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Boris Balaban

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Everything posted by Boris Balaban

  1. Do planes fling around see the enemy subs?
  2. 10. Lock down units in city that need repair (they do not come out to fight untill fully repaired)
  3. I had 21 UAV bombers (2 class) attacking 13 enemy ships. I did this over several turns, I did get some hits. I did not have one sinking but lost bombers and took hits. Why? I am just noticing this for my drone misslies attack a pile and if the one ship is sunk the other drones blow up and the rest of the ships donot get attacked. I noticed the computer does not group ships most of the time. Does this have a bearing on attacking? How does one get drones to attack land units in a city?
  4. They did in Advanced Squade Leader. If you did not escort prissoners they would run away.:eek:
  5. How about a new unit that can be launched by cruse missle and for X turns disable radar. Production time would be almost or more then a nuke. New Tech to build first. Veriations: How big of an area? How long the effect will last? I think this would make paratroopers effective again.
  6. * Smarter AI - Better tactical AI (invasions, defense, use of aircraft, etc) * Faster AI - the game takes too long calculating the AI's turn
  7. I am talking about my units. For ships in my city when the city is attacked my ships will go out and fight but I have to tell them to go in the city for repair. This would be nice (rule set) that after a fight my units would go to the nearist base for repair. As for a ship if the city has not build a port then the ship will move to the nearest city with a port until I redirect it. 1 You may add do not attack but repair when needed. 2 Attack but repair after you defeat the enemy. So you can change from the second (2) to (1) to limp back for repair and let the rest of the fleet or army fight.
  8. It would be nice when a unit in a city comes out to attack and when the battle is over the units would return to the city instead of staying outside when repairs are needed. May be in the orders box add another line that if you take on hits return to nearest base that can repair you?
  9. When you set waypoints to land units on a city the units do not enter untill ordered too. Is this true or am I missing somthing?
  10. I am seeing that subs can stop artillery from moving inland.
  11. New units? How about helicopters? In the beginning it could be a paratrooper transport then make a cobra gun ship then a heavy gun ship that can go after subs? Any chance of adding a plane that can go after and see subs?
  12. Yes Also flame throwing tanks In the games CMBO and CMBB. Not sure CMAK :confused:
  13. One request is the amount of shells or rate-of-fire for I found that I would want to just pepper to keep his head down or slow his movment into that area. I know this reduces my kill probibility but some times it could pay off by keeping his colum moving up untill I get into position.
  14. The only way your M3 tank gets in the game is some one has to create a new rule set? Any way I can easily do this as it is in the CM games? Any update on when ships or land units find recorces they stop and wait for new orders? Twice last night I had a ship scoot by oil :eek: and had to back track:(. Land units are not as bad for if I have tanks (fast movers) I may have lots of recorces but it would be nice if they stopped to.
  15. M3 tank? Norht Africa campaign coming out soon?
  16. M3 tank, kool. Tiger 1 too?
  17. That I like Any news on searching and automatically picking up resources?
  18. We started a 3 player game through the lobby. We got to turn 16 the first time and the game stopped for some reason after we submited the move. The second time we go to turn 18 and stopped working when all 3 players submitted there move. We set the time limit (we had it off before) to 180 sec and got the game done to 100 turns. I should have the files last sved if you want? Once it got rolling it was fun.
  19. Finaly we got it working for the 3 of us.
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