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Lars

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Everything posted by Lars

  1. Rolend, just turn Railheads on. Gets you most of what you want, and I'm sure you'd agree that it's reasonable for a unit to be able to operate out when in the vicinity of a major city.
  2. Ok, after much thought. Suckiest Unit - German AF. Dang things are always stuck in the mud or snow just when I need them most. Best Unit - British CA. Not when I'm playing them, mind you. But the little buggers seem to hunt down my subs incredibly quickly.
  3. Er, if you're playing hotseat, isn't a gentleman's agreement not to move a different country's units good enough? What would be really nice is multiplayer PBEM.
  4. Pfft, the fix was in. I mean, I only voted for War in Europe twenty times and Scrogdog still gives it to 3rd Reich...
  5. But do Italy's 3% chit cancel out UK's 5% chit? Or does UK still get a 2% shot at the end of the day?
  6. You got 15 turns of probable bad weather compared to 12 turns of probable good. How much more bad weather do you want?
  7. Page Six. Seems we're fighting the Franc. Now, I could live with the Franks, or even Francia, but the Franc?
  8. Yep, Poland takes a dirt nap. Not much else to report. But the UK hits Intel 1. Getting good tech rolls here!
  9. It's right up there with taking the oil temp gauge off the dash and replacing it with an idiot light. See, then you get to check the dipstick every time you fill up, or have a "surprise". Thanks for the "feature", GM. :mad:
  10. It is if you want to beat the alert UK Player to that port, Lars. O/W, UK gets the 15 MPP's for holding The mine and Trondheim, While GErmany gets nothing, No matter if they hold Both Oslo and Bergen, Since the convoy has ended Once Trondheim is enemy controlled. </font>
  11. Soft attack is what you'd do to another Inf type unit. Soft defense is what's going to happen to you from another Inf type unit.
  12. Is amphib really even necessary for the northernmost city? Transport seems to work ok. After Oslo goes, you just unload.
  13. I've found that either the Finnish corps or army works against Leningrad just fine once the Germans have surrounded it from the south. In the meantime, they drive the Russian CAs out of the port. No real need to put a German unit up there, although, it is an option.
  14. Prepare Para, drop, repeat. You're across the map in a couple of turns, but may take a few hits. Or Op move and arrive full strength in one. See it now? A game balance issue. Not the way it works in real life, but needed in the game.
  15. No. But if you're that dang anal, you should really get a different hobby.
  16. As I pointed out, it would be the same as a free op move and would unbalance the game. Let's all say it together now, "It's an abstraction!!!"
  17. Hey, a win/win! The midget cruiser has left and Boo got his poo back!
  18. Mud turn? And don't even go down the hexes/tiles road...
  19. This and many other things were discussed for Intel. Seems Hubert has decided to restrict it to just an research advantage.
  20. er, according to your post, you stuck them into a city. Don't know if this really should be changed. It would make Paratroops too powerful if they could just fly all over the map. Who'd ever op move them?
  21. That is true, but I think just handing it all back for free might really unbalance things. You'd get the fleets and corps in the overseas possessions, if still around.
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