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Oddball_E8

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Everything posted by Oddball_E8

  1. I suspect you are giving vehicles an order to move from point A to point B and expect it to follow roads and such between the points. That's a bad idea. If we make vehicles do that, then you'll be cursing that vehicles constantly move up to that road that you know is mined instead of driving next to it through the wooded area that you know isn't mined for vehicles. The reason you have to micro manage vehicles in this game is because if you didn't you'd be swearing because they didn't pick the route that you wanted them to... potentially exposing themselves to enemy ambushes and clear shots and whatnot.
  2. Maxim, DP and DPT all use the gun 7 single sound. SG43 uses the gun 7 pk. Ptrd uses the gun 14 something sound (there's only one 14). Flamethrower uses the air rocket sound, at least that's what I think Waclaw said... haven't tried it yet. (EDIT: Just tested it and it's correct) I guess being high while doing stuff like this would be a disadvantage. I wouldn't know since I can't get high. :/ Nevertheless, wrong place for those discussions I believe Some more sounds if you were wondering: gun rifle is the sound for both the mosin-nagant and the svt-40. gun smg is of course the ppsh41 and pps43.
  3. I still consider your actions and words to be blowing things out of proportion, but since you don't want to discuss this any further, I'll leave it be. I'll just add that you seem to be misenterpreting me but as you do not want to talk about it there is no point trying to explain myself either. If you want to take the grumpy way, act like a victim and never release a mod publically again because of this little incident, so be it. It's your choice.
  4. At the time, he didn't even know which mod it was. When you are making stuff for personal use it's easy to lose track of which mods you have included, so I don't blame him. He did, however, say that it was based partially on someone elses excellent work but that he didn't remember which. After it was determined to be EZ's work I think EZ would have been satisfied with a mention of that, nothing more. This whole thing seems to have escalated far too much. From EZ's comments it feels like he is just surprised that someone used his work without asking for permission and wants an explanation as to why (and if this is now common since it wasn't back in the earlier days of CM modding). I haven't seen him demand that Vein remove the mods, I haven't seen him demand anything actually. Other than an explanation. It seems that Vein, however, took this as an offense and became very aggitated over it. So again, I think an answer from EZ would help here. (unless of course EZ has PM'd Vein)
  5. Actually, I think EZ would be satisfied with a "I have used some assets from EZ's mods" mention. You don't have to make a long list of the exact stuff you used. I think you are blowing this out of proportion, which is why I wish EZ would comment on this.
  6. Hmm... looking at the files, they are identical to the other ones in the pack so they should work. And judging from the fact that renaming another file still didn't fix the problem, I'd say this is deeper than I thought. Might be a problem with your computer or something. Did you try just deleting them and using the originals? Set up some test scenario where you can test these weapons easily under controlled circumstances. It might be the graphics taxing your system so the game skips the sound. Make a small clean (ie. nothing on it) map and put a Maxim and an SG43 on it (those use the sounds you are missing) and try it out. If that works, try doing the same on a larger map with plenty of units on.
  7. Sounds nice! Would have liked to hear some of the german sounds too. Oh and pro tip: Save the turn in the action turn and then pick the places you want to record from. Less messy that way
  8. Here's some nice Canister shot action! (with a bit of other action tossed in of course)
  9. It would be nice if EZ commented again on this to clear things up.
  10. Did you try my Lightweight mod? It uses only the original sounds but sorts them after caliber instead of gun so you can more easily distinguish between weapons and sides (no more tommyguns sounding like MP40s) That's odd. They are working for me. Are you on a Mac? I might have forgotten to "mac-ify" that sound :/
  11. Hasn't happened for me once in any QB's yet... Maby you are setting too large battles? Those katyusha barrages ain't cheap you know
  12. There's an explanation of the XC and the XW version, but I can't find the main difference. There seems to be soem colour variation to it, but I have no clue what the XC and XW stands for and why I should pick one over the other...
  13. I might be wrong, but I don't think anyone has actually. EZ was a but upset, but I don't think he went overboard in complaining. Nor do I think he ever demanded that Vein remove them. Vein did jump to that conclusion himself tho, in a somewhat passive-agressive and defensive post, but I don't think he meant any offense either.
  14. It is the original cut down to 0.1 seconds. The alternative was the same file downsampled and then upsampled again. If this didn't work then I'm afraid that it isn't the sound that is the problem, but the graphics. I know that a heavy graphics load (explosions and whatnot) can make sound stutter in the game for me. It's not the actual sounds but the graphics pulling you down
  15. The problem is that the guns in the game doesn't fire in fixed bursts... it could be anything from 1-20 rounds really. So one sound could't cover that like they did in CMx1
  16. Try this one and see if it works: http://cmmods.greenasjade.net/mods/5309/details there are two files there. If the first one doesn't work, try the second.
  17. That would actually compound the problem since it would still play that sound for each shot. However, I'll see if I can make a very small file for you that might fix the problem. EDIT: I'm assuming you are talking about the 20mm quad AA here?
  18. I don't think he meant it as an offense. He claimed that he had made these for himself and not for release (which is fair to do) but then people asked him to release them and since he wasn't planning on releasing them from the start he had not noted down who made the originals for some of the smocks they were based on. I know myself how hard it can be to keep track of what comes from where when it comes to mods and it's very easy to do something like this when you are just fiddling aroudn with something for personal use. He did not try to hide it tho, he did say that some of the smocks were based on someone elses EXCELLENT work and that unfortunately he couldn't remember who's work it was. Personally, when I don't remember the name of the author or can't get in contact with them I usually write in the READ ME that they should contact me if they know who they are. It would be different if he did what someone did with my soundmod once. They used 90%+ of my soundmod and just released it as their own. Not a single mention of my mod and I usually wouldn't mind since most of the sounds in my mod are from other mods in the first place so it would have been possible for him to make one and just accidentally pick exactly the same sounds as I did, but I had also edited some of the sounds and those were all used as well. Now, had he just mentioned that he used the sounds from my mod, I would have been fine with it. But he didn't. Big difference there. If someone releases a sound mod and uses some of the sounds I have made, but they claim in the description that they can't remember the soundmod they got it from, I'll be fine with that too. I might contact them and let them know it was from my mod, but usually I'll just let it slide. Granted, making a sound is not even close to making graphics, but the concept is the same.
  19. Thanks man! Yeah, it's all because of JorgeMC and Bodkin. I tried their mods and I realized that my mod and waclaws mod were just too loud for my tastes. I don't know how I got there with my own mod, but I guess it just grew over time. And then there was the problem that some couldn't use the mods because their computer coldn't handle the strain. So I just started working on a solution to that problem. And the shot trails were perfect. Oh and the reason for tha A ones is just that I forgot to remove them They are the ones I used first, but the "bang" of the weapon was still in them so they should have been removed completely hehe
  20. You obviously haven't been close enough to your troops to feel their pain and smell their blood. Shame on you! Leading your troops from on high and never getting down and dirty with them
  21. https://www.youtube.com/watch?v=8Jdo3ZmtPWk This one worked well enough for me to make one normal map for your hit decal in five minutes or so (after skipping through the video a bit hehe)
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