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Holman

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Everything posted by Holman

  1. Since 4.0, there's a dramatic difference in the behavior of troops under stress. In the past a full squad in cover would cower when they took a couple of casualties; now they stand and run into the open (often towards the enemy, which hardly seems like pulling back). I've even seen units break cover and run away because another team 50 meters away took casualties. I really want BTS to acknowledge this difference. If it's unintended, I can wait patiently for a fix. If it's the new normal, we should know that too, although it has repercussions for the whole library of scenarios.
  2. MikeyD, is the issue of behavior under fire after engine 4.0 something that BTS is looking at?
  3. It's not a joke but actual news.
  4. But in a town scenario, you have the choice of being in the building or in the open. I'm seeing units flee into the street after one casualty, and often "into the street" means running into the open and towards the enemy. This wasn't nearly as common before 4.0.
  5. I can't say that I've seen strange tank behavior. I've played a number of tank-heavy scenarios under 4.0, and tanks seem to me to behave like earlier patches. (Most of this play has been in CMRT, CMBN, and recently CMFI.) Maybe there's a tendency for crews to bail out more readily when penetrated, but that might be realistic. I'm not seeing much comparable to the infantry's new enthusiasm for standing up and running out of good cover, or at least not that stood out to me.
  6. Is it new music? I can't check the file, but it seems to me that the loading screen music is different. Maybe I'm mis-remembering.
  7. I believe the spies are on the U.S. side, which is how they can pick up U.S. weapons. Is that not so?
  8. I feel like I've always been able to see some enemy mortar shells and not others. Do you mean you're seeing their point of origin even if it is out of LOS?
  9. I've played several scenarios in all the games at 4.0, and I'm definitely seeing a problem here. It looks like units in good cover (trenches, foxholes, buildings) are running when they should simply cower in place. It's almost as if the running/cowering behavior has been flipped somehow. It's not just an HE barrage problem. I've now become very used to seeing squads inside of buildings break and run out into the street because one of them got shot through the window. Morale also seems to be a bigger issue across formations. I had a fresh squad split into teams in three buildings out of sight of any enemy. When one of the other squads in their platoon came under fire about 100 yards away, all three teams in the first squad broke.
  10. Does this reflect the fact that frontline squads would scrounge every BAR they could regardless of TO&E?
  11. It works! Thank you! In addition to the battle pack content, are there any changes to note in 2.10?
  12. I consider buddy-aid a big part of the role-playing aspect of the game. I make it a priority unless the situation (e.g. panicked retreat, relentless Russian assault) makes it impossible or inappropriate. I'd like to see it have even more of an in-game effect. For instance, buddy aid could soften the effects of damaged morale: three untreated, wounded squadmates should affect morale more than three who've been treated.
  13. Here's something I've been wondering. It's a simple question, but I don't know the answer. I play CMx2 games at a native 1920x1080 resolution. Now that I'm getting older and have a more serious glasses prescription, I find it difficult to read the tiny briefing and other informational text. I have a decent graphics card. If I were to buy a larger monitor and kick things up to 2560x1440, would the game text be larger, or would it remain the same tiny size while only the area for actual game action became larger?
  14. What's your email? I could send you the mod as I have it set up.
  15. Hmmm. When I look at a NZ rifle section I don't see this problem. Everything is as the Juju mod intends, including the Thompson and the Bren. I know that long ago that it was necessary to tweak and rename some files in Juju v5 to make everything work. Maybe this is why I don't have your problem. It ought to be as easy as looking into the mod files and making sure the names are correct for the weapon images that aren't showing up correctly for you. Maybe the Juju modded images need to have their names corrected?
  16. Juju's CMFI v5 actually seems fine to me in engine 4. What's the problem?
  17. Quick question: Is the CMFI release identical (mutatis mutandis) to the level of code in the other engine 4 releases, or have further tweaks been made? I ask because it seems that some infantry behavior issues were discovered right after the first engine 4 releases, and I wonder if any adjustments made it into CMFI. Or is there a next round of patches coming?
  18. The campaign briefing will usually tell you when and if you can expect artillery ammo resupply. I haven't played that campaign, so I can give no more specific advice.
  19. This works in the WW2 games as well. In fact some halftracks and other carriers have only a driver, and they require passengers for the mounted MG to be manned.
  20. I would *only* indulge in such absurd scavenger hunts to get a pretty screenshot, or to test the look of a new mod, or to cheaply rush the last victory location in the final fifteen seconds of the game!
  21. A unit will try to pick up a better class of weapon during buddy aid. Since tank crews are usually all pistols, clever use of buddy aid can give you a crew with two MG-42's, a sniper rifle, and two MP-40's. Provided you have enough prior casualties, of course...
  22. When you say it "gives another quick move," do you mean the movement line is the color of a quick move, or the movement line is the color of a blast move but they just behave like a quick move in action?
  23. Good examples! Thanks for putting that together. Indeed, one of the basic issues here is the player's God-like ability to see the whole battlefield and to direct far-flung units using that knowledge. When a tank crew bails out, even if they're not panicked or shaken or preoccupied with being wounded, how would they even know about the empty-but-functional vehicle on the other side of the trees five hundred yards away?
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