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Strat

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  1. I haven't bought CMBB because I am under the impression that it has the same AI quality as CMBO which has mediocre AI quality. Does CMBB have a different or improved AI? Haven't posted here in months. Strat
  2. Very good. I tried to get this effect in my last scenario, "Clervaux" posted at http://www.dragonlair.net/combatmission/ , Keith "Admiral Keth" Miller's, Tom "The Big Dog" Oliver's and Craig Harvey's, Combat Mission Scenario Depot. What I did was create a light snow with fog at dawn which gave it a muddy snow appearance.
  3. I have two scenarios that are battalion size. One is 40 turns the other 65. Need testers. If not, tell me why. :confused: I need feed back. Thanks, Strat [ 11-01-2001: Message edited by: Strat ]</p>
  4. The same problem occurs with mounted guns. Why doesn't the A/I take advantage of deploying mounted guns. I designed a scenario that had 75mm Infantry guns mounted behind trucks. After turn 25 or so I decided to surrender so I could check the troops remaining on the map. Four trucks with 75mm Infantry guns in tow where in their initial start positions. They did not move. The A/I must not be sophisticated enough to be able to deploy guns. It also tends to suicide charge a first contact with everything it has. Is the new version of the game going to have better A/I? Probably not, I would assume. Probaly not until BTS redesigns the game engine. Even then it may not be adequate except for learning the basics of the game.
  5. I have two large battles against a/i. These are too large for PBEM. One is the 2nd Panzer Division attack on Noville and the 2nd Panzer Division attack on Clervaux. Both are about battalion size. Player feedback needed. I have submitted other battles to scenario websites in the past and they were only tested by me. These are, The Sanatorium - Regiment size, Probable Encounter - Battalion size, and Road to Marnach - Company size. Feed back needed. Send your requests and I will send the files. I am working on a mini battle pack for TCP/IP play. These are about platoon to company size. I should have 10 mini battles finished in a few weeks. :cool: [ 10-25-2001: Message edited by: Strat ]</p>
  6. In alot of wargames the fighting force has chuck wagons or supply wagons/trucks to disperse ammo to units that are low. But this would be impractacle in a game like CM were the timing is in seconds. When a unit is low on ammo it still has some. If the unit were to stop laying down suppression fire to get an ammo distribution from another fresh unit, this could lead to quick forfieture of the position, i.e. enemy overrun. What I do in the low ammo situation is move the low ammo units back and advance the fresh units to the vacated position, Schnell!!!!
  7. I have tried time and time again to make a battle where the AI has a chance. To no avaial the AI always chooses a route to self destruction. If it is not doing a suicide charge toward the flag it is doing some other suicide strategy. Once it starts a strategy it doesn't deviate. The programmer should make the game somewhat more challenging for the private gamer and design the AI with enough intellegence so scenarios can be tested. The current AI is useless. Two cents, Strat
  8. An MG cannot be fired like a rifle. Aiming one consists of point and spray bullets. The assaulting squad you refer to was spread out. You can concentrate fire in an area for suppression but as for mowing down a squad like cutting the front lawn, it doesn't happen. I don't know what factors are in the game for causing a squad to go into a pinned state but if they were rested and regulars or veterans they would push the position to prevent being slaughtered. Strat
  9. Hiding a gun or tank is done best when it is amongst trees. The enemy at long range aren't likely to spot it as easily. Hiding it is basically adding camoflage such as covering it with branches or a camo netting. When a prime target gets in range blast it. I did this once with a 155 mm Howitzer knocking out a JagdTiger at 1000m. Nice kill. [This message has been edited by Strat (edited 03-29-2001).] [This message has been edited by Strat (edited 03-29-2001).]
  10. I was working on a scenario and was testing it. I accidently overwrote it with a saved game. Now I can't load it back into the scenario editor. Is there anyway to fix this or do I have to redo the scenario from scratch? Strat
  11. I have seen numerous posts pertaining to an online game called WWIIOnLine. I have visited thier website and there appears to be alot of effort going into the games development. The current state of the Internet will make this game unplayable because of packet loss and connection problems. In my experience with realtime online games, most of the time, the connection is bad. By bad, I mean performing an action then waiting from 1 seconds to more than 5 seconds to see the results. As an example, if your character is being fired at by enemy soldiers and you decide to run for some nearby cover, your client will show your character running and ducking under cover while the server has your character still standing in the original location because of a bad connection and informs you that your character has died. The enemy will have seen you 1 to 5 seconds before the server sends the packet about thier location to your client. It can't be syncronized because the process will take to long for a realtime situation. In my opinion WWIIOnLine is a good effort and will probably have its group of regular diehards but as far as playability I have my doubts. Strat
  12. I moved a platoon up the side of the map, very close to the edge, because that was the only safe route. The platoon got crowded at the destination and two squads moved off the map edge. Are these squads gone from the game? Is this a bug? I didn't instruct them to move of the map. The AI did it. Strat
  13. It appears, from this sampling of the CM population, that the majority of players are of the age mid 20's to early 30's. I am 45. Best take a median age because this one will be a spike in the data. Strat
  14. Tyco Army set, early 60's. Had two sets of plastic soldiers. One set was Army vs Germans and the other set was Marines vs Japanese. Both sets had there own unique armor and infantry, plastic tanks and soldiers. At 7 or 8 years old, I got extreme enjoyment from setting up battles in the dirt then kicking everything down. Ha. Strat
  15. I saw SPR and the movie sucked. Totally unrealistic. Strat
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