropbox. Have your oppo send me their passwords, and I'll look at 'em and send it on. Thanks, Ken
  5. Ah, the old "tank ambush by TRIGGER near the well" trick. (For those who know TV horses.)
  6. I'll check on the status of this and post back if saves would be helpful. Thanks.
  7. I notice that the pauses are staggered such that any moving unit will have a stationary unit in overwatch near to it. Very nice touch.
  8. Just like CMBN's upgrade to v2, there will be a cost.
  9. Umm, you misunderstand: That's the ENTIRE list of weapons available for any Soviet player. You get 2x Mosin Rifles, 2x Carbines, etc. Only one DP LMG, etc. Buddy Aid will be your, um, buddy. Ken
  10. I read your thread and wasn't going to give any feedback, but I thought the irony would be lost on everyone but myself. I agree with a lot of your points: - The repository search function is horrendous. - The download process is a bit of a pain. - The work put in by many skilled contributors goes unrecognized. - Feedback is more work. Here's one part of what you wrote: Creating copy and paste link into the AAR screen which brings the player straight into the thread would be wonderful. (A hotlink would be better...) I know that I have tried to post feedback when I can, but frequently entire SEASONS go by betwixt downloading something and playing it. The search function, time, laziness, etc, dampen any desire towards posting a response. Your suggestion, quoted above, neatly bypasses that. Perhaps allow an "AAR Designers Comment" section? Thanks, Ken
  11. Yeah! Dismount those Hetzer crews and show us how they gather around the tank! Brief 'em up on your expectations, then send them back to the tanks. Heck, tell one crew to go on a foot recon and report back to the rest. Let us know what they say to one another.
  12. Ahh, the sweet sound of your enemy's high explosive booming on unoccupied terrain. Nice. More screenshots, please.
  13. Bah. If your Sten or PPSh gunners are running out of ammo, they're living too long. They need to close the range.
  14. Your capturing units NEED TO BE IN COMMAND. It simulates the "passing back" of the prisoner. Or something. (At least, that's my understanding of it.) Put a unit with comms to a higher hq (maybe just one echelon above it) next to the guy trying to surrender, and you'll get a white flag very quickly. It can only be slowed if there are enough enemy units close enough to "contest" it. Ken
  15. Excellent! Rather than sneaking about we finally have a an of attack! Urra.
  16. Well, I'd LIKE everything in one go, but BFC has stated that the amount of work required to do so would force the price to be exhorbitantly high. So, the options were: a.) Partial OOB for reasonable cost, then expanded OOB plus more scenarios and updates over time for small costs, b.) Several year delay for FULL game (full OOB, like CMBB, and expanded timeframe) which would cost many times more ($1,000?)? Hence, BFC went with option "a". CMBN provides a good template of what to expect. The initial game created the structure. Module 1 (Commonwealth) expanded a lot. Module 2 (Market Garden) brought in some more, somewhat rarer, units. I want BFC to stay in business. If they think (as they've stated) that trying to do a magnum opus in the style of CMBB would be counterproductive for them, then I must accept their analysis as being true. I fully support option "a". Regards, Ken
  17. Sweet use of the UI to show numbers and weapons! Your lead unit: that last movement order looks like SLOW. Why crawl them up into the woods?
  18. The defense begins with a HUNT! Woot! Looks good.
  19. Exactly right: the radio must be stationary. After they stop, there will be a slight delay as the radioman re-establishes comms.
  20. Space Lobsters: The alien invasion genre is wide open for serious tactical simulation.
  21. Sure, it looks like too much to defend. But that's because it is! Therefore, (here it comes) ATTACK!!! Use those gaps to your advantage. Bil can't defend when he's attacking, can he? Long range firepower, leapfrog strongpoints, and a reserve. Oh, and the promise of reinforcements tomorrow morning. Ken
  22. Overthrow your government. Ensure the new government understands what's expected. There will be more CM goodness. Prepare your country.
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