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benpark

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  1. Upvote
    benpark got a reaction from Gafford in After the next 2 modules?   
    Incorrect. It's the same group of people that have made everything else CM on your HD.
    It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill.
    This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc..
    *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code.
    We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  2. Like
    benpark reacted to IICptMillerII in (Too?) easy LOS and shooting through pine forests   
    Ya know, the game is more fun if you actually play it instead of spending years nitpicking every tiny little thing
  3. Like
    benpark got a reaction from A Canadian Cat in After the next 2 modules?   
    I think just answered the question above.
    Does it make sense to wait even longer for the entirety of the forces in 1941 to be modeled, etc- or to build off of what already has been done? There is a mammoth amount of work done on sub-modules alone. Again, that’s a base game. We are working off of 1944 here.
  4. Like
    benpark got a reaction from PIATpunk in After the next 2 modules?   
    Incorrect. It's the same group of people that have made everything else CM on your HD.
    It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill.
    This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc..
    *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code.
    We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  5. Upvote
    benpark got a reaction from IICptMillerII in After the next 2 modules?   
    Incorrect. It's the same group of people that have made everything else CM on your HD.
    It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill.
    This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc..
    *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code.
    We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  6. Like
    benpark got a reaction from Sgt.Squarehead in After the next 2 modules?   
    Incorrect. It's the same group of people that have made everything else CM on your HD.
    It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill.
    This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc..
    *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code.
    We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  7. Like
    benpark got a reaction from zinzan in After the next 2 modules?   
    Incorrect. It's the same group of people that have made everything else CM on your HD.
    It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill.
    This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc..
    *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code.
    We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  8. Upvote
    benpark got a reaction from General Liederkranz in After the next 2 modules?   
    Incorrect. It's the same group of people that have made everything else CM on your HD.
    It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill.
    This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc..
    *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code.
    We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  9. Like
    benpark got a reaction from Sgt.Squarehead in Afghan National Army Mod   
    Fantas-tic!
    Swapping the models won't change the fundamentals of the underlying code, but the visuals changing matters a lot when a soldier is a soldier is a soldier (and all the vital statistics can be set in the Editor).
  10. Upvote
    benpark got a reaction from MOS:96B2P in Afghan National Army Mod   
    Fantas-tic!
    Swapping the models won't change the fundamentals of the underlying code, but the visuals changing matters a lot when a soldier is a soldier is a soldier (and all the vital statistics can be set in the Editor).
  11. Like
    benpark reacted to usgubgub in Update on Engine 4 patches   
    I am a stalwart supporter of BFC, been playing the games for longer than I can remember. I made a modest contribution to the development of CMFI some years ago.
    Yes, waiting for the patch has been unusually testing, but this game system has so many facets that even though I played less I still had a lot of fun making maps and designing scenarios, not to mention fun testing them.
     
    These guys are a small team of extremely dedicated enthusiasts. They give 100%. I still haven't found anything remotely approaching their product for the kind of game play I appreciate. I have total confidence in their judgment and integrity. And I don't begrudge them for one minute the long gestation of this patch, or the confusion over exactly when it will be released.
    Thank you Steve, thank you Charles, thank you everyone else who put their time and effort in bringing these games to us.
    I've gone through a rough patch that has lasted nearly ten years so far. If and when I get back on my feet, I will be glad to lend a hand again. I hope it will be soon (can't give a precise date though... sorry, I couldn't resist that :-) ). In the mean time, I don't mind saying that playing your games has often been the only source of fun and relaxation for me, and a good way to avoid going mad during the long spells when real life got held up in limbo.
  12. Like
    benpark reacted to Thewood1 in Effect of Burning Floors?   
    What's with the serious obsession with fire on these forums?  multiple flamethrower threads, multiple threads on the effects of fire, complaints about fire not doing this or that.  Are we sharing the forum with a bunch of arsonists in the making?
  13. Like
    benpark reacted to rocketman in Faster elevation calculations in the editor under new patch?   
    I tinkered a bit in the editor and was struck by how the elevation calculations now are done "on the fly" and pretty quickly too. Like when you drag a line of elevation points and you see the calculations while working. In the other games (not patched yet) you don't get any calculations until you release the mouse button and then it usually takes a few seconds to calculate. It is quite time consuming on large maps with lots of elevation changes. So if this makes it way into the other games I will be a happy man.
  14. Upvote
    benpark got a reaction from MOS:96B2P in New Scenario: Tactical Operations Center   
    There are indeed new tools to help the AI that were added in 4.0. People (myself included) are just beginning to use them.
    Further, advanced, branching triggers would also certainly be near the top of my list for further improvements. That would be a logical evolutionary step for the Editor in the future, I would imagine.
  15. Upvote
    benpark got a reaction from MOS:96B2P in First try at a scenario: questions   
    I use the non-setup zone method mostly, but also mix that with a zone setup within the same plan to randomize specific elements- like a few AFVs or anti tank guns, etc. That allows control, as well as some randomization for replayability.
  16. Like
    benpark got a reaction from RockinHarry in First try at a scenario: questions   
    I use the non-setup zone method mostly, but also mix that with a zone setup within the same plan to randomize specific elements- like a few AFVs or anti tank guns, etc. That allows control, as well as some randomization for replayability.
  17. Like
    benpark got a reaction from RockinHarry in How to use Mod Tags   
    Yes. But then you can have different ones if needed through the campaign (pretty important, actually...). You can just load up your original text file that has the mod tag text, however. I have a folder for 'em.
  18. Like
    benpark reacted to Mord in Barbarossa   
    Well, that's the difference from being a player screwing around in the game at one's leisure and being a tiny developer dealing with a couple hundred thousand lines of code across six titles, with multiple nations, during multiple time spans, in multiple settings, while keeping track of hundreds of uniform, weapons, vehicle and troop formation variations along with a thousand other things, while trying to run a business. Try doing all that without making some mistakes. It's all perspective. A handful of TO&E, texture and model mistakes over 8 years across six games doesn't make Steve any less obsessive and dedicated to accuracy, it just shows he's human, like the rest of us and can **** up like the rest of us. The fact that BFC fixes these things when they are pointed out proves that obsessive dedication. I've seen textures corrected because a friggin' bolt was incorrect on a rifle. So, there ya go.
     
    Mord.
     
  19. Like
    benpark got a reaction from Mord in Barbarossa   
    Mord Is Correct. In my estimation. I'd like to see the rest of the war covered as well.
  20. Like
    benpark reacted to Erwin in tank shell flying   
    Very interesting video.
    And good to see Uncle Fester got a new job:
       
  21. Like
    benpark reacted to Sgt.Squarehead in How to use Mod Tags   
    Hoping you might compile that one day and release it as a .pdf.....It would be invaluable IMHO. 
  22. Like
    benpark reacted to MOS:96B2P in How to use Mod Tags   
    Okay.  I'll have to add this to my growing list of notes.   
    Thanks again. 
  23. Upvote
    benpark got a reaction from MOS:96B2P in How to use Mod Tags   
    Indeed! Happy to help, as I had once suffered as you.
  24. Like
    benpark got a reaction from Sgt.Squarehead in How to use Mod Tags   
    It's an easy fix, for once! Here's what you need-
    - Remove the mod tags from EVERYTHING after the stock textures (building "8"). That means, 9, 10 have no [ramadi]. They are named exactly as is, but delete the Mod Tag, as these are outside the scope of the standard stock set. Mod Tags are for swapping in something that already exists. For all else, just add the numbers, and keep going.
    -Add windows with the "u" suffix (copy "window 8u", rename as 9, 10)- they are missing. These are in the stock graphics, so you need them.
    You now will see the 9,10 buildings in the stock game if they aren't already set by the map-maker. If that bugs you, copy over two of your full favorite stock modular texture sets. Then add the [ramadi] mod tag to your buildings 9, 10. That way these only show for this scenario.
    Did that work?
  25. Upvote
    benpark got a reaction from MOS:96B2P in How to use Mod Tags   
    The loading screens I believe are swapped in randomly. They can't be tagged by scenario. The briefing graphics are part of the scenario, so they are able to be. I haven't attempted to change any of these in the past, so this is conjecture based upon how the game "sees" the files.
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