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ParaBellum

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Everything posted by ParaBellum

  1. Thanks, Martin. That's just two more months.
  2. Germany's biggest gaming magazine Gamestar today has reported on its website that Paradox and Koch Media have announced the release dates for CM:SF, which is June 12th for US customers and June 15th for european customers. I didn't find anything about the release dates when browsing through the forum, forgive me if that's old news. Link to news article.
  3. Sad news indeed. My best wishes to her and her family.
  4. You guys are weird. Couldn't you just fake some explosions and add some fancy-looking lobster textures and bump-mapped exploding camels with lasers on their heads? Just to keep in line with the industry standard?
  5. That would be awesome. The total lack of gorillas in previous Combat Mission games has always been a great disappointment for me.
  6. I prefer battles of battalion size and smaller. Two companies of infantry with a platoon or two of armour support is probably my favourite battle size in CM. Historical or semi-historical. I don't care about the year, I like playing around with Pz-IIIs and T-26s as well as Panthers and T-34/85s. I don't like playing scenarios with deep snow, since as the attacker the advance will take awfully long. I've played battles in deep snow where nothing happened for 20 turns, while the attackers where slowly trudging towards the enemy...
  7. What are there vertical "tubes" seen on the Strykers?
  8. Keep in mind that you will only need to activate the game once. After that you won't need to login to some system to play the game (like Steam). I've done similar online registrations in the past (for example, Gal Civ II) and it worked like a charm. If I have to chose between some nasty piece of copy protection like Starforce and a simple online registering I'm all for the registering action. I simply write down the account/login/whatever data on a piece of paper and tape it into the game box in case I need them later. Problem solved.
  9. 1.) Because they seem to miss their targets quite a lot. 2.) It's guncam footage. Probably easier to just clip together some action-packed 'real' footage than setting up a fake situation back in Germany for propaganda purposes. 3.) Ju-87-Gs hunting down soviet landing craft in the Kuban/Kerch area is quite well documented in a number of sources. 4.) It actually doesn't matter if they are soviet craft or german target drones. I mainly posted the link to show the 37mm guns in action. If I had found a video called "Ju-87-Gs firing their guns on targets during training in Germany" I would've posted that. [ March 06, 2007, 01:08 PM: Message edited by: ParaBellum ]
  10. 1.) Because they seem to miss their targets quite a lot. 2.) It's guncam footage. Probably easier to just clip together some action-packed 'real' footage than setting up a fake situation back in Germany for propaganda purposes. 3.) Ju-87-Gs hunting down soviet landing craft in the Kuban/Kerch area is quite well documented in a number of sources. 4.) It actually doesn't matter if they are soviet craft or german target drones. I mainly posted the link to show the 37mm guns in action. If I had found a video called "Ju-87-Gs firing their guns on targets during training in Germany" I would've posted that. [ March 06, 2007, 01:08 PM: Message edited by: ParaBellum ]
  11. Here's a link to a YouTube vid showing Ju-87-Gs attacking soviet landing crafts with 37mm cannons. Quality is, unfortunately, not very good. Quite a few misses but also a couple of what looks like direct hits. What surprises me is that the Stuka pilots are attacking the ships from the side, and not from the front/rear.
  12. Here's a link to a YouTube vid showing Ju-87-Gs attacking soviet landing crafts with 37mm cannons. Quality is, unfortunately, not very good. Quite a few misses but also a couple of what looks like direct hits. What surprises me is that the Stuka pilots are attacking the ships from the side, and not from the front/rear.
  13. No, I think he's talking about the 3d-figures on the battlefield. There are mods that change the soldiers' textures, but otherwise they can't be changed.
  14. That includes my own men even if they advance if those bastards don't show enough spirit when charging the enemy. Or if they get a bit unlucky while following my arty barrage. Yes, it takes a brave man to be a coward in the Red Army.
  15. Indeed. As well as shooting anything that moves. And anything that could move. And a lot of stuff that doesn't move.
  16. The pictures will follow after the Red Army's glorious victory. Patience, comrades.
  17. File size doesn't matter to me, but PBEM is THE single most important feature for me. So, great news.
  18. Very nice video AAR, Sir 37mm! Yes, the vid looks like it's been captured with the settings I described (plus the Youtube size compression/quality loss), looks quite good IMO.
  19. My men are advancing on the enemy's positions, no contact has been made yet. The fascist dogs have probably already pulled back in fear of the overwhelming might of the glorious Red Army.
  20. Fraps is quite performance hungry when recording movies. Try recording at half-size and reducing FPS to 25 in the Fraps options. With these settings I can record CM scenes while still having 20+FPS without problems on my system (AMD2600+, 1 Gig RAM, 7600GS). If you have a system that can barely run CM then the additional workload of a Fraps recording will bring your system to its knees. BTW one of the best movie codecs to dramatically reduze size while maintaining high quality is the DIVX codec.
  21. Ok, Sickie and yours truly will do an AAR of this battle. We'll take screenshots and notes during the battle and will post the result after the carnage is done and the proud red flags of the mighty soviet army are flying above the captured trenches of the adventurist invaders in the evening sun, the victorious soldiers singing songs in praise of their commander and comrade Stalin.
  22. Sickie, I just sent you the setup. The troops' morale is high, our cause is just, and we recently discovered a stash of Vodka.
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