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Kingfish
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Everything posted by Kingfish
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Try this: http://www.gamesofwar.de/Battles/TwinFarms.cmb
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John, You are right, when was the last time anyone ran over a daisy chain? I never had, nor had my opponents. I feel that the mines are not being used to their full potential. Right now they are no more effective than a roadblock, a visible barrier to vehicles that can only be deployed during setup. BTW, I loved the short story. Too bad you couldn't have used German soldiers ambushing French armored cars instead True, but with hidden ones you have the opportunity to kill an AFV, something you don't get with visible ones. Besides, once "discovered" hidden mines block vehicle access just as well. Here's a couple of more questions: 1) How many of you have purchased daisy chains in the past? 2) How many would if: a) you had the option to deploy them during battle You were able to ambush armor in the manner that John and von Schalburg described?
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If you want I can e-mail it to you when I get home (6-pm EST). If you're interested send me an e-mail and I'll include it in the reply. My address is in my profile.
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Will partisans be included in CM2?
Kingfish replied to Canuck's topic in Combat Mission Archive #3 (2001)
http://www.battlefront.com/discuss/Forum1/HTML/016521.html -
How long does it take to disembark and setup a large calibur field gun in CM (for instance a Flak 88)? How many high explosives rounds come with that gun? Is the task of laying a daisy chain harder and more dangerous than a Flak 88? Some scenarios in CM are 60 turns (1 hour) long. Some are 120 turns. How long does it take to string out a daisy chain?
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Let me start off by saying that I'm not asking for a patch, new coding or work on CM to be interrupted. I'm just curious as to what your opinions would be to the following question; What are your thoughts on having the ability to place daisy chain mines during a battle, not just during setup? Of all the units listed in the fortifications column they are by far the easiest to deploy. This leads me to believe that they would be held in reserve, and then deployed once the enemy's main axis of advance was identified. Here's how I picture it: During setup you get a daisy chain mine. If you have any prime movers availible then you get the option to deploy then during battle. Otherwise, without transport you can only deploy them during setup. If you choose to deploy them during battle then you embark them on the mover, along with a squad. The squad now is equipped with the daisy chain. When the time comes to deploy them you unload the squad and order them to string out the mines. Once placed they cannot be moved. This works much like the movement / embarking restrictions of the German Flak 88s in the game. Again, I'm not asking for this to be included in the game. Just curious to see what everyone thinks.
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Son Tough for the US?
Kingfish replied to Paul Harrington's topic in Combat Mission Archive #4 (2002)
http://www.battlefront.com/discuss/Forum6/HTML/000226.html ------------------ Terminate...with extreme prejudice -
Waffen SS: Let's dispel the myth.
Kingfish replied to Maximus's topic in Combat Mission Archive #3 (2001)
Well, if it isn't the butcher of Carentan, looking for some fresh meat to carve up. I'll be stampeding the herd your way later on tonight, the #%$*! geek here at work has us on Windows NT, so no CM until I get home. Bomb...er, see you then! ------------------ Terminate...with extreme prejudice -
Waffen SS: Let's dispel the myth.
Kingfish replied to Maximus's topic in Combat Mission Archive #3 (2001)
Jeff, If I had the time and desire I could dig up at least a dozen threads on the BBS about the SS, war crimes, etc... and each one will have a padlock on the end. This one will be no different. ------------------ Terminate...with extreme prejudice -
Waffen SS: Let's dispel the myth.
Kingfish replied to Maximus's topic in Combat Mission Archive #3 (2001)
I don't know about you guys, but I'm ready to buy stock in the company that sells BBS padlocks. I see myself retiring in a few years ------------------ Terminate...with extreme prejudice -
So what's the story with November 44
Kingfish replied to Windopaene's topic in Combat Mission Archive #3 (2001)
I think it's to allow the troops enough time to get some Christmas shopping done. -
Squads jumping off the map edge
Kingfish replied to Strat's topic in Combat Mission Archive #3 (2001)
Strat, Your two squads just showed up in my game as reinforcements, and not a moment too soon. Do you have any armor you can send over as well? ------------------ "What do you know about surfing, major, you're from God damn New Jersey" -
WIFE TAKES GAME! Man devastated. sniff.
Kingfish replied to Gpig's topic in Combat Mission Archive #3 (2001)
Gpig, Your wife just sent me a setup for a 1500 pt QB, should I accept? -
Split squads don't want to rejoin
Kingfish replied to Tris's topic in Combat Mission Archive #3 (2001)
I could be reading this wrong, but are you trying to rejoin squads during the action phase? -
How to use downloaded scenarios
Kingfish replied to janitee's topic in Combat Mission Archive #4 (2002)
You'll find the latest patch (V 1.12) for both PCs and Macs Here: http://www.battlefront.com/downloads/index.html -
The Ultimate Lurker Coming-Out
Kingfish replied to daveym's topic in Combat Mission Archive #3 (2001)
daveym, How much of a sh*tbox is your computer? I have a P2-233 with a Voodoo 2 and I can play just about any scenario out there. Granted some of the bigger one slow me down, but I can accept it. Do yourself a big favor and buy the game. The majority of scenarios are reinforced company size, well within the capabilities of most computers. -
Unable to find Fionn 75 rule(s)
Kingfish replied to Freak's topic in Combat Mission Archive #3 (2001)
Read Meeks sig. -
Best German Tank to Attack with?
Kingfish replied to Viceroy's topic in Combat Mission Archive #3 (2001)
Seek out the enemy!?! You're lucky if half your rockets find the board, much less seek out the enemy. -
Operators are standing by! http://www.battlefront.com/products/worldwar/cm/cm_order.html
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Possible Operation setup bug?
Kingfish replied to BeWary's topic in Combat Mission Archive #3 (2001)
Olle beat me to it, but he's right. Page 125 of the manual states that Bocage never completely enclose an area, so what you see is a map bug. -
What is BTS working on now?
Kingfish replied to Boris Balaban's topic in Combat Mission Archive #3 (2001)
CM2