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ParaBellum

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Everything posted by ParaBellum

  1. I know I shouldn't enter this thread, I'm already feeling kinda dirty and there's something sticky on the floor and...oh, that's Dalem. Ok. Anyway, this is kinda funny. Last week I visited a customer who wanted to order new bags for a fashion chain. When he presented me with the layout I couldn't help but giggle hysterically. http://freenet-homepage.de/parabellum/peng.jpg When he asked me what I thought about it I really had to restrain myself from suggesting a Wehrmacht helmet for the model. Complimentary smiley for Peng:
  2. Don't know about the javelins, but you can delete higher HQs. Just make sure to delete their supporting units (command squads or vehicles) first.
  3. No, there is currently no 'kill list' in CM:SF. Yes, it would be mighty cool to have such a list. Yes, BFC are aware of the demand for such a feature and it is well possible that we'll see one in future patches.
  4. He's just a cybergenetic brain in nutrient solution, so who really cares?
  5. I will offer both the stand-alone map and the scenario for download once finished. Both should be ready for the weekend.
  6. Hey Lindan! Wie geht's dir? @all: thanks for the kind words. Map is almost finished: And yes, I've already flattened it with heavy artillery. Twice.
  7. I've been very much looking forward to the new AI plans so I plan to do both.
  8. I just wasted an afternoon playing around with the map editor and I have to say it's totally sweet! Smaller terrain tiles, a lot of variation for terrain and 3d objects, and the new "flavour objects" totally kick butt. I see myself spending a lot of time creating maps with this fantastic tool!
  9. Pffft... I made me a pot of coffe, started up the editor, suddenly it's three hours later and I just realized I didn't take one sip of coffee, which is now cold, of course... Going to make another pot now. :mad:
  10. I would like to see a massive cost in victory points for each javelin. Take out a tank-> fine. Take out a single infantry squad in a difficult-to-reach fortified position with no arty/air support available-> fine. Use half a dozen of javelins to take out an enemy infantry platoon-> bad.
  11. ...it would be the presentation of trenches in the CM:SF engine. *deleted* EDIT: disregard my rant, I just found out that the difference between 'balanced' and 'improved' 3d objects make an immense difference regarding the draw distance of the trenches. [ July 29, 2007, 11:32 AM: Message edited by: ParaBellum ]
  12. Currently you can give orders while paused only up to 'veteran' difficulty level, although Steve (or Charles, can't remember exactly) has said that this will probably get changed so that you can issue orders while paused in elite difficulty level, too.
  13. I have a savegame, too. I loaded it to test if the bug was still there after reloading, and it is.
  14. In the first campaign mission I encountered what seems to be a bug with the loading/unloading of troops, and this bug(?) seems to be connected to the pause command. Now, what happened? By mistake I ordered a squad of infantry to quick move ahead instead of its Stryker transport. Next turn I ordered the Stryker to pause for 30 seconds, then gave him a quick move order and ordered the squad back into its transport. My plan was that the squad runs back, embarks onto the Stryker, than the Stryker drives on. Now something weird happened: The infantry tac AI didn't run to the Stryker, but to to a position that corresponded with the Strykers movement waypoint, plus the original distance between the squad and the vehicle. I thought I somehow screwed up and cancelled all movements during the next command phase and ordered the Stryker next to the squad. I then realized that I couldn't delete the last waypoint of the squad's movement order. I gave the order to embark onto the Stryker but nothing happend. 1.) The Stryker is empty, undamaged, the squad isn't suppressed. The movement order of the squad cannot be deleted. 2.) I try to give the squad the order to embark on the Stryker. 3.) A minute later nothing has happened. Actually, 20 minutes later they were still standing in front of that Stryker, no matter what I tried. [ July 29, 2007, 09:01 AM: Message edited by: ParaBellum ]
  15. I have largely eliminated the performance problems by installing the latest Nvidia drivers (released 7/26), switching off shadows and turning off FRAPS, which seems to cause a number of problems, including small freezes whenever a key is pressed. I can now play the game on balanced settings with 2xFSAA at 1024x768.
  16. Yes, I can confirm that FRAPS causes serious problems with CM:SF on my system (AMD 2600+, 1 Gig RAM, Nvidia 7600GS, WinXP). Without FRAPS I get noticeably better FPS and the freezes are gone. PS: Cheers to a fellow SimHQer.
  17. I've been using FRAPS for measuring FPS, movie recording and taking screenshots for ages in dozens of games. Unfortunately, FRAPS barely seems to work in CM:SF, which I think is a part of the problem with how key inputs are processed. Whenever I press a key in CMSF the game freezes for an instant. It seems to be a common problem since many people have reported this on the tech support forum, too.
  18. He's living about 20 minutes from my grandma's home. Very nice chap, lovely wife.
  19. I started with 3, got to 2 during the course of the day and see a lot of potential for 1 once certain problems are fixed. The game is very different from CMx1 and it takes quite some time to appreciate the depth it offers. The relative spotting is incredibly cool, as are such beautiful details like the modelling of speed of sound or the vastly improved arty/air support interface.
  20. Karim's, Hafiz's and Abdullah's's ride to glory in their brand-new STEALTH Pickup came to a sudden and totally unexpected tragic end when they encountered members of 3rd platoon, charlie company, only seconds after this pic was taken.
  21. Easy fix: play on higher realism levels...
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