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Sublime

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Everything posted by Sublime

  1. I've played every campaign thats come out, except the CMSF British forces module. They.re all good. However my favorite designer has to be Paper Tiger. All of his missions and campaigns are works of art. Road to Dinas remains the only red vs red SF campaign, and its great. Road to Montebourge is exceptional, and brilliant because it's nice and long. as far as third party, who else could be named first except FM_Blucher. Devil's Descent is universally known as one of the best CMBN campaigns, I remember I didnt get up until I had finished it when I first downloaded it. And he also filled the glaring hole of only one German campaign with Die Letzte Hoffnung, which I had the pleasure of play testing for him.
  2. Interesting. I always overlooked the simple A4 to A6 difference in the M1919. Jasonc, akd, anyone - whats the difference between the A4 and A6? Is it just some simple change to make it more portable to jump out of an aircraft? or is it more significant? I dont see much difference between them. BTW The browning .30 MMG isnt as bad as everyone says. I have a lot better luck with it than the 1917. It gets deployed fast. not a bad round. decent ROF.
  3. thx for the link man. much better than a smart assed reply about the search button. thats not directed at you, or anyone else btw, but i had a period of lurking for years where the only time i'd get tempted to post would be to yell at someone being an ass to a new member by saying use the search function, when a simple link or answer would be better. and friendlier.
  4. i do the same often luke. try it with paratroopers - the m1919a4 is a way better base of fire weapon than the bar. ( i repeat myself on this every other post i make )
  5. Also off the top of my head - the graphic for MG gunners should be placed correctly back by the MG men should be able to bail out of bunkers...
  6. Well its a matter of opinion. I guess also it depends on how important the objective is. in a campaign is much more important to be careful with tanks, artillery assets, ammo, and of course, your manpower. in a one off battle, one could make the argument all that matters is winning. Thus you see higher casualty rates than you'd probably ever see in real life. Its just one of those things - the only truly real way to play the game would be to have some of your friends there and possibly shoot a random one each time one of your officers gets hit, and if your battalion cmdr gets killed put the bullet in your own head. =D
  7. funny you mention it wodin. I saw the battle description and it was one of the first I played. I was very surprised more blue on blue and red on red were made. I definitely want to see some US vs Brit battles in when the BN Commonwealth module comes out. and Waffen SS vs Heer.
  8. I generally use one of the three same passwords for everything. im lazy, and poor so identity theft isnt high on my threat list. ( i have bad credit as well =D )
  9. Yeah I find it silly that you cannot cross the hedges either. I think it was a good move on your part. I also find it silly how you cant seem to place foxholes or trenches right up on a hedge line. you have to either put the weapon on the hedge without the foxhole (for los) or give up the los for the foxhole.
  10. Yeah Cymru, even sometimes it seems heavy suppression fire coming from friendlies will stop hunt commands. maybe not though. As far as the assault command I use it sometimes. Fast with pause works well, but if Im going to enter a building or position near the enemy or certain to be in contact, and I have the men in a squad to do it I order assault. Of course if you split a squad up it cant assault, sometimes its good, sometimes its not. If I think I can hold the position and the men wont get annihilated, i use assault. If theres a fair chance of the men going up to the wall, into the house, or by the hedge will get wiped out or overwhelemed then split teams are better. The school of thought advocating split squads is realistic anyways AFAIK, all historical accounts I've read emphasized veterans insisting on everyone spreading out. You definitely will notice a drop in your casualties, ESPECIALLY from explosives, if you spread your men out.
  11. all looks great the cobblestone is my fav =)
  12. yeah it definitely is. LLF you want some playtesters for any of these maps? Im dying to fight on that ground. Me and Shultzie here would be open Im sure to fighting over this real estate. You could even try to give us a loose rundown of forces involved and we'll stick to the historical facts.
  13. Im lookin forward to all of it. As it is, ill be glad for any German campaign. The one that game with CMBN I burned through in the first couple of days. It was a long wait until my fav. Die Letze Hoffnung (sp..?) I started A Bloody Ride and the first battle is definitely interesting, and surprisingly somewhat challenging. Anyways designers will fill the gaps of course. I was very surprised to hear the Brit/Commonwealth campaign didnt cover some other operations I expected to hear it would. Regardless I really hope someone recreates the CMBO scenario The Sunken Lane. That was a fantastic battle ( i still remember it 12 years later.. ) and would be even greater now with the 1:1 soldier representation.
  14. Pretty sure once the pause is over they'll start running again. If its a move order they.ll usually begin to start running if they come under fire. Of course hunt will cancel move orders if they get fired on or spooked. sometimes this can be annoying however, especially in WeGo, because a small burst of fire at someone else will case your men to hit the dirt. This can cause delay after delay, until you getr frustrated and order regular movement types. Of course then, with my luck especially, the enemy has moved and now they open fire and my men should hit the dirt but because of my new quick orders they advance... into gunfire.
  15. nice. whos US uniforms are you using? hey I was watching the show Triggers ( not bad btw ) and he fired a bazooka. there was a small screen on the front of it, to protect the firer from sparks, etc from the rocket. I'd never seen the screen mounted on the front in pictures or in the game however. how often was it used in combat?
  16. Shameless bump If you cant bail outta a bunker then I assume the men you place in there are shackled to the bunkers walls? I've heard of that on the Eastern Front.. but geez. Seriously though, I wish someone ... official would respond or take a look at this. If nothing else it annoys me, I was dumb and mistakenly put my 1st plt. hq in the bunker when I meant to put a mortar section HQ. this should be easily remedied, my opponents forces are still at least a thousand meters away.
  17. As far as in CMBN terms.. my experience has been US paratrooper squads have a lot better firepower capability and flexibility with the 1919A4 over the regular grunts BAR in each team. The 1919A4 definitely seems more lethal, accurate, and is helped A LOT by its ability to keep firing beyond every 20 rounds. This I believe is the key problem, to lay down suppressive fire (which is key for the squad LMG role) you need to more than 20 rounds per mag, especially if its one type of this weapon per squad. You can get away with 20/30 round clips when everyones got assault rifles, but thats a different story. I'd agree with what was posted above - the BAR is just a poor choice for the role needed. It isnt a true light machine gun in a role that calls for one.
  18. it looks very impressive. gases escaping gun barrel after firing. but still, its all eye candy. From the little I played of the demo, I lost interest, armor is important, but infantry, ESPECIALLY in the Eastern Front, is essential to be done correctly. Plus the controls and UI were very counterintuitive...
  19. Thats actually a brilliant idea. it could be a option you could click and give. Just like hunt is basically move to contact, you could have a hunt order, and perhaps some key to hit when the waypoint is highlighted, with a move order to follow if fired upon.
  20. ammo sharing aside. the bunker issue remains. I have all the PBEM files. could someone from BFC plz message me or explain whats going on with this? I had another opponent complain his men would not leave his bunkers. But they were under fire I believe when he wanted them to bail. In that case, I can understand the reluctance. However, in my situation, these men are out of contact with the enemy. they shouldnt hesitate to leave..
  21. 2 things First the glitch I have a PBEM going, and I have a couple of wooden MG bunkers. Originally I placed a mortar section HQ in one of the bunkers to man it. In my setup, somehow I must have accidentally ordered one of my infantry platoon HQs to be placed in it. Now I cant get either group to leave the bunker. at all. Dismount, bail out, move orders. nothing works. Interesting as well, because I played a PBEM battle of Le Hamelet and my opponent who had the Axis complained his men wouldnt leave their bunkers no matter what he tried to do. At the time I chalked it up to suppression effects of my fire. Now my complaint In another PBEM, I had several on board US 81mm mortar teams, obviously accompanied by their ammo bearers. In the confusion of my attack, subsequent ambushes, etc my men spread out, and in my haste I ordered ammo bearers with mortar teams, not really paying attention to if they were from the same section. I was shocked to note later that the mortar units would not get ammo from their ammo bearers, even when on the same tile at all, unless they were from their specified section. This meant i had a couple of groups of ammo bearers running full tilt to seperate positions. This seems a little silly to me. Especially considering the mortar units both had ammo bearers by them, and were calling fire in (direct fire)
  22. In response to the 'laser beam' machine gun bullet stream comment - its not true at all. Have a sherman, or any tank (.50 cal is good for demo purposes) and order it to area fire. I notice bullets kicking up dirt in a stream, like a path, they dont all hit the same point like a laser beam would.
  23. this does need to be adressed. I really feel like heavy machine guns emplaced to defend would let off a lot more fire. even with U.S. mgs like the m1917. I also feel the bursts could be randomized, 5 bullets, 8 bullets, 6, 7, etc etc.
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