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Frenchy

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Everything posted by Frenchy

  1. Frenchy

    CMSF pbem

    Do you have room for another?
  2. Will the Pacific front during WWII be the subject a CMx2 module down the road? Is that on anyone's list? :-)
  3. I may delete the maps of the Ezra pak and see if the QB problems stop. Thanks.
  4. In trying out some of Mark Ezra's new QB maps - I decide to play a quick battle, 1 player - turn based. After setting up my units, I started the turn...and it kept on going. Instead of playing as turn based, it played as realtime. Has anyone else seen this?
  5. Finally freed up time to play. I would like to play via PBeM (small battles). My work hours won't allow for anything else. If interested email me or post a reply. I do have the Marine module.
  6. Finally freed up time to play. I would like to play via PBeM (small battles). My work hours won't allow for anything else. If interested email me or post a reply. I do have the Marine module.
  7. Scipio - thanks. Just applied to a challenge. BTW - I am having the same issue with youplay.it an online gaming site. Messages are to be sent to me when its my turn. They aren't. Used to but stopped. Ahh the wonders of the internet and email....
  8. Scipio - I registered but have not received email. Eamil address is correct and my spamguard folder is empty on my server. It appears nothing has been sent.
  9. Look at the bottom of the page - there is a link to make it full screen.
  10. Is it possible the campaign/scenario designer did not complete the start area process for units?
  11. I am currently playing a battle via PBEM and have plotted to split my AT Teams to move away from my main squads for the last three turns. They have not done so. I am awaiting my opponents turn to see the results of my last plot. I have the moves saved it anyone needs to see them. I do have version 1.08 (battlefront purchased) - I did not see this in 1.07. Anyone else having this problem? May 1 - Received my opponent's email and once again my AT Teams stayed put - they did not split from their squads. I have included a link to a zip file with two screen shots - test1 shows a plot to move my AT Team away from its squad. Test2 shows that the team did nothing and remainded with its squad. I have the moves saved if you need them. ATTeam Zip File [ May 01, 2008, 04:13 AM: Message edited by: Frenchy ]
  12. Make sure you downloaded the correct patch. If you downloaded the paradox patch when you needed the battlefront patch you will have big time problems. Same goes if you downloaded the battlefront patch and needed the paradox patch. You may have to do a clean install of the game and then make sure you have the correct patch.
  13. Has anyone tried it with the latest patch? Has anyone noticed any anomilies I may need to fix because of 1.07? If so please let me me know and I will work on a version 4.
  14. I haven't seen this in PBeM. Troops mount just fine.
  15. Downloaded 1.07 and installed with no problem on my 5 year old Dell! Played a quick battle and troops did indeed deploy correctly in set up zones. Game plays much better since 1.06!
  16. Just curious if anyone has played it with the tweaks?
  17. Bodkin - Did that work - I had to physically set the units in the appropriate start area.
  18. Guys - Decided not to wait for 1.07 to tweak scenario! Notice also posted in Scenario and Campaign forum. All further notices will be posted there. Just uploaded version 3 of Morgan's stand. I have extended the map - placing the village nearly in the center. I also added a few more buildings. 3 plans are included for red and 2 for blue. Uploaded to CMMODS. ********************************************** SPOILER - Us reinforcements must travel a bit to help save the day. They no longer pop in outside the village. This may give the Syrian player a chance to hold the village. I played it as US against Red AI and it was a nail biter with blue holding on. Reinforcements come in low on ammo also.
  19. Guys - just uploaded version 3 of Morgan's stand. I have extended the map - placing the village nearly in the center. I also added a few more buildings. 3 plans are included for red and 2 for blue. Uploaded to CMMODS. ********************************************** SPOILER - Us reinforcements must travel a bit to help save the day. They no longer pop in outside the village. This may give the Syrian player a chance to hold the village. I played it as US against Red AI and it was a nail biter with blue holding on. Reinforcements come in low on ammo also.
  20. Darkmage - Thanks for trying it out -- and in RT. I don't play RT - I prefer PbeM. So I designed the battle that way. As for the Syrians and the number of units they have - they need just about every last one of them to make a go of it.
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