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Jamm0r

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About Jamm0r

  • Birthday 01/08/1972

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    Eyetalia

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  1. Very disappointed. Haven't even recieved an "it shipped" email.
  2. Consider yourself lucky, my preorder still hasn't even shipped yet after three weeks of being released.
  3. It's playable right now for me actually. Are you on medication? </font>
  4. A couple of testers sounds like a minority to me, why not make the optimization optional via the UI??
  5. I play them all (bar CMBO) -- they are not mutually exclusive.
  6. 18 FPS Settings: Resolution: 1920x1280 3D Model Quality: Balanced 3D Texture Quality: Best Anti-Alias: On, 4x (8x AF) High Priority: Off System Specs: Pentium-M Dothan 2.0Ghz Geforce go 7800GTX 1GB DDRAM (dual channel) WinXP Pro SP2
  7. Kudos to OpenGL, rather. No lost devices or any such nonsense you get with Direct3D.
  8. Yes. However, I suspect that "fixing" the current pathfinding algorithm could be a fairly large project. A short-term "fix" that could be implemented while the base algo is improved might come in handy for now... Another solution could be to flag trenches as "buildings" in the code. Just like vehicles know not to drive through buildings (well, most of the time), they could be made to "know" not to drive through trenches. But the ability to add "custom" flagging to the editor might still be a good idea in order for the scenario designer to handle cases not implemented in the exe.
  9. In the 1st scenario, there is a trench running parallel to the main road. Several Strykers get immobilized by falling into the trench without fail every time I play this scenario. This is obviously caused by the "special" pathfinding implemented in CM:SF... As someone else mentioned previously, the ability to mark certain terrain features as "off-limits" in the scenario editor would be of great help to work around the currently problematic pathfinding. Would it be feasible to implement this in a patch??
  10. I'm able to run everything maxed out at 1920x1200 with decent framerates (20-30). I have to bump model detail down to "Balanced" or just above to get playable fr's with 4xAA/16xAF though... Pentium-M Dothan 2.0, Geforce go 7800GTX, XP Pro SP2
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