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Oddball_E8

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Everything posted by Oddball_E8

  1. Speaking of, I've been working on a final version of my soundmod. I'll make it a community sound mod using not only my sounds, but some of your sounds and possibly other mod makers sounds if I get their permissions. It will be my final soundmod for CM. I won't make any more (not for release anyway).
  2. Well he could have thought it was a simple 37mm flak gun You should try Aris' hit decals btw. Vast improvement over BF's (Saferight's needs normalmaps to be better than Aris', but other than that it's close)
  3. Well the 128 isn't "new". It's been there since CMBN. Sure, it's used by units in the game, but it isn't "new" and is usually included in most soundmods even tho it isn't used by anything in CMBN or CMFI. And there's also the gun 115 t-62 file which isn't used by anything.
  4. Hehehe But at least he knows it's a möbelwagen
  5. So you post a picture of it on the forums... good luck keeping it hidden
  6. Well I have had tanks become immobilized by 20mm fire so I don't know what to tell you except, you seem to be wrong.
  7. Yup, tanks get immobilized fairly often by 20mm and especially 37mm AA weaponry. But I did have one tank get catastrophically blown up in that same scenario. It was immobilized and fired upon by several wirbelwind tho, but one lucky shot penetrated an "opening" (must have been the drivers vision slit) and resulted in a catastrophic explosion.
  8. Yes, it was the old CMBN tree mod that made the trees partially see-through. There are better new mods for that tho at cmmods
  9. Did you notice how the tank was moving extremely slow and with the turret pointed completely to the rear? This is propaganda footage. This was simply not done in combat situations. All accounts I've read about from real tankers say that it was simply not done because of the risk of throwing a track or getting the tank stuck, which would almost mean a death sentence for a tank in a combat situation. Sure, smaller trees and such will be passable, and they are to a degree in the game. You can drive a tank through light woods which abstracts the tank running down smaller trees. But large trees and buildings just isn't something that you ran into/through during combat.
  10. Yeah, penetrations on bunkers usually mean a firing slit penetration. Higher-caliber weapons can of course penetrate wooden bunkers, but I haven't seen any penetrate concrete ones (and they really shouldn't) from the sides. Rear penetrations can occur too if the weapon hits the door and is able to penetrate it. Also, keep in mind that bunkers are, to an extent, abstracted in the game. In real life, bunkers often had layers of earth covering them as well (especially wooden ones) so it would be very hard for a shell to penetrate it through all that dirt. And they were often more than one layer of wood if they were made of that. Add to that the fact that they were often sunken bunkers partially underground with only the part from the firing slit and upwards showing, and you'll see why it's hard to knock one out even with a flamethrower or a 152mm round.
  11. Yes, but there are a few things to consider here: A: What he is making are mods for the game. They don't have to be historically correct. I mean, he could just as easily do the same with your sounds for example, and you would not like it if he did. At least not the way you are doing it. If you don't like his mod, don't download it. B: You had absolutely no need to bring it up in this thread. Discussing it in his thread is enough. and C: It is clear that he doesn't want to argue about it any more so bringing it up is bound to be an aggressive move from your side. (since you have said your piece and don't really need to keep discussing it). If I were you, I would apologise publicly to him for this disruption and agree to disagree on the subject in general and not bring it up again. Because even if you didn't intend it to, it is coming off as you being rude to him.
  12. To be fair, it really doesn't sound like you appreciate his work. It really does sound like you are attacking him. Maby it's the language barriers, but that's how it seems.
  13. The 20mm gun has serious trouble penetrating anything built after 1939 basically (at least from the russian side). The 20mm should never be considered a weapon to use against tanks except in extremely dire circumstances, and then it should only be expected to damage the components of such tanks, not actually kill them. It was outdated as an anti-tank weapon even before the war started. This tank was not knocked out by all of this:
  14. You'll only need 4 small arms sounds, 1 for the AT rifle and 2 cannon sounds (if you do those). 1 for the SMG's (they share the same sound) 1 for the MG's (they share the same sound) 1 for the rifles (unfortunately they share the same sound) 1 for the SG 43 MG (has it's own sound for some reason) and 1 for the PTRD
  15. I've had that before in CMBN. I don't recall exactly what it was that fired but it was a panther that suffered the fate... EDIT: But from the front of course since the panther doesn't have curved turret sides.
  16. How do you get them to cast shadows on the ground and move across the sky? They must be physical objects to do that and you can't import physical objects (or mod existing ones) in CM...
  17. You (and many others) are definately not understanding me correctly. I don't want battles where the germans are pounded to death by artillery or massively outnumbered to the point where they will be steamrolled in ten minutes. I don't want one tiger tank trying to hold off 1000 T-34's or one Platoon of germans trying to survive a batallion of russians storming them. I'm just saying that as it stands, the overall feel of Operation Bagraton in CMRT is that of a very even fight where the germans and russians were largely on equal footing when it comes to numbers. A well played defending force can stand up to a much larger opponent in many cases, and that is also what happend quite often on the eastern front (just look at the battle of east prussia in january -45. The russians attacked with a force that was sizably larger than the defending force but due to bad weather they didn't get air support and the battle ground to a halt for the first days because of the defenders tenacity). So what I'm saying is not that I want battles that are in the extreme on either side. I'm just saying that as it stands, it feels like both sides were largely balanced. Even more so than it felt like on the western front (CMBN) for some reason. I wish people would stop trying to take this argument to absurd lenghts and try to imply that I somehow want to see german defenders with no ammo get slaughtered by millions of russians. That's not the case and I feel that I've made that perfectly clear by now. I'm simply saying that the scenarios often feel like they are balanced for the sake of balance and in general it doesn't feel like the russians outnumbered the germans in any way. Of course, but I'm saying that it is showing through too much and the entire game feels "balanced" artifically. One of the reasons I play CM and not other, less serious, tactical games is because the game ISN'T balanced and favors no faction. It relies on the historical facts and when not based on historical evidence it is usually "in the spirit" of the battles that took place. But with this iteration of CM I don't feel that. It feels too balanced and too "homogonised". Oh screw it. I'm not going to post any more since I feel that people are not taking me seriously and just using straw man arguments to make it seem like I want scenarios that are boring. So I give up. Hopefully the other scenarios in the game will prove me wrong, but right now I don't even feel like playing because of this thread.
  18. Yeah, I'm looking forward to that one I'll be playing as the german of course
  19. Of course, but I'm not talking about a single scenario. I'm talking about the overall feeling of the game (so far). And I know those are strategic production numbers over the entire war, but they still paint a picture of what to expect. With a country that produced massively more tanks than the germans, you'd expect more of them to show up. Actually, come to think of it, I feel that the CMBN scenarios often had more shermans-per-panzer than CMRT has t-34's-per-panzer. And that strikes me as odd. Anyway, It's pointless to argue. There are obviously some that feel that the overall feel of the game is historically correct and that most skirmishes were pretty even, and there's nothing I can say that will change their view on that.
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