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Mord

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Everything posted by Mord

  1. I can tell you why...because modding is an OCD that grabs you and won't let go and no matter how hard you try you'll keep wanting to perfect whatever it is you are doing. LOL. Your particular disorder happens to center around "explosions". I wouldn't know, I have never messed with fire or smoke, the stuff I like to think of as the ethereal areas of CM modding. Vein would be a brain to pick on that one. Mord.
  2. Yes, the crews did a great job with the cards they were dealt. They worked their butts off. Excellent info, Steve, thanks for taking the time. I am really excited to see what we'll be able to do with visuals in the map editor. You are doing god's work! I'd like to make a suggestion on rubble if I could. My suggestion would be to keep CMSF rubble as it is. It's much more robust and immersive than the stuff that came with CMBN+. Here's a couple pics to illustrate. Deep, chunky, rubble. Looks like what you'd see in Stalingrad or something. Makes your guys feel safe and secure! Though the outer edges look better, that's about it. The newer rubble feels anemic and has no depth or real body to it. I always felt this move was visually a step backward when it was changed in BN. Ultimately one day I hope you guys will implement a light and heavy rubble tile for us to paint maps areas, without being tied to using just the building rubble. The three together would make for some killer damaged maps. Mord.
  3. Excellent! They are all such a blast. I love hopping between the theaters, depending on my moods. And being able to interact with the history up close is great especially while I am reading a book or watching a documentary on one of the settings. War games bring the history to life, and CM especially so. Right now I am reading "Recon Scout" by Fred H. Salter because of your CMFI Vids. You put me in an Italian mood. Man, what a happy accident that was! I suffered through the entire time, waiting and dreaming and drooling. It was a long road from CMAK to SF, and really long to where we are now. Glad you are a member of this fine community and returned to the fold. Mord.
  4. I just did some checking in CMBS and found that if you dismount vehicles from the editor tab, and they don't carry extra ammo, the vehicle and crew disappear in 3D view. Nothing there. UPDATE: Just checked RT and it's the same there. So, most likely it happens in all the titles. This includes tanks and armored cars etc. Mord.
  5. You could even simulate dismounting in water and wading if you line the shore with fords. Mord.
  6. If am understanding you correctly, you are worried that you won't be able to do it at all? You'll be fine if you dismount them within the 3D environment. You just wouldn't be able to do it with the drop down tab on the force selection screen. Choose vehicle, set as ok, deploy units in 3D mode, dismount there. Mord.
  7. Yes, it has come a long, long, way. Really makes you cringe thinking about all that waiting we did now that we are here. I think I only have one thing left from my original (old engine) wish list, and that would be full fire effects. We are half way there. I hope that comes around eventually. Mord.
  8. It does to do my traditional all day Horror movie marathon! I usually start the day before but missed that too. I ended up laying in bed under a bunch of covers listening to some Tales to Terrify podcasts on my mp3 player. Mord.
  9. I look forward to seeing you put the magic on some CMBN! No interest in the Eastern Front? I didn't think I'd like it back when they announced Barbarossa to Berlin, but man, I love it now. Mord.
  10. Ahh, it confused me because they are labelled AFV in CMFI. ALSO: NO "FOOT PATH" selection in CMFI editor. What's up, Vergeltungswaffe! Mord.
  11. Thought of another one; Amphibious vehicles, at least the AAV. I asked about it. If Ammo Dumps are allowed that would REALLY add some flavor to scenarios. Mord.
  12. That's funny, my job is your hobby, and my hobby is your job. BBM (Before the Beard Mord). Ok, Steve, I am willing to compromise on the trees because I like you and I think you are a decent member of this race we call humans, BUT PLEASE, PLEASE, PLEEEEEASE don't leave out new terrain features that would fit with the Syrian landscape; foot path, stream, weeds, grass tall, flowers, grass extra tall (VERY IMPORTANT), lt forest, hvy forest, deep marsh, reeds, heavy rocks, crop types. These are all excellent additions that will give map makers much more flexibility in future scenario design. I implore you with every fiber of my Mordness don't deny us the ability to make maps as great as they can be. These options are in all the other titles please allow them in CMSF2. On another note the regular marsh is impassable for infantry in SF but passable in the other titles. Will the Marines be able to use the amphibious capabilities of the AAVs? Mord. P.S. And how did you dodge that hellacious storm? CMP just got our power on down here, today. It's been out since 1:30 Monday morning! I missed Halloween!
  13. It's my modder's eye. I am always looking at stuff up close in the game. Nice to meet you back. Mord.
  14. The vehicle penetration explosion is down right brilliant and immersive as hell. The ground explosions look great too. The one problem is when things get big and boomy. The texture expands and looks like gray burlap. If you zoom in on your bmp files you can see the banding in them. It must get exaggerated with the increase in size. If or how you could remedy the banding I can't say. But if you could it would be a damn cool mod (though the huge explosions lack some fire). It is too bad we don't have different types of explosions because as I said up top when this hits a vehicle it looks great. Here's a vid. You can really see the weirdness on the third and fourth boom booms. Mord.
  15. Oops. Wasn't paying attention to who posted the thread. Yeah, I saw some of your vids earlier today. Good stuff! Mord.
  16. Thanks everybody! @c3k Funny thing is, "Self Propelled Goo" was my nickname in high school. The other vehicle in the Gw39H(F) series had the "Self-Propelled" part shortened to "SP". Charles must've thought he had just enough room to get that final ")" in there. Mord.
  17. I can eat, walk, pee, and breath without help so, it could be worse. Nice to see you. It's funny, I was just perusing some of your stuff on YT a few minutes ago. Now, here you are. Mord.
  18. Man, I came across a couple of your vids surfing YouTube the other day and I gotta say, EXCELLENT stuff! Really enjoy your output. Keep it up. Your videos are better than most of the crap on YouTube! And game play/AAR wise you have captured the sweet spot between information and the cinematic. It's a documentary feel with a cinematographer's eye. As far as I am concerned you are the bar for CM AAR vids. PRAISE JESUS AND PASS THE AMMO! Are you interested in CMBN or RT? Or is just Italy and the Bulge your thing? That didn't sound right, did it? Mord.
  19. Re-manned and relocated 500+ miles. I knew you wouldn't and couldn't resist a CMSF upgrade. Now M1A1 needs to come out of hiding. Mord.
  20. Battle For Normandy (and all its content): France/Holland June 44 - Sept 44. US, Brits, Canadians, Polish Vs German Heer, Waffen SS, Luftwaffe ground troops, and Kriegsmarines. Fortress Italy (and one module. NEW MODULE ON THE WAY): Sicily/Italian Mainland July 43 - May 44. US, Brits, New Zealand, Polish Vs German Heer, Luftwaffe ground troops and Italians: Bersaglieri & Black Shirts included. Red Thunder (NEW MODULE PENDING): Soviet Union/Eastern Europe. Russia (Soviet Army/Soviet Guards) Vs German Heer. Final Blitzkrieg (EXPANDED IN THE FUTURE): France/Holland/Ardennes/Germany October 44 - January 45. Us Vs German Heer, Waffen SS, Luftwaffe ground troops. Normandy has the most content (vehicles, armor, guns, and troop types at the moment). 78 German vehicle (4 not shown) and just about every friggin' infantry/armor formation type you could want in a game at this level. 36 Us vehicles, and all the infantry/armor formations. 50 Brit/Commonwealth vehicles, and all the infantry/armor formations. Then there's all this cool stuff. If theater isn't a priority, my suggestion would be Normandy first, CMFI second, and RT or FB next. Content wise that would be the way to go—bang for the buck. They are all fun, and it's really cool to have choices depending on your mood. Let us know what you choose. And remember all games run at the same engine version, so NO FEATURE ENVY! Mord.
  21. Thanks, brother. Lots of cool stuff to look forward to, had to come back and get my mouth involved! Mord.
  22. Yeah, that's what I said! Something must've got lost when I translated it from the King's English to American... Mord.
  23. Guess, I'll add this here as well. Fortress Italy has "snowy foot path" tab in the editor but no selection for regular "foot path". Mord.
  24. They shouldn't let those three extra tree slots go to waste! That's not eco friendly. Just think how much cleaner the air will be if those three slots had new trees filtering all the horrible carbon dioxide. Steve, why do you hate the planet? Man, I can't wait for this game! Mord.
  25. It does appear in older versions because I have a vehicle save from 2014 showing it. However, a quick run through in the 4.0 editor and I can't locate it anywhere. You should be able to find it within the July setting, seeing it shipped in the main game, and that only covered July. Mord.
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