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Raynale

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  1. I'm also addicted to the experience point. Letting units advance by successfull battles would add another interesting aspect to the game. Certain levels could give the units special bonuses like e.g. adding % to attack, defence or improve their movement or visibility ranges. Some more ideas: - Destroyers could improve their sub detecting and attacking skills - Tac. Bombers could go for improved naval and/or ground attack (maybe even selectable?) - Infantry may be able to improve their entranchement bonus ...
  2. Outstanding ! Thank you very much !
  3. Has anyone else noticed a graphic performance since this update ? From my point of view, the movement is definitely slower than before. Or is it maybe related to my recent Win 7 update ?
  4. Thanks for the update and the great support, Brit ! Merry Christmas to everyone !
  5. Same for me. Too much iron and I lack food all the time. And the AI seems to be unaffected by any resource shortage?
  6. Hi, first of all: I like EOS very much. Played Empire Deluxe and the Enhanced Edition times ago. EOS has very much inside I like in strategy games. Playing a few games, I have some suggestions for enhancing the game: 1. Airfields: How about a possibility to add an Airforce base to allow repairing aircraft ? Maybe the infantry unit that has built the airfield can be "consumed" for this feature ? Or basing an engineer unit (my point #2) on the airfield could enable repairing aircraft. 2. Engineer Units: They could be used to construct fortresses, mine fields and maybe Radar sites based somewhere outside of a city. 3. Trade Screen: Good progress was made so far. It's more intuitive right now. I miss an automatic balancing of trades, e.g. when you buy 100 oil from an opponent, his demanded price for the oil could be added automatically on my side as money to trade. Right now, I have to manually calculate the right price and add it by myself. Best regards, Raynale
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