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Sublime

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Everything posted by Sublime

  1. Are you sure you didnt 'target light'? I use PIATs against buildings all the time. Work great on MG bunkers too.
  2. ha... we already started the game a week ago. Im very curious... Anyone wanna try ? We can even keep the game going? Otherwise Ill email Schultzie and ask if he wants to give it a run..
  3. I really like the Tiger. Ive had some fantastic luck with it. OTOH in a German on German QB PBEM we played a map with some pretty long LoS lines. My opponent had a few panthers - I had a Tiger I (vet) and a couple of panthers. I was shocked - my opponents panther rounds sliced right through my tiger. That high velocity 75 is no joke at all. I have had great luck with the Tiger against allied tanks, I think you've just had bad luck buddy. Even the two times I played with a Tiger II, both in KG Engel - first time he knocked out two or three tanks at extremely close range (<50m) and gunned down some infantry, but then was knocked out by Ami infantry close assault. The second time is in the battle where you fight the Canadians, and in that case the Tiger II wreaked absolute havoc - probably 15-20 kills for very little damage. However this is about the Tiger I. Id also point out that in fighting Tiger Is, Ive had a PBEM against the designer in the Valley of the Shadow, where he had a Tiger, and it took me about 9-10 Shermans and M10s to finally kill that beast. Even then I think the crew only bailed on it and it wasnt KO'd. Another anecdote I remember is in the Scottish Corridor campaign, mission 3. You're defending and in the vet version you fight 2 Tigers. I had 6 lbr ATGS and the Tiger on my right flank must have been penetrated about 5-8 times. However the 6 lbr round just doesnt have a great bang, and somehow some way the crew kept going. Probably helped they were fanatical Waffen SS truppen..
  4. So I started a QB PBEM against my buddy a week or two ago. He's got just BN patched to 1.10, I've got CW. We played German on German, and in my force selection I noticed two things - Selecting Luftlande or Waffen SS forces were greyed out (absolutely correct, he dooesnt have CW) But when I was picking my armor, I noticed a Jagdpanther, Tiger II, etc on there. All CW add ons. I didnt pick them for fear of a crash, but if I had - would they have showed up?
  5. Ill dig around for a save game - I prolly dont have it for once because I started playing against the AI in real time again to handicap myself. Internets been acting up. The crew was definitely regular or green, but it'd be easy to check - the scenario was Going to Church, the version where theres 2 Panthers. If Im somehow wrong its definitely the scenario immediately following if you lose, but again Im almost certain its Going to Church in the Scottish Corridor campaign. I wouldnt be surprised if they were pretty freaked out as all their armor comrades were dead or out of action. I'd think the crew would think the rounds hit, but I dont know. They got 2 penetrating hits with APDS and one armor spalling, among a bunch of AP richochets and shatters..
  6. good job =) 2 fausts.. ouch did anyone survive outta that M5's crew?
  7. range ~ 800 m, perhaps more like 500 sitting still facing a bit away from the churchill but frontally. after the side turret penetration it panicked (presumeably) and backed until it reached a hedgerow about 20-30 meters away from its original position. (it was on the edge of a building compound, part of Grainville the Waffen SS were defending. Another Panther was nearby but unfortunately due to the Ai making occasional dumb mistakes was ass to my forces and buttoned up so it didnt even realize a fight was happening yet.) After that and popping smoke it was facing the churchill and the hedgerow it was on, with a slight angle. Originally the tank was a Churchill IV (I may be wrong) with the 57mm 6 lbr. Fully loaded, so plenty of AP (40-50 rnds Im guessing) HE (same again) and APDS loadout of around 7-10 rounds. I dont recall the exact number but it was in that range and I remembered noting the usage of AP and APDS shot by watching the numbers decrease with each shot.. Oh and visibility was clear. Overcast perhaps, but daylight. At certain points due to other combat and incoming artillery fire Im sure clouds of dust were in the area of the fighting, but once my Churchill made contact it had the Panther in LoS for the duration of this engagement, which ended when I decided to move in closer and try to at least KO the dumb other Panther. I moved the Churchill past the burning hulk of his platoon CO's Churchill and when he drove past that the Panther he had unloaded on spotted him, and fired with a penetration in the upper hull. Churchill brewed up, the crew bailed, and a couple of them survived the ensuing chaos.
  8. In a recent battle vs the AI I noticed some odd behavior with one of my Churchill tanks. Perhaps a bug, or maybe a tweak is needed... - POSSIBLE SMALL SPOILERS FOR SCOTTISH CORRIDOR BATTLE- Basically, in the Scottish Corridor campaign, its the attack on Grainville. You're given several Churchills, some with 75mms and a few with 57mms (presumably to defeat the Panthers you encounter) Most of my tanks were KO'd in short order, however I had one 57mm Churchill left. After careful maneuvering I got him in position and engaged one of the Panthers. The Churchill crew were regulars, no damage, no morale problems btw. So anyway they open fire, rounds ping off to no effect. Suddenly one of the rounds gets a left turret penetration. Right before this I was wondering wtf the crew was doing, as I noticed the AP shot counter going down, not the APDS (which they had about 7-10 rounds of IIRC) when I saw the turret penetration sure enough they had used an APDS. But then they kept firing AP again! They didnt use APDS again for another several rounds, and when they did they started using AP again to no effect. They literally pinged about 10-20 rounds off the panther, with 2 penetrations and one spalling, and those were results of APDS. I dont get why they wouldnt have used APDS the whole time, or at least in the beginning. Thoughts?
  9. Especially for any CW qbs or scenarios Id like to play some scenarios, Im good with either side also QBs Id like to try a unique QB with us paras vs brit paras. or something similar. perhaps wehrmacht vs waffen ss... spankythamajikmunky@yahoo.com
  10. this issue actually has been adressed when you see the aiming firing issue its a LOS issue. basically the gunner cant see the target or its just outta LoS or sometihing. its not too hard to reproduce, I may actually even have a save file, in the Eroudeville scenario I can almost always reproduce it if I drive a tank to a spot by hedgerows. In fact in most scenarios you can eventually reproduce it, I have a lot of LoS problems when I drive tanks up to big hedgerows, often I have to fiddle with the positioning a lot to get them to fire...
  11. The way I usually advance is with scout teams or groups ahead of the main body- however not too far ahead, at all. I always try to have some supporting troops for when the scouts stumble on the enemy. whether mgs, mortars, or just more squads. Usually the scout team is toast, or you'll at least take a few losses, but I also usually start returning heavy, accurate return fire promptly and quickly. Really knocks the wind out of an ambushe's sails when mortar rounds start landing on the ambushers within a minute of opening fire...
  12. Yeah. It does get old. I go to my PBEM folder and get rid of old ones all the time. they tend to take up massive amounts of space eventually too..
  13. I find my sweet spot is about a company (+) and a couple of pieces of armor. often the scenario descriptions throw you off as well - I used to base my estimate of scenario sized off how many little soldiers were in the box on the scenario description (along with a picture for weather, attacking defending, etc etc) however it seems that this box actually depicts map size and often scenarios I would never have played I played and they have the amount of troops I want, just with the great bonus of a big map to maneuvre on. All too often the small scenarios have miniscule maps, which more or less locks you into one or two plans of attack..
  14. Erwin, unfortunately they did not. I fully planned to evacuate the area as well. Unfortunately in my lunge for the Tiger II I lost most of my pioneer platoon, then a Pz IV and Pz II that I sent as support got embroiled in a running firefight - eventually being KO'd along with the Tiger II. Cost the US several tanks and at least a company of troops. On my right a running fight where I ambushed, pulled back, ambushed, etc eventually cost me another Pz IV and Pz II, but in return my Panthers killed about 20 something tanks and a buttload of infantry. These kills being shared with my mortars and ATG. The heavy woods and exposure of the position worried me about the possibility of a pull out of my weapons on the hill. Heavy Ami shelling wounded or killed a few ATG crew members, but suprisingly the gun was never KO'd, just throughout the scenario more and more crew were picked off by close landing artillery before they finally were wiped out. I was shunting support weapons onto and off of that hill however, I had mortar trucks run another mortar team by where it sounds like you had your ATG, to the hill, along with a couple of supply runs. While causing fantastic Ami casualties, I took too many of my own, and mistimed some of my withdrawals. My force was shaved down and down, by the end very little troops were left. So I understand why the replacement/refitting, especially with battles like that. I just dont think you should get every unit back, especially not ones like elite sniper teams or KTs.
  15. To be fair - whether or not people use up their ammo to quickly in a battle is moot. You should be able to scrounge up what the dead or wounded have - whats the point otherwise? This realllly becomes noticeable also in campaigns when your men arent resupplied. Then you have an issue, and every man who drops has important bullets...
  16. when you complete any campaign missions to continue you go to saved games. the campaign menu is only to start a new campaign - it just shows the list of availible campaigns you have. After that point it becomes saved game files..
  17. Actually I placed my AT gun on the hill on your back right flank (facing US lines) and killed a buttload of enemy tanks that way. I also put a couple of 81mms on there to DF and they caused havoc. eventually they got shelled to pieces but oh well. Funny thing is when I did get the crew to the KT - the first time I played with one in CMBN, me getting delayed by an ambush meant the US was overrunning the position so it shot up two tanks and some US troops and they close assaulted it and knocked it out! LOL! Anyways I liked KG Engel's missions and idea, but I really didnt like how you were completely replenished force wise often. The next battle I've got a KT plus a buttload of other armor too. I understand a lot of the battles would leave players with next to nothing, but part of the fun of a core force to me is trying to save my troops. Plus things like a JPanther or KT should be watched as they're so rare, not thrown into every situation bc I know it'll be replaced... -post edit- also for what its worth.. my 2 cents on ATGs against a human opponent - They're effective weapons IMO. Yes, you can't simulate a lot of things that made ATGs much more lethal, and a lot of the smaller map sizes take away from where weapons like 88s would shine - but if you use the smaller caliber weapons I think you'll be very pleasantly surprised. For one the Brit 6 pdrs can and will penetrate Tiger I side armor, even sometimes frontal with APDS. And the US 57mm is lethal on side shots, and the benefit is these have lower firing signatures meaning you can ping away sometimes for several turns without even being spotted. The German 50mm will easily KO most Allied armor as well. 75s are nice too, but theyre bigger and accordingly are spotted much quicker. It's about placement, and timing. If you fire at distance its harder to spot, but hits become less likely, and kills as well. You may not have as many targets as well, and surprise is lost. However, closer in, if you cannot end the engagement by killing the enemy in a quick ambush, the proliferation of enemy units being closer means your ATG will be spotted, and there will be all sorts of return fire howling in quickly to boot.
  18. I was surprised noone had mentioned exactly that sooner - I think the .50 cal provides a good amount of cover to the US tank commanders - enough that I think it'd catch quite a few bullets - especially to AI that aims at the center of a tank CO's body..
  19. No. Do you? Never been to Iran either. However, I've visited Salt Lake City several times, as my best friend moved out there and lived there for years. I know at least you do not live in Iran, because you wouldnt be able to visit this site. In Salt Lake City, no matter how conservative, you have the ability, and federal right to do things they cannot in Iran,such as freedom of speech, religion, and press. Etc etc. In one documentary I saw, interviewing young Iranian students in some large park in Tehran, a few ventured to complain about things like free elections and free speech, and then wondered aloud about the consequences to themselves and or family members even saying that much. Im not gonna go back and forth on this. Any objective thought or comparison between the rights of individuals in Tehran vs Salt Lake City will bear out the truth.
  20. They'll use it automatically. I've tried ordering blast commands on tanks, and it didnt work out for me. I've seen it used on a tank before, and I've also seen them tossed about against infantry. Schultz calls them the 'lunch boxes of doom' which is an apt description of how it looks =D I preferred the actual satchel looking graphic from CMBO honestly
  21. An anecdote was also posted on here recently about how a king tiger was KO'd by a white phosphorus round. It hit the tank, and the engine fans sucked the WP into the tank, making the conditions inside... a little rough. the crew bailed. still, that was hardly common at all. Still WP is deadly stuff, I was surprised when the first patch lowered it's effectiveness - I'd never really noticed it to be lethal in the game, though it should probably be somewhat - it sticks to everything and burns intensely. If for example, a squad ran through a WP cloud I'd expect casualties and I havent seen this happen in game.
  22. Erwin, I'd say thats one hell of a stretch to compare the Mormons living in Utah, to the Iranians with their religious police in Iran. The two are so different the comparison is laughable...
  23. All this being said - and Ive had some maddeningly poor bazooka shots ( an instance in Eroudeville comes to mind where two seperate squads shot 7 rounds between them at a StuG 60 m away in an open field, all misses ) I've also had some amazingly good shots that saved the day. In the same battle mentioned above, I had a platoon that was caught by an assault howitzer and being chewed to bits. a wounded single soldier with a zook shot a 130m shot and got a partial penetration. didnt KO but caused the gun to retreat and saved the day
  24. I agree Myles. Also I was always interested when I read his readings how he'd basically make it seem like the whole might of the Wehrmacht was completely against the US and we beat them hands down. The books seem to be replete with 'bumbling stupid Nazis' stories. Even when I was 14 I knew that much of the defenses on the beaches in Normandy were filled with second or even third rate troops, or facts like 3/4's of the German war machine was fighting in the East. Used to annoy me to no end. And as I said before, Im a proud American, the last 4 generations of my family were active duty military, 2 of those being war veterans, with my great grandfather being gassed in the Argonne forest in 1918. I love my country, but to make up lies or heavily exagerrate the truth is a disservice to everyone involved.
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