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Boris Balaban

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Everything posted by Boris Balaban

  1. Yes on my desk top with Win 7 64bit. Zepplins fly a long, long distant (10 turns out and 10 turns back) most realistic. Planes fly short distants (that I like, both of them) Assembly chains, land, sea and air. On my lap top Windows 7 32 bit same old game. Zep fly short, planes fly further and no assembly chains
  2. Did you change the rule set for the Zepplin?
  3. Maybe Brit you can post your game web link at: http://www.salientgames.com/default.asp http://www.killerbeesoftware.com/kbsgames/edee/ They may not let you but worth a try
  4. Does it hapened the next turn you save and restart from the saved move?
  5. Brit for the land recourses how about creating an ENG that would move over the recourse and work on it to increase the number. Example: The Iron number is 3 and you move the ENG over it and tell it to improve recourses on it and in (say) 10 turns it increases to 4. If the number is 9 and to increase it to 10 it may take 20 turns. There should also be a cap, say 12 no higher. Another unit to create is a Mech Inf? New tech to venture into to have fast moving (parachute level Inf) moving as fast as tanks or a little faster? :D:D
  6. Brit You fixed it. I have another game running and its turn 71 and the French were defeated some time ago and the game has not crashed. Move on.
  7. We are trying to make a trade but nothing has gone through. I also sent a message and it also has not gone through. :confused:
  8. Brit Starting to play PBEM. Now that we had gotten through the begginig its fine. Any thought about putting a pass word that follows the files to make sure ?
  9. Why does this keep happening when I use WORD to write my comment and paste it hear and then I have to deleat the [and whats in between] :mad::mad::mad: What am I doing wrong?
  10. I am working with "bugwar". I think it was an understanding on what to expect with the files being generated and were they go.
  11. PBEM anybody up to try for I will. :eek: Go ahead and set up a small game. My email address is bpbalaban@comcast.net Name: BB :D:D
  12. Last nights game it is as you ask. The French were defeated. But before I do not think so :confused:
  13. Has anybody played Blitzkrieg_104? I have tried several times with a new game but it crashes soon after I pass the 30th turn (tonight it is 32)?
  14. It would be nice if you select (chance) what you wanted to bomb? Population? Production? Factories?
  15. I guess I am an "odd ball" (Kellys Heroes), I prefer to have a hard copy.:eek:
  16. Steve, you should know by now that when you announce a new game, some of the game players will gather outside your door (on the internet) waiting for the release or any scraps we can get. Keep the good work up
  17. I am playing one of the down loads Blitzkrieg_104 an I am on turn 21 and the game crashes on the next turn. This has happened before. Is there any tool that would tell me why?
  18. How about letting infantry dig for recourses? I tried to play a game with limited resources and limited cities and I collapsed because I could not supply oil and food. My suggestion is that infantry would dig for one of the following, oil, iron, gold or create food? This should take some turns to do and you would not always find it like a point value from 0 to 5 (even 5 is high).
  19. I am waiting and just keep looking for the CM:NORMADY forum. Your humble servant.
  20. I have:D My desktop and my laptop :cool:
  21. Also a unit to build mine fields in the water and maybe curtains to trap subs? In the auto map builder to have % of land to water and max number of cities also % of recorces to cities?
  22. It would be nice to pay cash it a city and reduce production time for each turn. Say for every $100 reduces the time by 10% for that turn for that unit in that city.
  23. Bombers and nuks and your own BBs also get him close to your ART or get them close to him.
  24. It would be nice to have lots of water, little land then the carrier is a floating island to search.
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