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Emmeth

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  1. Exactly. That " visual " is being triggered every time I select an air unit, that's the reason I thought every player had it and it was intended cause own cities are visible in a bright small circular area as you see in the screen shot. I call it green anyway yes it could be closer to grey and the problem is that it doesn't let you see pretty much nothing. As you can see it happens randomly also to other players, on my game it popups ALWAYS, even if I select a terrain unit or city. As I told you in the past the only workaround is selecting an own transport and click and order it to move close to shores, when doing that the map comes back to original state to come back eventually to the " grey " state the next turn. Rarely when placing a new trade may have the same beneficial effect but this happens once every 50 times roughly. If you need me to let you have a small movie recording the facts from a " dynamic " point of view plz just let me know. Thanks
  2. IMO the solution must be searched into the " trigger " of that feature. It simply triggers the function correctly at first turns then it triggers the function ALWAYS with no chance to untoggle it. Brit, please take a look carefully cause playing the game that way it is like crossing a road with sunglasses at midnight during a snow storm.
  3. Despiting the latest version and 9.12 drivers the bug still remain, I mean the bug of the green map. When you select the Zeppelin the map changes to green, that's intended right ? Well, this thing happens automatically and always after few dozens of turn despiting the unit you select and there is no way to get rid of the green map ( the same everybody see I guess when selectin an air unit like the Zeppelin ). I have sent you a new mail wuth a new screenshot but the bug is the same.
  4. Uhh...you are right....I am using ANCIENT drivers indeed Thanks for the info, I'll subito get rid of those fossils and let you know, with also the newer EOS version. See you soon
  5. Windows 7 Pro 64bit Ati 5870 Catalyst 9.11 driver. I'll give the latest EOS version a try asap, thanks Brit, I'll let you know.
  6. Great and gorgeous support from you side, I thank you for that. I am still playing the demo but if this issue will be sorted out I will go for sure for the full release. Thanks in advance, I'l llet you know. cheers
  7. Always the same color, it turns into islands coloured of a red background when firing nukes, in addition...... I was pretty sure both the grey-green map and the red backgrounded one were intended cause they are associated with air platforms every single time I click on them , clicking on another platform and the coloured map disappears. Same speech for nuke with isles coloured of red........ Anyway, that's really frustrating cause it happens on later stages and there is no way to get rid of it, the game becomes unplayable cause I can't see anymore .......if you need me to release save games when the bug is up and running just let me know, I have them. I can try to have a short movie and send it to you if it can help you to fix it. thanks
  8. Yesterday evening it was late and I was quite tired but before quitting the game I fired few friendly nuke ICBMs on an enemy group made of half a dozen tanks class 4 sitting on open plains. They didn't get hurt , none of them get hurt. Was I too tired or does it happen for real in the game ?
  9. Another report, when radars start to play their role the bug surface in a huge manner, more radars are present the more the bug surfaces as well. I guess it happens to everyone having a 5870Ati thanks ! PS : did perhaps the nuclear strategic bomber disappear after the latest release ?
  10. Reading your answer it seems to me there is no way to do that, right ? Yes, my suggestion is that it would be a nice to have feature having the possibility to spend money ( therefore resources ) to rush the production of a platform. 10% IMO is too low, it is quite hard to let the money on stand by, you know they are always converted into research points but having the possibility of rushing a production it would be a nice feature, I would propose 250$ to rush of 50% instead, 500$ to finish the stuff immediately despiting the remaining time. It would be really hard also in this way IMO.
  11. I played really few games but I already was under the impression of an AI cheating, somehow, since the beginning. Do you know if reducing the tech speed affects every AI inside the game and also the human player ? Other then that I guess it is enough to reduce AI opponent's production rate of let's say 20-30% to compensate a bit the AI cheating, I think. Until now what irrititates me most is the fact that when you declare war against an AI player few turns later, pretty much everyone will be against you....why ???? One can argue there are peacy treaties in place among AI players....that's not true, they simply want to **** you all together in a big party
  12. As the title says, I have this curiosity to satisfy, may it is a common practice or maybe it is not allowed at all, dunno :confused: Several times I find myself with lot of money but I have to wait lot of time to build...an urgent ship for example and I didn't find yet a way to rush the production injecting money to increase the speed. Thanks
  13. Ah ok, if the release number differentiates the demo from the final only I'm fine and updated. Yep, I always use 1920*1080 having a 27" screen. That's very weird because it doesn't happen at the beginning of the game but it starts randomly after few dozens turns then it gets worse and worse till to arrive at the point where there is no chance each turn to fix it anymore, neither saving and reloading nor do whatever tricks. The only way I found till now is having a transport and move it accross shores at the beginning of each turn. Doing that, it temporarily turns the map to the original state, just to come back to the bug soon, a bunch of seconds later So it seems it is not on straight relationship with the screen resolution, it seems to be on relationship with the game stage instead.......... Do you need me to send you a save game on advanced stages maybe ? Thanks for the support
  14. Agree about the 60%. Do you know if the demo will be updated as well ( I mean from 202 to 203 ) ? Do you have any feedback about the " air map always on " bug I sent you an email about ? Thanks
  15. Yep, improving units' pictures would be great. Nowdays almost everybody have at least 2GB so it won't be a problem. The main concern is that it might be hard to distinguish between unit versions so a better graphic will help a lot, above all a new player, IMO.
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