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Bonxa

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About Bonxa

  • Birthday 12/17/1982

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  • Location
    Gothenburg, Sweden
  • Interests
    History, Science, March music
  • Occupation
    Student

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  1. I did get through this one on the first go at it. But it was very bloody and made the rest of the campaign, shall we say interesting? I had something like 200+ KIA and 200+ WIA. The rifle companies were decimated and it was only when i brought up some of the MG units to the very front that I got enough momentum to carry through. Maybe it was my experience from CMMC2 plowing forward with large amounts of siberian infantry that made me go on despite all the setbacks from german arty. Oh, and I had my first tank attempting to cross the bridge get immobilized on a mine. Didn't know you could blast the wire and get any mines to go away with it...
  2. I think the "hiding" is them working, it takes quite a while. Same thing with the blast command, they go hiding and then BOOM. Wait a few minutes and then see if they have got the job done.
  3. Works like a charm! 4.2 MB/s -2 min 30 sec I'll keep seeding for some time!
  4. Found out about CM from something like SimHQ and got hooked reading the classic alpha AAR. Due to overseas studies I didn't get to play until the gold demo. Now I can't wait to replay Chance Encounter. My best CM experiece to date is from the CMMC2v2 campaign on the soviet side. A ton of fun that!
  5. I have also noted this wrt Mk19 Strykers in PBEM. The ammo number increase with time.
  6. I also have a number of PBEM bugs that I'm holding off posting about until the patch is out. A list of known issues would be very helpful.
  7. Oh, don't worry! I always check out the new installments! Keep em' coming!
  8. I'm all for including a little more information on the unit icon. Part of that might be to include the labels from CMx1. I totally forgot about them but I usually had them on all the time, particularly in large battles. I prioritize morale state and recent casualties taken. Firing I can see from tracers and smoke puffs. Movement is also not that big a deal for me, I can usually spot the little guys moving about or the general location of the icon moving. However casualties cropping up from unseen enemy fire or a panicked squad is something I really don't want to miss. Thus I would suggest a red border appear on the unit icon when they take a casualty. It could fade away over a period of a minute (or slightly more to remain at the end of a WEGO phase). A yellow border with lower priority for incoming fire could be used simultaneously. For other status reports I would like the labels just as they were in CMx1, they worked fine there. Great and relevant discussion BTW! I think you have found the reason for why I don't play CMSF all that much after all. When I do it's PBEM where I review the turn many times to catch all the detail. I kind of lost interest in the campaign when I reached the big urban scenarios in the end.
  9. Very good news indeed! Small H2H battles is just what I'm after. I don't have time to play much single player and thus prefer the slow pace of PBEM. My computer dictates that I keep to small battles. Hence ByteBattles are my best friends!
  10. I'm no professional but when I do dismount at range that is usually at about the effective range of an RPG. So maybe 200 meters out? You will want to be able to spot most firers yet not lose Strykers to RPGs or infantry to close range small arms ambushes. The idea I would think is to get rid of the part of the approach part where you get harassed by long range MG and sniper fire. If there are significant AT threats you will have to dismount a tactical bound back, out of LOS completely.
  11. And yes, in the game interface the PBEM file is loaded as a savegame (once placed in the incoming email directory). I took me a few minutes to figure that out too.
  12. http://www.cmmods.com/ will fill your plate nicely!
  13. Pre-order in place! X-mas is early this year as well.
  14. Thanks guys! This rhymes well with what I have observed myself in the game. I became extra interested in the matter recently as I'm playing my first heavily forested game. It's a lot fuzzier than it used to be! Getting units into overwatch positions takes a long time since judging LOS/LOF is rather tough. But I don't complain since that's how it is in RL as well as far as I can remember from my short service time.
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