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Bonxa

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Everything posted by Bonxa

  1. Damn, I thought that was a photo when reading the blog! I can't understand how they managed to get that good graphics in the game. Amazing!
  2. There are a ton of other nordic players if you feel any connection to to Scandinavia.
  3. I am surprised no one has mentioned the near mythical Alpha AAR over at CMHQ. The best has to be "The Sunken Lane" though, at the same place.
  4. I use play aids all the time in CM. When I was new to the game and enjoyed the scenery they were often off. But as focus has shifted away from looks to favor big battles and thinking games the play aids are on all the time. I use +4 scale, bases, show all lines, notifications (pinned, eliminated etc) and labels. I'd like more play aids if possible. Being able to draw/write on a layer as an aid-memoire is my pet peeve.
  5. 23, been playing CM since the Beta demo, 2000? Been a CMMC:er since 2003.
  6. Sure, patience is needed. We do go forward with a reasonable pace now though. Since late summer/early fall last year we have moved from 0600 in the morning to 1000. That may not sound like much but it's ~3 battles starting on 4 for the frontline units. Regarding huge battle, yes, reinforced battalion size is common. Above two battalions is being actively avoided from previous CMMC experience. We also have use for pure staff players who don't (or only rarely) play CMBB battles. The intel and planning work is really interesting. You get to know division and corps level thinking first hand.
  7. PBEM helper has this functionality, check it out.
  8. I'll have to agree with combatplus2 here (studying physics and all). If there is an atmosphere it should really dissipate the ion beam. You would have to have a laser beam or something to have a beamweapon without so much dissipation in an atmosphere.
  9. Go join CMMC2 to find out how all this fits together. There you get to choose wheter to keep the 80 mm mortars on or off map, wheter to bring the 76.2 mm etc etc. It's fun too.
  10. I run successfully with zonealarm on my laptop.
  11. I would love a Shrike with a recoilless gun on it. Give it a 100 mm or something, only loaded with heat. About same reload and penetration as the 120 mm. Should make for great fun. No armor, high mobility and good hitting power (little ammo?).
  12. Press esc, in the menu at the bottom you have "promote". There you can suggest another commander who then has to pass a vote. So far commanding hasn't been so popular so with anyluck you can get yourself through.
  13. It was the client getting the segfault and for a while it was consistent but then today it worked again. If I do get a consistent segfault again I will mail it to you.
  14. Shooting up turrets and Shrikes with the 20 mm autocannon works like a charm. I don't expect much against heavily armored targets. What annoyed me a bit was when I snuk up on a command vehicle and proceeded to empty all my remaining 20 mm AP and HE into the rear door... to no effect. Busting the turret was really quick though. What kind of results can you expect from the 20 mm? The manual states that the Paladin front is safe but what about sides and rear? Is the Apollo chassis vulnerabel anywhere?
  15. The AA vehicle is key! It really gives you good overhead cover. Doesn't it include ECM as well? Another very powerful thing, to get rid of your little triangle.
  16. Took me a little while to find that one yes...
  17. I was just going to report all clear on our Red Hat machines. Now I get a segmentation fault while in the process of loading the map however. There has been a server up for close to 4 hours though, seemingly without hickups.
  18. You need to return it to your own flag (running over it). In addition your own flag needs to be in it's original location (also accomplished by running over it in case an enemy has carried it away someplace). An improvement to the CTF game would be some kind of marker where the base is. As it is now your own flag just sits there, it's hard to tell if it's in the right spot.
  19. I got it to run by just plopping in the libaa.so.1. How many players did this support now again? Will check the server stuff tomorrow.
  20. This important fact seems to have been missed in the efforts to solve problems with the game. I've just spent a few hours online and have been enjoying myself thoroughly. Pings were in the 200-400 range which is a bit high but quite playable actually. I had my doubts at first about the vehicle mix but I find almost all units fun and interesting to play. The Shrike and Hurricane are clear favorites so far. As we all learn how this game comes together I hope to see some more team play as well. Looking forward to more long range sniping and short range furballs! [Running flawlessly on an Acer Aspire 5024: Turion 1.8GHz, 1GB RAM and an ATI X700]
  21. I also noticed a lot of suicides just as the ATGM is streaking in for the kill. The player about to score certainly looses a 'kill'. How the team scores are affected I don't know. Could you extend the 'arms' of the dropships a bit? Sometimes when you're stuck in a trench or something the dropship can't get you out. Same with trees I think.
  22. I haven't worked more on the client. If you cannot help me I'll put some of the resident gurus to work on it. I do have a computer of my own, with windows on it. Guess what I've been doing all afternoon...
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