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Oddball_E8

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Everything posted by Oddball_E8

  1. Video of some nice 122mm carnage (again, click the picure for the video)
  2. Very true! It was almost painful to play that scenario at times :/
  3. Um... it's my soundmod... :/ http://cmmods.greenasjade.net/mods/5300/details some of the screams are from waclaws mod (included in my soundmod with permission) and some are from my own soundmod.
  4. Oh ok, so that's why they sound kinda distant
  5. Just did a little custom battle to try out my new flamethrower sound and I made this little video of it Got some nice flamethrower action in there (including a flame burst riccochet off a wall!) together with some close-quarters PPSh41 slaughter and a nice gratuitous cannister shot on a single target
  6. They seem to lack alot of the... "oomph" of the in-game sounds in RO :/
  7. Surely that last one must have either set off the stored ammo or been an HE shell (or both)
  8. Don't make it too good or you might have to make a V2 of all your other tanks
  9. Yeah, right now it seems to have gone away, but if it happens again I'll try going to the main site and trying other links (as I usually just click my bookmar of the forums link)
  10. Yeah, this time the forums loaded fast... but most of the time it takes 2-3 minutes before it's loaded enough for me to click the general forums link.
  11. Lately (for the last week) the BFC forums have loaded really slowly for me... all other sites I regularly visit load as fast as they usually do, but not BFC forums :/
  12. Awesome! I'll steer my ship over there immediately then.
  13. Probably because you missed a bit where there was heavy forest on the ground... happens to me constantly when going through forests because they look very similar (light and heavy forest ground that is).
  14. Then you understand wrong. There is a plan, sure, but that plan is just a largely broad plan of "In 10 minutes you should move into this area" without actually specifying what route they should take. So in a normal CMBN scenario with the normal Bocage, they would have to move around the bocage or through the small openings. On this bocage, they would simply go for the fastest way there and since it would consider the bocage "woods" it would move straight through it instead of around it.
  15. One thing that dawned on me now is that the AI won't be able to handle this realistically. It will just see a small hill with bushes on it more or less and not navigate around it, but rather through it despite the risks. This might be best contained to H2H maps and not maps where the AI will partake.
  16. I often wondered why they didn't just retrofit their PzIV's with sloped frontal armour and other stuff like that. But, I'm no tank engineer so I have no clue what that would take. Seems like a no-brainer tho. Well, I'm unemployed so I can't bribe you with much... but hugs are always free
  17. Really? I didn't know that... well, trolls are everywhere I guess...
  18. Wouldn't adding the heavy trees ground to the "hill" prevent all vehicles from moving through? So that would take care of the problem in general with vehicles passing over.
  19. Well the tanks engine and gearbox already strained under the weight of the vehicle so adding more armour to it would not make much sense. Also, I see someone gave me a thumbs down on the video I'm a saaaaaaaad panda now
  20. Got a video up of a short-range quickbattle between 3 Tigers and 10 T-34's. (Just click on the picture to get to the video)
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