Jump to content

Commanderski

Members
  • Posts

    439
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Commanderski

  1. This is one thing I would like to be able to do in the new module. This was taken from WWII Colourised Photos Facebook site: Half-hidden behind an ‘izba’ (Russian peasant’s dwelling), a German Nashorn tank destroyer (said to be from Schw. Pz.Jg.Abt. 519) waits patiently for a target.
  2. Thanks for all the tips. I definitely see where some of my problems are now. Thanks again!
  3. How do I get the artillery to be more accurate? Sometimes it's so far off that the only way I know it's mine is because of the direction is coming from... Are there any threads or videos that can help?
  4. In real life most forces would retreat after about 10 - 20% casualties at most then regroup and attack later in the day or the day after, except on the Eastern Front where 50% or more was acceptable if they reached their objective (at least for the first year or year and a half). We obviously can't do that in the game but there are some scenarios that want you to keep your casualties under 20- 30%. I don't think most people play this game just to see a body count.
  5. How much of an improvement would I see from going from a Dell XPS 8700 I7 4770 4 core 3.4 GHZ with 16 Gig of ram and NVIDIA GTX 645 graphics card upgrading to a Dell XPS 8930 4.6 GHZ 6 core with 32 Gig ram and NVIDIA GeForce GTX graphics card? The games currently run great with the exception of the very large scenarios which take a while to load and seem very slow when scrolling to different parts of the battlefield. Would it be worth the upgrade?
  6. I don't know how much more info they could have on this but the author is a good author and it has been several years since David Glantz did his 3 volume (5 books) on Stalingrad (which I still have to finish reading). As much fighting as there was around Stalingrad there could be a whole CMRT module on just that, maybe call it CMStalingrad.
  7. In the book Snow and Steel it says the majority of the troops were recent conscripts from the Kriegsmarine and Luftwaffe with most having only 3 - 6 weeks of training and no combat experience. The troops that had combat experience were intermixed with them and in most cases the leaders were of good quality. But as the battle wore on the leaders were killed off as they were always at the front so that left them basically leaderless as things started to bog down. I'm pretty sure that that most if not all the tank crews were pretty experienced.
  8. I just started reading this and other articles in the Battle Drill blog and it's very helpful. Should be required reading for CM players.
  9. Thanks...now I remember...way back when on the first CM I did a PBEM or 2 and forgot that there were turns like this.
  10. OK...my first PBEM...I received and downloaded the game file and put it in the Incoming Email folder. Opened the Saved Game menu, put in a password and then it goes right back to the main Normandy menu. I go back to the Save Game the process starts all over again. What am I doing wrong?
  11. I'll give it a shot....I have the complete bundle but I don't think that would have any effect if you picked one of the standard scenarios. Send me an Email or PM and we'll get things set up.
  12. They thought it would be a short war...also the quality of the ones in '44 wasn't that great as they cut as many corners as possible and they had few experienced pilots left.
  13. I never thought of taking a screenshot but think that's a good idea. I wouldn't consider it gamey. In real life if you saw something that wasn't moving and a possible threat and either you moved to where you can't see it now or it may have moved slightly you still know the general area so you would be able to fire on that possible target.
  14. I just made a ZZ folder and put in the music and now it works...must be some type of computer magic.
  15. There must be something different about RT. I was just able to change the music for CMFB, CMFI and CMBN with no problems but still can't change Red Thunder.
  16. I'm trying to put in some Soviet music from the CMRT all in one soundtrack. They are all .wav files ( music end of battle, music intro and music splash). I tried putting them in the Z folder as is and also in a music splash folder in the X file but nothing seems to change. Maybe I need to reboot?
  17. The problem is I don't know what folder the original music is in or the name of the original music. Do you know where it is and what it's called?
  18. There are tons of threads about the music and how to change it but for some reason mine won't change. I put the new mods in my Z folder in a music splash folder but still keeps playing the stock music. Do I need to delete something somewhere?
  19. As the title says what's the best use for an XO team? Should they follow along with a squad or hang back from them. I haven't been able to find out exactly what to do with them.
  20. It means it's time to move on and change the subject before they lock the thread. They have heard all this before and it's just not going to happen so why build up any more heated discussions.
  21. Panzer Command Ostfront had excellent campaigns and a great campaign maker. The only thing that doomed that game was the graphics quality. Otherwise the playability was and still is excellent. Maybe BF can see what they did or even buy the code and incorporate it if possible.
  22. " Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…) At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two. Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar, I decided to share my pricing ideas and drove straight towards him. “Steve,” I said, “I’d like to share a new pricing scheme with you.” Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.” “This’ll be ground-breaking,” I paused. “Give the game away. For free.” He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?” “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.” “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!” “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?” He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…” And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains. So, this may become the new way. Just sayin’…" That's like the World of Tanks franchise where you can play for free until you need to repair your tank or want to upgrade. I doubt if it would work here.
  23. Are the Soviet KV's in here anywhere? I don't see them anywhere when I try to make a quick battle. if they aren't they should be.
×
×
  • Create New...